Weapon Inherit Interchangable
King of War
Ok, so I was reading my PC Gamer magazine like msot of you probably already have and I came across in the article, talking about some new additions. Some of these were preset weapon sets, heroes, etc. , but what really caught me by surprise was the fact that the inherit bonus of weapons were now going to be interchangable, sellable and added to other weapons, now what is this going to do to the economy. Are there going to be a hundred 15^50 crys or dwarvens, I mean, it's never ending. Plus the fact that you are going to be able to remove mods without the weapon, and pick and choose the ones you want off. Am I the only one who is dissapointed about this, I mean it is a good idea for the inherit, but it will just mess with the economy, and prices will plummet, which I guess is good and bad...
Ulivious The Reaper
wow, i need to pick up a copy of this magazine :0
LightningHell
Inherent mods should and will never be interchangeable, but I guess it might work with pre/suffix mods.
King of War
Lightning, I wasn't suggesting it, but as of PC Gamer and the info they got on the game, they are going to be interchangable and sellable when Nightfall comes out, but I agree they shouldn't but from what I have read they are going to be... Only time will tell.
Loviatar
Quote:
Originally Posted by King of War
now what is this going to do to the economy. Are there going to be a hundred 15^50 crys or dwarvens, I mean, it's never ending. Plus the fact that you are going to be able to remove mods without the weapon, and pick and choose the ones you want off. Am I the only one who is dissapointed about this, I mean it is a good idea for the inherit, but it will just mess with the economy, and prices will plummet, which I guess is good and bad...
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1 you now get to choose your salvage which has been asked for from day 1............no complaints on this
you also dont destroy the weapon/item so you can get a prefix and a suffix AND that really nice inherent as well and still sell a clean weapon...........no complaint there at all
2. they added a 3rd set of item modifiers to pre/suf that you can sell/trade/give away.
the only people who are starting/will be bitching about the economy are a bunch of elitest farmers who will suddenly find they are rich but not uber rich any more.
the casual gamer will now be able to afford something nice.
get used to it as there is a pattern forming as they intend for prices to drop
CS for guild halls used to be 75k+ so they increased the drop rate and the price dropped to 20k
Superior absorbs were stuck at 100k and only the rich got them
they increased the drop rate and now anybody can get one.
they have just increased the effective drop rate of all those modifiers so sell them now before everybody else wakes up.
farming just got a cut in pay
fatmouse
Quote:
Originally Posted by LightningHell
Inherent mods should and will never be interchangeable, but I guess it might work with pre/suffix mods.
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Retribution X
I can't wait. Now I can have a 15>50 dwarven, and a 15>50 serpent...
That would rock.
That would rock.
Shadow_7
I agree with Loviatar. I can see now more casual players wielding something very nice.
Rahl
It would destroy the economy. Plain and simple, I would NOT like for inherent mods to be salvageable, because then CHESTS AND RARE ITEMS WILL MEAN NOTHING.
How does that make sense?
How does that make sense?
Khift
Sell those 15>50 crystallines and dwarvens while they're still worth something. Hey, I'll buy. 100k ok???
Samuel Dravis
Where do you think you're going to get the mods in the first place?
Jetdoc
We had a very large thread on this in the Riverside Inn, which was closed due to flaming/circular arguments.
To summarize, this change will most likely:
1. Almost completely eliminate the high-end market. This depends on whether the change will apply to weapons with prefixes/suffixes....if it goes beyond that (i.e. shields, wands and foci), you're very likely to see the market for any individual item (or inscription) to be less than 20K.
Exceptions: Crystalline swords (unmodded still go for 100K, this should increase significantly); Dwarven/serpent axes (still pretty hard to get a white low req max damage one); rare-skinned versions of common weapons (e.g. dual dragon head illusion staff, orrish earth staff); Tribal and Prophecies Sickle axes (always elusive); and very exclusive nerfed items (e.g. 15% FFS, unconditional mod weapons, etc.).
