Weapons with DII style mods
Fr_3_aK
No im not talking about a sword with 12000-40000 dmg more like:
Sword 15-22 dmg
+15^50%
+30hp
THEN
Holy Strike 1% chance
Fireball 1% chance
Animate Bone Horror 1% chance
Get it? Just little silly things to make the boring "rare" weapons actually rare.
Anyone can get a collector sword with the same mods as a rare weapon, just because the skin and text is different isnt enough for me.
If you feel this way please have your say.
Sword 15-22 dmg
+15^50%
+30hp
THEN
Holy Strike 1% chance
Fireball 1% chance
Animate Bone Horror 1% chance
Get it? Just little silly things to make the boring "rare" weapons actually rare.
Anyone can get a collector sword with the same mods as a rare weapon, just because the skin and text is different isnt enough for me.
If you feel this way please have your say.
Mr. G
Animate Bone Horror 1% chance
Muwahahaha
I like this one....
Still the idea is sound (and im sure its been suggested before somewhere round here), could use some tweaking, a +% chance should be a trade off for that 15^50 mod
Muwahahaha
I like this one....
Still the idea is sound (and im sure its been suggested before somewhere round here), could use some tweaking, a +% chance should be a trade off for that 15^50 mod
Terra Xin
oh yeah I remember those mods, the ones that have a certain percentage to activate some random skill on the hit, those were cool :P
Rainman
Blade Of The Oracle:
max dmg req 12 though
5% chance to cast inferno while attacking
+7 armour (vs elemental)
and fire dmg
what do you people think??
max dmg req 12 though
5% chance to cast inferno while attacking
+7 armour (vs elemental)
and fire dmg
what do you people think??
Terra Xin
actually it would be better if they replaced the 11-22 damage property of the weapon with this idea instead and then add in the req that way, by doing this, caster weapons wont be as useless as they are. Of course, they wont do any damage while attacking...
Rancour
Yeah, and the ones that allowed you to use skills from other classes at will.
Being a Barbarian and suddenly turning into a werewolf was awesome...
Anyway, I really like the idea, but how about cast times and energy costs? Would you just seize what you were doing to start casting Rebirth? It has a huge cast time and I don't feel like spending all my energy on something useless.
Other than that, I'm all for it. I'm sick and tired of Guild Wars being so restricted when it comes to weapon mods... Either you're Zealous, Vampiric or Furious (as a warrior)... There's no real alternative.
I like unique things... UNIQUE. You could even add them to green items to make them more unique.
EDIT: 5% chance of Inferno? That's a pretty large chance I'd say if you're an assassin or something... And what level would Inferno be anyway?
/Signet of Signing
Being a Barbarian and suddenly turning into a werewolf was awesome...
Anyway, I really like the idea, but how about cast times and energy costs? Would you just seize what you were doing to start casting Rebirth? It has a huge cast time and I don't feel like spending all my energy on something useless.
Other than that, I'm all for it. I'm sick and tired of Guild Wars being so restricted when it comes to weapon mods... Either you're Zealous, Vampiric or Furious (as a warrior)... There's no real alternative.
I like unique things... UNIQUE. You could even add them to green items to make them more unique.
EDIT: 5% chance of Inferno? That's a pretty large chance I'd say if you're an assassin or something... And what level would Inferno be anyway?
/Signet of Signing
Tyggen
I think this will make anything with more then one attack (barrage, hundred blades, scythe attacks etc.) very powerful even if it's only a 1% chance.
Rainman
inferno would be a random level lets say 5-12 so just cross your fingers and pray lol
Rancour
I don't actually think it'll be that big of a problem with anything but the scythe attacks (because the chance to trigger will be tripled) but then let's say they have a chance to trigger on attack, not on hit. That way scythes wouldn't give any advantage.
Witchblade
lash/scheafer effect for me
10% to cast static field ^^ (-25%hp when it)
/signed .. it d bring back "rare" stuff
10% to cast static field ^^ (-25%hp when it)
/signed .. it d bring back "rare" stuff
KoalaMeatPie
Quote:
Originally Posted by Terra Xin
oh yeah I remember those mods, the ones that have a certain percentage to activate some random skill on the hit, those were cool :P
|
They are Adding one more Attribute in addition to Inherit, prefix, Sufix" For NF.
actionjack
I just want to see mre mods...
well.. some spell/skills might not fit, but I think the overall idea is interesting.
also want to see Dragonsword that does 5% chance of cuase 1 second Burning.... etc
well.. some spell/skills might not fit, but I think the overall idea is interesting.
also want to see Dragonsword that does 5% chance of cuase 1 second Burning.... etc
Kattox1
Quote:
They are Adding one more Attribute in addition to Inherit, prefix, Sufix" For NF. |
(The above is true if certain internet sources are to be believed of course.)
Rera
/notsigned
If I wanted to play a D2-style game, I'd just play D2.
D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.
If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you.
If I wanted to play a D2-style game, I'd just play D2.
D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.
If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you.
majoho
I still play D2 from time to time and it's still great despite the outdated graphics - but those sort of items really have no place in GW.
actionjack
totally out of place?
So that means the numbers/stats/effect could never be adjusted to fit within the balance of the game?
Personally, one of the disapointment of Faction (for me atleast) is not really seeing much new weapon mods or runes.
So that means the numbers/stats/effect could never be adjusted to fit within the balance of the game?
Personally, one of the disapointment of Faction (for me atleast) is not really seeing much new weapon mods or runes.
