Camp Area
Camp area are certain area inside the exploration map. They are not outpost, so you can not map travel to them. The placement of such area will depend on mob location, map layout, etc.
Camp area come about as a need for 2 things, 1) to allow for more flexible built, especially if PvE fighting can be change to be more diverse (see the spotlight concept #4 thread), and 2) to allow the player to player interaction within a PvE area possible.
You would find the camp area by a camp fire/logs, and a special "border" circle around it. Once you enter, your group can set up camp. This action will take few seconds, can only be use when you are not fighting, and can easily be interupted if an outside force attack you. (because you don't want any mob around). Oncee the camp is set up, your group can move freely within the border, but if any cross over, the it will end the camp.
While in the "Camping mode", you can change your skills and re-allocate your attribute points. (again, for reason for it, need to see the spotlight thread)
Also the camp will act like a "worm hole" (assuming the coding would be possible). This mean that it will create a type of mini-district, in which you can see other player who is camping in that camp (thought they are on differnt instanize map) that time. This is to help make GW to have bit more of the MMO-ish social interaction while adventuring. (will also have codes to avoid overcrowding and such.)Once you exit the camp, you resume your exploration. Unlike outpost, the exploration map will not be reset.
One thing I hope to see is where player can group with another player they meed in the camp area (since it is "fun" to party with a stranger you meed in the wilderness of a dangerous land.....) ... but unsure how the instantization could be handle.
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Well, that is the idea in a nutshell. Feedback welcome, and would be helpful to point out what problem might be associate with it.