2. Eliminate the most significant gold sink. Most players purchasing high-end keys simply will not do so, as the risk-reward for opening these chests will make it uneconomical.
3. Cause significant inflation in other parts of the game. The most likely target for this will be rare materials, such as ectos and shards. With the need to hold significant amounts of money meaningless (i.e. because the cash isn't need to purchase high-end items) and with the elimination of a significant gold sink, those "affluent" players with excess money will invest it in whatever they can - and ectos/shards are the most common place. This should cause the trader price for these to skyrocket (i.e. remember 15K+ ecto prices?). This of course assumes that A-Net doesn't put price caps on items, like they did in the heyday of 100K rune prices.
4. Significantly reduce the need for extra character slots/additional accounts. Simply put, many of these extra slots/accounts would be purchased to have "mules". Since the need for the wealthy to "collect" rare items would be almost eliminated, these players will find the number of items that they desire to keep in inventory will be reduced. This would likely eliminate the need for an extra character slot (or two or so).
Overall, I would love this change, as I have a number of "imperfect" but beautifully skinned weapons that I could tailor to my specific desires.
However, I think this change is bad for GW in general. Many hardcore PvE players view obtaining that rare item with perfect statistics a "goal" in their gaming experience. This would almost eliminate this goal, as the item would be easily obtainable for very little cash. And this hardcore PvE group is one of the main player groups that A-Net depends on to purchase future chapters.
Combine that with the likely reduced purchase of additional character slots and multiple copies of the game (for mules), and this "little" change could result in a more than insignificant reduction in revenue for A-Net in the future.
Bad move, IMO, although I would personally benefit from it.
To summarize, this change will most likely:
1. Almost completely eliminate the high-end market. This depends on whether the change will apply to weapons with prefixes/suffixes....if it goes beyond that (i.e. shields, wands and foci), you're very likely to see the market for any individual item (or inscription) to be less than 20K.
Exceptions: Crystalline swords (unmodded still go for 100K, this should increase significantly); Dwarven/serpent axes (still pretty hard to get a white low req max damage one); rare-skinned versions of common weapons (e.g. dual dragon head illusion staff, orrish earth staff); Tribal and Prophecies Sickle axes (always elusive); and very exclusive nerfed items (e.g. 15% FFS, unconditional mod weapons, etc.).
2. Eliminate the most significant gold sink. Most players purchasing high-end keys simply will not do so, as the risk-reward for opening these chests will make it uneconomical.
3. Cause significant inflation in other parts of the game. The most likely target for this will be rare materials, such as ectos and shards. With the need to hold significant amounts of money meaningless (i.e. because the cash isn't need to purchase high-end items) and with the elimination of a significant gold sink, those "affluent" players with excess money will invest it in whatever they can - and ectos/shards are the most common place. This should cause the trader price for these to skyrocket (i.e. remember 15K+ ecto prices?). This of course assumes that A-Net doesn't put price caps on items, like they did in the heyday of 100K rune prices.
4. Significantly reduce the need for extra character slots/additional accounts. Simply put, many of these extra slots/accounts would be purchased to have "mules". Since the need for the wealthy to "collect" rare items would be almost eliminated, these players will find the number of items that they desire to keep in inventory will be reduced. This would likely eliminate the need for an extra character slot (or two or so).
Overall, I would love this change, as I have a number of "imperfect" but beautifully skinned weapons that I could tailor to my specific desires.
However, I think this change is bad for GW in general. Many hardcore PvE players view obtaining that rare item with perfect statistics a "goal" in their gaming experience. This would almost eliminate this goal, as the item would be easily obtainable for very little cash. And this hardcore PvE group is one of the main player groups that A-Net depends on to purchase future chapters.
Combine that with the likely reduced purchase of additional character slots and multiple copies of the game (for mules), and this "little" change could result in a more than insignificant reduction in revenue for A-Net in the future.
Bad move, IMO, although I would personally benefit from it.
