Greens and craftables should have different skins than Dropable weapons(golds)

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Think about it, Only reason the market has no real stability is the criss crossing of prestige weapons and practicality weapons. Weapons like sais, melon hammer w/e should be left to collectors and stuff like Bronze shield, wooden buckler for craftables. Golds like Aureate daggers, fellblades, longswords shouldn't have to have green counterparts. I understand that people love cool skins w/ perfect stats, but beauty is mainly of the beholder. Greens and blue items aren't all ugly, but gold weapons given their stats rarity should have some perks.

I found myself hoarding gold(money) and spending it on mats rather than items cause I know that golds will drop almost instantaneously in value should there be a green counterpart. What they did w/ the totem axe, ungues of the oni is something they should do for every green. Their own interesting skin that separates them. The market would do very well if items have clear categories and don't mesh w/ each other.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

/notsigned

Greens allow the less fortunate to possibly get cool skins with perfect stats for a sometimes reasonable price. And a gold weapon with perfect stats will always be worth more than a green with the same skin.

and this obviously belongs in Sardelic; no idea why you put it in Nightfall

brad-

Ascalonian Squire

Join Date: Jul 2005

None - Lone Wolf

Mo/W

I disagree with the original post.

John Hancock on the second.

Malice Black

Site Legend

Join Date: Oct 2005

You're only like the tenth person to bring this up..everytime it gets met with flames.

First time this popped up was the release of SF and the infamous razorstone having a sephis skin...then there was the TOPK greens then the serpant green skin..blah blah