Have opponent counters in Alliance Battles

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

Currently, people wanting to AB have on idea how long theyll have to wait in a district for a game, as they dont know if there are 500 opponenets or 5, and i have personally wasted around 10 minutes many times wiating for games that do not materialize.

A little box in the corner or an NPC you talk to that gives you the numbers of kurzicks and luxons waiting in districts similar to yours (eg american or international) would be a great service ot all ABers out there sick of waiting.

With this we could atleast know whether we are wasting our time or not.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

// Seconded

I'd really love to see how many are playing..
or atleast find out from a dev wether or not american can play european, korean, american and international districts.

swapping between american and international and watiing 45minutes for an alliance battle kinda sucks.

aspectacle

Academy Page

Join Date: Mar 2006

Great idea, Kurtas.

I've found the biggest problem for the Alliance battles to be the wait when you're playing at the wrong time of day. I hope that something like this gets implemented.

/signed

Lytha Ravarelle

Pre-Searing Cadet

Join Date: Jan 2006

aussieWars

N/Me

I totally agree also. some sort of indication of how many games you must wait for to be played before its your turn would certainly be appreciated.

Also wouldnt it be cool if you could watch a gvg/tombs game while you wait for your game to begin if there are long wait times ??!!

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

/signed.
Great idea, Kurtas.

Travisimoo

Travisimoo

Ascalonian Squire

Join Date: Aug 2006

Las Vegas, Nevada

The Afflicted Guardians [Tag]

Mo/Me

/signed

Aylenn Silverthorn

Pre-Searing Cadet

Join Date: Sep 2006

New Zealand

Guild Leader Trans Tasman Alliance

R/

/signed

Great idea Kurt, certainly might reduce the frustration of mindlessly waiting.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

/signed

Zynalk

Academy Page

Join Date: May 2006

[TTA]

/signed

Voodoo Dude

Pre-Searing Cadet

Join Date: Jun 2006

/signed

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

/signed

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

...

What they said.

Gurilla

Gurilla

Pre-Searing Cadet

Join Date: May 2005

Queensland, Australia

Trans Tasman Alliance

E/

/signed

Something needs to be done... Last night we had 46+ times that we had no opponent. Thats crap!

Ultra Mega

Frost Gate Guardian

Join Date: Aug 2005

OCAU

Mo/Me

/signed

Waiting blindly is not fun, and it is cruel teasing us with a slimmer of hope every 30 seconds.

hallmar

Pre-Searing Cadet

Join Date: Oct 2005

OCAU

Mo/Me

/signed

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

/signed

Crazy_Lunatic

Pre-Searing Cadet

Join Date: Sep 2006

Morporkian Mercenaries

Mo/Me

/Signed

Azn Knight

Ascalonian Squire

Join Date: Sep 2005

W/E

/signed

I agree this has happened to me many times. oh and! hi fellow ally kurtas

emptyweevil

Pre-Searing Cadet

Join Date: Sep 2006

/signed

Having some sort of idea about when, or, worse, if you can get in to a game would be very useful.

The same goes for the Jade Quarry and Fort Aspenwood.

A simple message like "There are 5 Luxon (groups) and 2 Kurzick (groups )waiting." would be great.

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

Short of this suggestion, could someone at Anet atleast let us know how the AB matching up system works so we can know if we're wasting our time?
And some word on the rumours of "the servers can only handle x games at a time." would be nice.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of MASSIVE Approval"

Soldat

Soldat

Krytan Explorer

Join Date: Jun 2006

TX

Fashion Police [chic]

/signed
somehow make it so you can see how close to the front of the line you are, in terms of waiting to get in a battle.

KiwiRogue

KiwiRogue

Pre-Searing Cadet

Join Date: May 2006

Dunedin New Zealand

N/Mo

/signed i hate having to wait so bloody long lol

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

YEah awesome idea, i dont ab much because of the waiting time, i would start again knowing that we could ab in 2minutes or 5minutes

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

/signed

Some indication where we are standing in line. Like 'There are X groups waiting to get in a battle before you.'

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

I don't know if it can be done but I would LOVE for this to be implimented!

/triple signed for all 3 accounts even if only one of them can AB >_>

Dominatingmona

Pre-Searing Cadet

Join Date: Jul 2006

Trans Tasman Alliance

Me/Mo

/signed

Zinnia

Pre-Searing Cadet

Join Date: Sep 2006

Aussie Wars

I agree

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

/signed

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

/signed
As was already mentioned, this would be awesome in FA/JQ(not that that one is ever touched <_<) as well.

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

*bump*

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

/signed

but it never happens on Luxon side, never more then 1 clock restart

Riddlelos

Pre-Searing Cadet

Join Date: Sep 2006

Trans Tasman Alliance

Me/N

/signed

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

*bump*

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Great idea and it is desperately needed.

Stick it onto Aspenwood and Quarry too in addition to AB.

Ditto to the other poster who said Anet should officially confirm that the "5 game limit" is rubbish so people stop being misled by that rumor.

Also they should unstack all the stacked maps. This is a core issue of why AB's often take so long to get players. I darn sure dont play on the maps that are stacked against my side and I'm quite sure most other players don't either, which easily snowballs into not enough players to start a battle.

Stacked maps = participants killer.

As to the original idea of this post, that's a big

/signed

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed for some indication of what is happening on the other side of the area/zone.

kurtas

Academy Page

Join Date: Sep 2006

Ex Talonis

Mo/

*bump*

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

/signed

especially useful at FA and JQ

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

Better Idea: Allow the servers to host more AB games.

If this isn't implemented, the OP's idea works