Jetdoc
Quote:
Originally Posted by Samuel Dravis
Where do you think you're going to get the mods in the first place?
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Your point?
Loviatar
[QUOTE]
it makes sence since this is and always has been aimed at the casual not hardcore gamer.
they make a small percent of farmers/chest runners.......... look how rich i am eliteist
*say thats real nice i will give you 1000 plat and 500 ectos for it*
farmers/chest runners will be mad but at the same time this will open up nice items at prices the casual (MOST OF US) can afford
this lets the little guy have some fun as well instead of being on the outside looking in the window (think trader reset they missed)
this will help 1000+ players for every one who is mad which is good business
Quote:
Originally Posted by Rahl
It would destroy the economy. Plain and simple, I would NOT like for inherent mods to be salvageable, because then CHESTS AND RARE ITEMS WILL MEAN NOTHING.
How does that make sense?[/QUOTE] |
they make a small percent of farmers/chest runners.......... look how rich i am eliteist
*say thats real nice i will give you 1000 plat and 500 ectos for it*
farmers/chest runners will be mad but at the same time this will open up nice items at prices the casual (MOST OF US) can afford
this lets the little guy have some fun as well instead of being on the outside looking in the window (think trader reset they missed)
this will help 1000+ players for every one who is mad which is good business
Jetdoc
Quote:
Originally Posted by Loviatar
it makes sence since this is and always has been aimed at the casual not hardcore gamer. this will help 1000+ players for every one who is mad which is good business |
Or in other words....
What percentage of casual PvE gamers were around for the beta test of Prophecies and are going to purchase Nightfall?
Compare that the to percentage of hardcore PvE gamers that were around for the beta test of Prophecies and will purchase Nightfall.
Alienating your core hardcore player base - that repeat, loyal customer - is generally bad business. See the disaster that the online Star Wars game had when it made Jedi classes non-elite. They wanted to make this class more "accessible" to newer players, and in turn existing players bailed out of the game left and right.
Two April Mornings
this would suck entirely for the economy.
as for me, it would ruin all the trading and buying i have ever done
as for me, it would ruin all the trading and buying i have ever done
Khift
Jetdoc: For the most part I agree with your post, but one sentence is completely wrong.
No. These 'hardcore PvE'ers' make up a smaller percentage of the population than the 'hardcore PvP'ers' do. The core market for guild wars is, has been, and always will be casual players which is exactly who this change is aimed towards. Obviously this will upset hardcore PvE'ers, but any change for the better will upset someone. Hell, I remember one such hardcore PvE'er whining about how shield mods got buffed up to +10 on conditional from +7 on conditional since he was totally miffed that his huge shield collection suddenly became worthless.
Basically, ANet is choosing to ignore the needs of the hardcore PvE crowd in order to bring a much needed and very welcome addition to the game. It happens. And as far as item nerfs go this one is pretty mundane compared to what other games have done.
Quote:
Originally Posted by Jetdoc
And this hardcore PvE group is one of the main player groups that A-Net depends on to purchase future chapters.
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Basically, ANet is choosing to ignore the needs of the hardcore PvE crowd in order to bring a much needed and very welcome addition to the game. It happens. And as far as item nerfs go this one is pretty mundane compared to what other games have done.
DarkWasp
I am totaly and completely FOR this change and the affects it will have on the economy.
Take Silkroad Online for example.
(Now bear in mind it had a trade system, but i'm relating prices not systems)
In that game, if you wanted to buy a good weapon for your level, the price was bearable.
Your thought proccess was "I could either go on a trade run, or I could finnish this quest and i'll probably have enough."
In guild wars its more like "Well... I guess its back to trapping trolls for a few days/weeks." or "I wonder if any of my guildies would lend me money for a few keys."
So i'd very much like to see prices go down.
The other thing about this related to silkroad is:
In silkroad some low level items weren't worth crap because of the trade system.
In Guild Wars some random items might not be worth crap because it might have a nice mod.
