Weapons with DII style mods

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

No im not talking about a sword with 12000-40000 dmg more like:

Sword 15-22 dmg
+15^50%
+30hp

THEN

Holy Strike 1% chance
Fireball 1% chance
Animate Bone Horror 1% chance


Get it? Just little silly things to make the boring "rare" weapons actually rare.

Anyone can get a collector sword with the same mods as a rare weapon, just because the skin and text is different isnt enough for me.

If you feel this way please have your say.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Animate Bone Horror 1% chance

Muwahahaha

I like this one....

Still the idea is sound (and im sure its been suggested before somewhere round here), could use some tweaking, a +% chance should be a trade off for that 15^50 mod

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

oh yeah I remember those mods, the ones that have a certain percentage to activate some random skill on the hit, those were cool :P

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

Blade Of The Oracle:

max dmg req 12 though

5% chance to cast inferno while attacking
+7 armour (vs elemental)
and fire dmg


what do you people think??

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

actually it would be better if they replaced the 11-22 damage property of the weapon with this idea instead and then add in the req that way, by doing this, caster weapons wont be as useless as they are. Of course, they wont do any damage while attacking...

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Yeah, and the ones that allowed you to use skills from other classes at will.

Being a Barbarian and suddenly turning into a werewolf was awesome...

Anyway, I really like the idea, but how about cast times and energy costs? Would you just seize what you were doing to start casting Rebirth? It has a huge cast time and I don't feel like spending all my energy on something useless.

Other than that, I'm all for it. I'm sick and tired of Guild Wars being so restricted when it comes to weapon mods... Either you're Zealous, Vampiric or Furious (as a warrior)... There's no real alternative.

I like unique things... UNIQUE. You could even add them to green items to make them more unique.

EDIT: 5% chance of Inferno? That's a pretty large chance I'd say if you're an assassin or something... And what level would Inferno be anyway?

/Signet of Signing

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

I think this will make anything with more then one attack (barrage, hundred blades, scythe attacks etc.) very powerful even if it's only a 1% chance.

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

inferno would be a random level lets say 5-12 so just cross your fingers and pray lol

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I don't actually think it'll be that big of a problem with anything but the scythe attacks (because the chance to trigger will be tripled) but then let's say they have a chance to trigger on attack, not on hit. That way scythes wouldn't give any advantage.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

lash/scheafer effect for me

10% to cast static field ^^ (-25%hp when it)

/signed .. it d bring back "rare" stuff

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

Quote:
Originally Posted by Terra Xin
oh yeah I remember those mods, the ones that have a certain percentage to activate some random skill on the hit, those were cool :P
Ahhhhh good old Jamella... "Animate Cow king 120%"

They are Adding one more Attribute in addition to Inherit, prefix, Sufix" For NF.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I just want to see mre mods...

well.. some spell/skills might not fit, but I think the overall idea is interesting.

also want to see Dragonsword that does 5% chance of cuase 1 second Burning.... etc

Kattox1

Kattox1

Frost Gate Guardian

Join Date: Feb 2006

In your mind

OMNI clan UK

D/N

Quote:
They are Adding one more Attribute in addition to Inherit, prefix, Sufix" For NF.
If you read all the info closely it turns out they aren't adding anything. The inscription, (the name for this "new" item,) is just a salvageable inherent mod. And with the extras coming to NF you can salvage weapon mods without having to destroy the weapon and you can choose what mod you get. Pretty 1337 IMO
(The above is true if certain internet sources are to be believed of course.)

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

/notsigned

If I wanted to play a D2-style game, I'd just play D2.

D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.

If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I still play D2 from time to time and it's still great despite the outdated graphics - but those sort of items really have no place in GW.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

totally out of place?

So that means the numbers/stats/effect could never be adjusted to fit within the balance of the game?

Personally, one of the disapointment of Faction (for me atleast) is not really seeing much new weapon mods or runes.

Funkblaust

Funkblaust

Pre-Searing Cadet

Join Date: Sep 2006

FunK

N/Mo

I have always underst0ood why the weapon system works like it does, for PvP. So no one person can have that uber leet weapon and run arpund pwning, unchallenged. I have however wondered on many occasions why they haven't implemented a more detailed weapon/loot system for PvE. I think it would be a great idea to add d2 style loot for PvE. Leave the opther weapons for PvP, where they make perfect sense! Then your PvE characters could have their pwn PvE weapons, and when they went to PvP, it would be back to the base mods. It would increase the replayability ten fold, which is pretty incredible considering this is basically an MMO and the replay value is already unlimited. Do it Anet, DO IT!

