Rune Trader problems?
Absolute Destiny
A friend of mine was trying to sell purple major runes, but whenever she tried, it would bring up the message "The trader refuses to buy that item."
She gave me the runes, and I tried to sell them...same result.
It's like this everywhere (and I mean everywhere...she's beaten the game with her character).
Anyone know what this is all about?
She gave me the runes, and I tried to sell them...same result.
It's like this everywhere (and I mean everywhere...she's beaten the game with her character).
Anyone know what this is all about?
Lady Ana Stacia
It sounds like they are the old major runes that were updated awhile back. If the rune trader won't take them sell them at the merchant. :-)
Mr_eX
Check that:
1. That they're not -50hp runes. These are obsolete and should be destroyed or merchanted.
2. That they're identified. The rune trader will not purchase unIDed runes.
1. That they're not -50hp runes. These are obsolete and should be destroyed or merchanted.
2. That they're identified. The rune trader will not purchase unIDed runes.
Tetris L
If I was a rune trader I'd refuse buying them too. Major runes aren't worth sh*t.
Seriously now: What Any Stacia said. Sell 'em to merchant. The price is the same anyway.
Seriously now: What Any Stacia said. Sell 'em to merchant. The price is the same anyway.
Griff Mon
Another tip on purple runes. ID them but don't salvage them from the armour. You can get more money from the regular merchant than the rune trader if they are ID'd only. There are a couple of exceptions like Major Vigor which is one of the few purple runes worth salvaging anyway.
Rathcail
Quote:
Originally Posted by Griff Mon
There are a couple of exceptions like Major Vigor which is one of the few purple runes worth salvaging anyway.
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Not really worth salvaging except the Major Vigor.
Absolute Destiny
Quote:
Originally Posted by Mr_eX
Check that:
1. That they're not -50hp runes. These are obsolete and should be destroyed or merchanted. |
Okay, there's the problem.
Both runes are -50hp.
Thanks for the info.
prism2525
Absolute Destiny: How much will you fork out for these runes?
Trader: I don't buy that crap.
Absolute Destiny: ?? WTF OMG. you sucking nutter.... oh right, it's an NPC...
Trader: I don't buy that crap.
Absolute Destiny: ?? WTF OMG. you sucking nutter.... oh right, it's an NPC...
lightblade
Quote:
Originally Posted by Tetris L
If I was a rune trader I'd refuse buying them too. Major runes aren't worth sh*t.
... |
1 Superior Rune = -75hp & attribute +3 & cost 2k
2 Major Runes = -70hp & attribute +4 & cost 200
Major Runes are more worthy in everyway.
ump
Quote:
Originally Posted by lightblade
Ever since update that reduced major rune's health penalty to 35, I use all major runes now. Think...
1 Superior Rune = -75hp & attribute +3 & cost 2k 2 Major Runes = -70hp & attribute +4 & cost 200 Major Runes are more worthy in everyway. |
Misc Merik
He wont buy a minor vigor that is exactly the same as the one he is selling so what does that mean exactly?
Bokocasso
Erm, actually major runes are quite handy. The damage you would do with 16 and the damage with 15 points in an attribute is not that big. But there is a difference between 12 and 13 critical strikes, for example. These little things are worthy taking into consideration...
cellardweller
Quote:
Originally Posted by Misc Merik
He wont buy a minor vigor that is exactly the same as the one he is selling so what does that mean exactly?
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Bokocasso
I think he didn't mean they stack.
A superior Fire + minor energy storage = 15 fire + 10 storage + 10 healing players
A major Fire + major energy storage = 15 fire +10 storage +10 healing but 5 hp more...
However I calculate 2 majors are better.
But, In case you want to have 16 fire magic you get - 5 health and - 1 point in healing for example If I am not wrong (too lazy to start gw and check it all ^^)
A superior Fire + minor energy storage = 15 fire + 10 storage + 10 healing players
A major Fire + major energy storage = 15 fire +10 storage +10 healing but 5 hp more...
However I calculate 2 majors are better.
But, In case you want to have 16 fire magic you get - 5 health and - 1 point in healing for example If I am not wrong (too lazy to start gw and check it all ^^)
ikepdx
The trader is refusing to by my minor vigor. And sometimes when I ask for a quote to purchase a minor vigor the trader say they just ran out of stock. Since it isn't a -50 vs -35 rune, I wonder why he won't buy the minor vigor?
Loviatar
[QUOTE]
thanks...........deleted it
Quote:
Originally Posted by Bokocasso
I think he didn't mean they stack.
QUOTE] |
4ssassin
hehe. i bought a minor vigor b4 the update in preparation for my hero, then i decided to get major instead. now i cant sell the minor rune back. ???
Misc Merik
Quote:
Originally Posted by cellardweller
You can't sell the minor vig you got from the rune quest.
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*runs to merchant*