This new feature is only bringing the economy closer to what is going to happen when the trade system arrives.
Take Silkroad Online for example.
(Now bear in mind it had a trade system, but i'm relating prices not systems)
In that game, if you wanted to buy a good weapon for your level, the price was bearable.
Your thought proccess was "I could either go on a trade run, or I could finnish this quest and i'll probably have enough."
In guild wars its more like "Well... I guess its back to trapping trolls for a few days/weeks." or "I wonder if any of my guildies would lend me money for a few keys."
So i'd very much like to see prices go down.
The other thing about this related to silkroad is:
In silkroad some low level items weren't worth crap because of the trade system.
In Guild Wars some random items might not be worth crap because it might have a nice mod.
This new feature is only bringing the economy closer to what is going to happen when the trade system arrives.
mrgoat
So, this "hardcore" pve crowd will only have 500k that they don't need, instead of 2mill that they don't need?
Frankly, I can't say as I see the difference. The economy shifts, and suddenly people who have a ridiculous amount of money that they don't need end up with... a slightly less ridiculous amount of money that they don't need. If you got this ridiculous amount of money that you don't need by trading all the time, I have to wonder why you did it, instead of going out and playing.
If it's fun for you, that's great, I'm happy for you. I've tried to move a few items that oughta sell for a moderate price, and I got really bored standing around spamming in the trade channel. I think they're just simultaneously encouraging people to enjoy the game they made, while letting people get the right mods for their builds cheaper, which in turn, lets people try out more builds, which adds diversity (sorely needed in some places) and ultimately, makes everyone better players.
There's already pretty much no economy. The only "economy" is one based entirely on vanity. They can't very well damage something the game doesn't have.
Frankly, I can't say as I see the difference. The economy shifts, and suddenly people who have a ridiculous amount of money that they don't need end up with... a slightly less ridiculous amount of money that they don't need. If you got this ridiculous amount of money that you don't need by trading all the time, I have to wonder why you did it, instead of going out and playing.
If it's fun for you, that's great, I'm happy for you. I've tried to move a few items that oughta sell for a moderate price, and I got really bored standing around spamming in the trade channel. I think they're just simultaneously encouraging people to enjoy the game they made, while letting people get the right mods for their builds cheaper, which in turn, lets people try out more builds, which adds diversity (sorely needed in some places) and ultimately, makes everyone better players.
There's already pretty much no economy. The only "economy" is one based entirely on vanity. They can't very well damage something the game doesn't have.
King of War
Ok, the casual gamers usually dont even care for rarity, they usualyl use greens or basic skins, now as the fun in collecting and finding rare items will disintigrate, I think some people might not like this, since I enjoy collecting and being able to have nice weapons or something, but now tons of people will have 15^50 crys, dwarvens, serpents, +5 tribals lol, you name it, personally I hope this doesnt happen because being able to have certain things will be easy.
Mordakai
Two points:
1. We don't know exactly how this will work. This could be a lot of panic over nothing. Even the PC Gamer article says "most" weapons, meaning there could still be rares worth a lot of money even if this sytem works the way wome people think it will (and as this point, it's all speculation).
2. The argument that "hardcore" players make Anet more money than "casual" players is not proven. There are no monthly fees, so really, there's no practical reason for Anet to try and get people to spend 24/7 playing Guild Wars. In fact, the opposite true. The best consumer for Anet's bottom line is someone who buys every expansion, but only plays a few times a week (using less server space).
i.e., the "casual" player. As long as Anet can attract new players (who may be turned off by the games current economy!), they can afford to lose a few "hardcore" who only play the game to make Gold. (no offense to either "casual" or "hardcore" players.)
And in no way is this comparable to Star Wars Galaxies. S.O.E. changed the entire game, not a tweak to the Equipment!
I mean, seriously people, the gameplay itself will not change. The professions will not change (well, skill updates will continue, but that's another topic entirely). I don't think this will be the end of GW, or else, Anet wouldn't do it (or quickly fix it if they saw a decrease in profits).