Funkblaust
I have always underst0ood why the weapon system works like it does, for PvP. So no one person can have that uber leet weapon and run arpund pwning, unchallenged. I have however wondered on many occasions why they haven't implemented a more detailed weapon/loot system for PvE. I think it would be a great idea to add d2 style loot for PvE. Leave the opther weapons for PvP, where they make perfect sense! Then your PvE characters could have their pwn PvE weapons, and when they went to PvP, it would be back to the base mods. It would increase the replayability ten fold, which is pretty incredible considering this is basically an MMO and the replay value is already unlimited. Do it Anet, DO IT!
Fr_3_aK
Quote:
Originally Posted by Rera
Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field.
|
It purely a psychological "extra" to make a rare weapon rare... im not asking for 140000-55560000 million dmg weapons to pwn your 6-28 axe...
Cybah
signed. i love the idea!
majoho
Quote:
Originally Posted by actionjack
totally out of place?
So that means the numbers/stats/effect could never be adjusted to fit within the balance of the game? Personally, one of the disapointment of Faction (for me atleast) is not really seeing much new weapon mods or runes. |
If you think items are super important you're better off playing something like WoW.
actionjack
Quote:
Originally Posted by majoho
The spirit in GW is that it's not about the items - that's pretty much the opposite of the D2 approach so yes, out of place in GW.
If you think items are super important you're better off playing something like WoW. |
But is is also the spirit of game to make things diverse, where you have more choice of customization, to make your own personal build "perfect" to better suit you needs. This means the "power" (how good you are) come not from a climbing steps of treadmill runs and item farming, but rather from a wilde spread of options and your ablity to choose that option.
That is why I advocate more mods and runes, including more vary in their effect. That is not too say to have super power weapon like DII, but just more to choose from.
And since I think skill/spell effect weapons would be interesting to play with, add on the diversity of options, and not be too powerful when kept the numbers/stats/percentage in compareable standing as the other weapon mods, thus my reason for wanting those type of weapon in.
The truth itself
"/notsigned
If I wanted to play a D2-style game, I'd just play D2.
D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.
If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you."
What he said.
If I wanted to play a D2-style game, I'd just play D2.
D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.
If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you."
What he said.
Shadow-Hunter
Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit"
Trolls + Tripple Chop + Cyclone axe = Bad idea
/Not signed
The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..
~Shadow
"1% Chance to cast lvl 16 Inferno when hit"
Trolls + Tripple Chop + Cyclone axe = Bad idea
/Not signed
The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..
~Shadow
master_of_puppets
/not signed. Not a terrible idea but yeah GW is not item-driven and i dont wanna see more stuff that depends on luck even if it is a low percantage
legion_rat
if it is done decently this is a good idea. if it is like d2 then no. But the option of moding weapons how you want and having more choices, would be nice. I personally would love to be able to drop an emerald in a poisoners bow. so it has a small base chance to poison on hit. keep the numbers low and its just a new mod.
Verrata's Claw
11-22 dam
+10 energy
+20 health
+1 death magic
5% chance to chast lvl 10 bone horror (does not count on you # of minions controlled)
*one handed*
~the D2 is still cool Rat~
Verrata's Claw
11-22 dam
+10 energy
+20 health
+1 death magic
5% chance to chast lvl 10 bone horror (does not count on you # of minions controlled)
*one handed*
~the D2 is still cool Rat~
Urzza
Quote:
Originally Posted by Shadow-Hunter
Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit" Trolls + Tripple Chop + Cyclone axe = Bad idea /Not signed The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it.. ~Shadow |
Countess Marie
It's not even about having 'leet' weapons just, as freak said, customization. Why even have pve if you can start with the best weapons in your pvp character's hand.
I don't think that spellcasting does the example justice, though. In a game like guildwars a random spell would be useless. Shit, it might even RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up. Adding effects like bleeding, burning, makes sense.
What happened to shields with a block percentage? There really is no point of shields if they aren't blocking something, no? Isn't that the point of a shield?
And I think they need environment affecting spells like ( to steal from d2) firewall. Just something that changes what you can do. They have wells, so why not expand on that? The ability to poison an area like miasma(sp?) would be great.
... And what are they introducing really? What is changing in the guild wars world. Nothing. Maybe some new skins, a few enemies that look different. Same shit, different game. Pay fifty more dollars, please.
When is guild wars going to remake their busted-ass engine?
Finally, remember kiddies, when they say the game is not based on time played but on skills... they don't mean skills as in the ability of the player, they mean the 'skills' on his bar.
Comprendo?
-CM
I don't think that spellcasting does the example justice, though. In a game like guildwars a random spell would be useless. Shit, it might even RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up. Adding effects like bleeding, burning, makes sense.
What happened to shields with a block percentage? There really is no point of shields if they aren't blocking something, no? Isn't that the point of a shield?
And I think they need environment affecting spells like ( to steal from d2) firewall. Just something that changes what you can do. They have wells, so why not expand on that? The ability to poison an area like miasma(sp?) would be great.
... And what are they introducing really? What is changing in the guild wars world. Nothing. Maybe some new skins, a few enemies that look different. Same shit, different game. Pay fifty more dollars, please.
When is guild wars going to remake their busted-ass engine?
Finally, remember kiddies, when they say the game is not based on time played but on skills... they don't mean skills as in the ability of the player, they mean the 'skills' on his bar.
Comprendo?
-CM