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

Quote:
Originally Posted by Rera
Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field.
How can a 1% chance of a ____ skill do anymore dmg than, say, the extra dmg from a critical hit?
It purely a psychological "extra" to make a rare weapon rare... im not asking for 140000-55560000 million dmg weapons to pwn your 6-28 axe...

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

signed. i love the idea!

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by actionjack
totally out of place?

So that means the numbers/stats/effect could never be adjusted to fit within the balance of the game?

Personally, one of the disapointment of Faction (for me atleast) is not really seeing much new weapon mods or runes.
The spirit in GW is that it's not about the items - that's pretty much the opposite of the D2 approach so yes, out of place in GW.

If you think items are super important you're better off playing something like WoW.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by majoho
The spirit in GW is that it's not about the items - that's pretty much the opposite of the D2 approach so yes, out of place in GW.

If you think items are super important you're better off playing something like WoW.
Of couse I know GW is not, and should not, be a item driven game, same as it should not be a time/grind driven game. All thing should be kept in a fair balance.

But is is also the spirit of game to make things diverse, where you have more choice of customization, to make your own personal build "perfect" to better suit you needs. This means the "power" (how good you are) come not from a climbing steps of treadmill runs and item farming, but rather from a wilde spread of options and your ablity to choose that option.

That is why I advocate more mods and runes, including more vary in their effect. That is not too say to have super power weapon like DII, but just more to choose from.

And since I think skill/spell effect weapons would be interesting to play with, add on the diversity of options, and not be too powerful when kept the numbers/stats/percentage in compareable standing as the other weapon mods, thus my reason for wanting those type of weapon in.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

"/notsigned

If I wanted to play a D2-style game, I'd just play D2.

D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.

If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you."

What he said.

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit"

Trolls + Tripple Chop + Cyclone axe = Bad idea

/Not signed

The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..

~Shadow

master_of_puppets

master_of_puppets

Krytan Explorer

Join Date: Apr 2006

I dont like guilds...

Mo/E

/not signed. Not a terrible idea but yeah GW is not item-driven and i dont wanna see more stuff that depends on luck even if it is a low percantage

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

if it is done decently this is a good idea. if it is like d2 then no. But the option of moding weapons how you want and having more choices, would be nice. I personally would love to be able to drop an emerald in a poisoners bow. so it has a small base chance to poison on hit. keep the numbers low and its just a new mod.

Verrata's Claw
11-22 dam
+10 energy
+20 health
+1 death magic
5% chance to chast lvl 10 bone horror (does not count on you # of minions controlled)
*one handed*

~the D2 is still cool Rat~

Urzza

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by Shadow-Hunter
Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit"

Trolls + Tripple Chop + Cyclone axe = Bad idea

/Not signed

The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..

~Shadow
Now you see, I don't think you about be able to cast level 16 spells on hit with this idea...

Countess Marie

Frost Gate Guardian

Join Date: Oct 2005

Theatre Debauchery

N/R

It's not even about having 'leet' weapons just, as freak said, customization. Why even have pve if you can start with the best weapons in your pvp character's hand.

I don't think that spellcasting does the example justice, though. In a game like guildwars a random spell would be useless. Shit, it might even RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up. Adding effects like bleeding, burning, makes sense.

What happened to shields with a block percentage? There really is no point of shields if they aren't blocking something, no? Isn't that the point of a shield?

And I think they need environment affecting spells like ( to steal from d2) firewall. Just something that changes what you can do. They have wells, so why not expand on that? The ability to poison an area like miasma(sp?) would be great.

... And what are they introducing really? What is changing in the guild wars world. Nothing. Maybe some new skins, a few enemies that look different. Same shit, different game. Pay fifty more dollars, please.

When is guild wars going to remake their busted-ass engine?

Finally, remember kiddies, when they say the game is not based on time played but on skills... they don't mean skills as in the ability of the player, they mean the 'skills' on his bar.


Comprendo?

-CM