1. We don't know exactly how this will work. This could be a lot of panic over nothing. Even the PC Gamer article says "most" weapons, meaning there could still be rares worth a lot of money even if this sytem works the way wome people think it will (and as this point, it's all speculation).
2. The argument that "hardcore" players make Anet more money than "casual" players is not proven. There are no monthly fees, so really, there's no practical reason for Anet to try and get people to spend 24/7 playing Guild Wars. In fact, the opposite true. The best consumer for Anet's bottom line is someone who buys every expansion, but only plays a few times a week (using less server space).
i.e., the "casual" player. As long as Anet can attract new players (who may be turned off by the games current economy!), they can afford to lose a few "hardcore" who only play the game to make Gold. (no offense to either "casual" or "hardcore" players.)
And in no way is this comparable to Star Wars Galaxies. S.O.E. changed the entire game, not a tweak to the Equipment!
I mean, seriously people, the gameplay itself will not change. The professions will not change (well, skill updates will continue, but that's another topic entirely). I don't think this will be the end of GW, or else, Anet wouldn't do it (or quickly fix it if they saw a decrease in profits).
Jetdoc
Quote:
Originally Posted by Khift
These 'hardcore PvE'ers' make up a smaller percentage of the population than the 'hardcore PvP'ers' do. The core market for guild wars is, has been, and always will be casual players which is exactly who this change is aimed towards.
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Quote:
Originally Posted by King of War
Ok, the casual gamers usually dont even care for rarity.
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Regarding your first point, I am missing the connection between hardcore PvPers and casual PvEers. To me, this change has absolutely no impact on the core hardcore PvPers you describe above (which I absolutely agree is one of the core repeat businesses for A-Net).
Dante the Warlord
awesome...does this apply for offahnds!? cause that'll be sweet
Thomas.knbk
LOL
/buys a 10% on hexed foes crystalline sword TODAY
/goes to collector for a 15^50 shitty sword
ZOMG I HAV TEH MOZT UBER WEAPON EVER
/buys a 10% on hexed foes crystalline sword TODAY
/goes to collector for a 15^50 shitty sword
ZOMG I HAV TEH MOZT UBER WEAPON EVER
Retribution X
If this happens, gold and 15k/FoW armor will be worth something again, instead of only needing a couple wins in the HoH.
Loviatar
Quote:
Quote:
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you are confusing loyal customers with truly hardcore.
EXAMPLES THAT HAVE OCCURRED ALREADY
1. UAS for pvp the hardest of the hardcore demanded it or they quit
that was the first shake out of hardcore gamers
2. RAISE THE LEVEL CAP or we will leave and the game will die
that was the second shake out of hardcore grindmonkeys
3.BRING BACK OUR 50 RUNES/HOUR FARMING SPOTS or i quit
that was the third shake out of the hard core farmers
note that each of these groups thought they were the essential to the game or it would die.
now we are having the fourth shake out of the ultra rich who have 2 or 5 accounts of hoarded rare items and uncountable ectos
they will quit or stay but there will be 1000? 10,000? players happy for each one of those who quit.
as i said this gives the little guy AT THE BASE OF THE CUSTOMER PYRAMID something nice.
they are shaking out the ultra hard core to make their target buyers happy
Alleji
Quote:
Originally Posted by Retribution X
I can't wait. Now I can have a 15>50 dwarven, and a 15>50 serpent...
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Quote:
If this happens, gold and 15k/FoW armor will be worth something again, instead of only needing a couple wins in the HoH. |
Loviatar
[QUOTE]
they do care but those rare items are so far out of their reach why bother?
as for the rest of that bs you said it all
I LIKE HAVING THESE ITEMS BUT NOW EVERY LITTLE UNDESERVING PEASANT CAN HAVE THEM TOOOOOO...
i have mine and i dont want to share............selfish little......
