I realise this already exists in games such as WoW, but its a good idea.
Make boss's drop armor and have different rarity levels as you do weapons.
We keep the standard 15k and obsideon armors, but introduce armor drops which can be warn.
In a similar fashion to green weapon drops, they can only be obtained when dropped by bosses and would be rare drops (rarity depending on their colour).
Bosses would only drop armor of the same profession as themselves, and they would only drop for a player of the same profession.
For instance if your fighting a red elemental boss. Their armor would only drop if your an elemental.
The reason being that the armor cant be sold to others. (it wouldnt effect the economy).
So you dont want warriors or rangers picking up elemental armor which they cant use or sell.
The same way that profession can only capture elite skills from their profession bosses'.
Different types of boss would drop different armor:
Mersaat drop mersaat style armor.
Undead drop undead style armor.
Etc etc...
Or you could just have them all be green and only available from high end boss's.
They could be just as rare as green weapons, but because you cant sell them, it would depend upon you aquiring them yourself instead of buying them from others.
Making it alot harder to get and rarer to see.
Obviously you wouldnt get an entire armor set in one drop. You would have to keep going back again.
But because Anet dont like to make things too hard for you, you wouldnt get the same piece drop twice and waste your time.
If you already have the leggings, they wouldnt drop again. A different piece would.
This would add alot more variety to armor as people could choose between 15k, obsideon, or green armor (of varied types).
But like green weapons the armor cant be mod'd.
And each continent would add its own new armor sets to drop and as like green weapons, no doubt the armor would improve.
[edit]
Due to a suggestion by Moakieuk:
An alternative to my idea would be to have different boss's contain seperate parts of the armor.
The only issue then is that they may all be from different creatures and not match :P!
The idea is that different boss types have different armors unique to them. So you could mix and match maybe from different races, but then you wouldnt have a full set of matching armor from one race.
The only way have that work is by having 4-5 bosses of the same race and same profession which you have to kill throughout different locations in the game!
But that would add alot more bosses.
I still prefere the idea full armor sets from one boss.
Or as Moakieuk suggested too:
Have a boss's lower creatures contain the other armor pieces. But that would require 4-5 lower creatures around each boss each time. They would also have to be named in a special way so you knew which one dropped which part.
Im going to personally stick with the idea of returning to the same boss to get all the armor pieces (if you want identical matching armor)!
[edit 2]
A suggestion to stop it from killing the market for regular 1.5k and 15k armor is to make the armor drops have the exact same stats as the other armor.
It wouldnt offer anything more different then appearance.
[edit 3]
In terms of the effort to design and implement the armor.
The shape, and designs and patterns technically already exist, or atleast the patterns for the armor will exist.
Its just a case of improving the apearance and shape to fit onto a players character when they are used.
[edit 4]
Just to admit another edit to my long idea!
Perhaps instead of having single armor pieces drop, have the entire armor set drop.
And have the drop rate be so low that the chances are even slimmer then most green drops.
And have it so that only those over a certain experience amount can cause the drop. Perhaps over 2 or 4 million experience. Which at the minute would count me out at 1.5!
It would stop any low level or less experience players attempting to farm it, and cut down on the number who could farm the armor because most couldnt anyway.
Once you reach a certain experience amount, there isnt alot else to do anyway other then gain titles and more experience.
So why not reward us for that experience.
[edit 5]
Instead of green armor dropping, we have green armor materials. These would have very low drop rates and would take huge amounts of farming to aquire. I realise Anet shuns on over farming, but be honest.... they incourage it anyway with lightbringer points.
So you would then take these "rare-green-materials" to a "green-armor-collector" in the capital cities and have unique green armor created for your class.
You could tell the green-armor-materials, but not the armor pieces, as they would be personalised to you like any other armor.
It would have the look of a perticular species, or NPC.
But you can only craft green-armor for a species or NPC which has your same profession. For instance; an elemental couldnt craft Ruriks warrior armor.
Plus make this green-armor mostly unique to the new campaign, and add the odd few to previous campaigns like they did Heroes. But only for new campaign owners.
This green armor would replace any new green weapons in the new campaign...
Result = insentive to buy the new campaign and insentive to play previous campaigns to get green weapons.
You could then combine both green weapons and armor if you own more then one campaign.
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