Quote:
Originally Posted by King of War
Ok, the casual gamers usually dont even care for rarity, they usualyl use greens or basic skins, now as the fun in collecting and finding rare items will disintigrate, I think some people might not like this, since I enjoy collecting and being able to have nice weapons or something, but now tons of people will have 15^50 crys, dwarvens, serpents, +5 tribals lol, you name it, personally I hope this doesnt happen because being able to have certain things will be easy.[/QUOTE]
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as for the rest of that bs you said it all
I LIKE HAVING THESE ITEMS BUT NOW EVERY LITTLE UNDESERVING PEASANT CAN HAVE THEM TOOOOOO...
i have mine and i dont want to share............selfish little......
Cherng Butter
I am a casual PvE player (mostly PvP) and the most money I've ever had is about 110k, now hovering around 40k. I can safely say that modding clean max weapons to make them uber-l33t would come as a great advantage to me, but I personally think it's a dumb idea. Since when does leveling the playing field between people who have played a long time and new players amount to anything? I enjoy trying to make the most of my limited cash supply to get reasonable items (i.e that 14^50 req. 11 sword), but this change will destroy anything that I could work towards. Hopefully, if this change does occur, 15^50 mods will cost insane prices (100k+) so they still will remain inaccesible to the majority.
There always should be a scism between the hardcore players and casual players, and I am perfectly happy to be on the lower end of the economic scale.
There always should be a scism between the hardcore players and casual players, and I am perfectly happy to be on the lower end of the economic scale.
Retribution X
Quote:
Originally Posted by Alleji
But they wouldn't be rare anymore...
Um... couple wins in HoH? Not really. The chest drops 2 sigils + 1-3 items. Sigils are worth jack now (~10k last time I checked) and the items you get aren't UBERWTFOMG on a regular basis. I haven't gotten a single crystalline or dwarven axe (although I've seen some drop) from the HoH chest yet. |
Vermilion Okeanos
Sounds awesome, more playing and less chit-chat-selling-buying.
Jetdoc
Quote:
Originally Posted by Loviatar
hi Jetdoc
you are confusing loyal customers with truly hardcore. EXAMPLES THAT HAVE OCCURRED ALREADY they are shaking out the ultra hard core to make their target buyers happy |
I disagree with the concepts above, especially since each of the examples you cited above did not completely eliminate one of the main goals of many PvE players in the game. Those examples simply put restrictions on certain facets of the game.
Again, this change may be targeted towards the farmers out there, but in the end it winds up taking away one of the major end-game PvE rewards. A-Net has to realize that this is the case.
In short, I believe that you find many more threads in the Riverside Inn stating "I finished the game. I'm bored. What else can I do?" For PvEers that don't want to PvP, the answer will simply be "Are you sure that you want to uninstall Guild Wars? Click OK to continue." That's bad for GW in the long run, IMO, versus each of the examples you cited above, which I believed were either neutral or harmful to GW.
Loviatar
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Quote:
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if/when i get tired of GW which i did for a short time here and there i read a new book/played an old game/did some needed gardening/etc .
there is no monthly fee forcing me to play to get my moneys worth so i literally play when i want/as i want since i only use henchies and it the cat jumps on my lap/table in the middle of something i park the henchies in the safest place handy and turn off the sound to eliminate any chance of thumps telling me my character is being killed.
to me it is a game that is well worth the expence even though Factions (FOR ME) was a waste except for the island as i never got out of the city past mission 3
Nightfall and chapter 4 are already budgeted for to show support for the game for the fun of chapter 1.
in short treat it as a game that you beat and replay as long as it is fun then put away until the next game brings you back.
the old game was the windows version (exact copy) of the original 8-bit Legend of Zelda (also has an editor) and nintendo has not in all these years come down on the site making it
Nightfall if great (again for me) will give them promised support through chapter 6
Savio
I already closed a thread about this. I don't want to deal with the flaming and crap again, at least not until next week. Closed.