A friend of mine was trying to sell purple major runes, but whenever she tried, it would bring up the message "The trader refuses to buy that item."
She gave me the runes, and I tried to sell them...same result.
It's like this everywhere (and I mean everywhere...she's beaten the game with her character).
Anyone know what this is all about?
Rune Trader problems?
1 pages • Page 1
R
Quote:
|
Originally Posted by Griff Mon
There are a couple of exceptions like Major Vigor which is one of the few purple runes worth salvaging anyway.
|
Not really worth salvaging except the Major Vigor.
Quote:
|
Originally Posted by Tetris L
If I was a rune trader I'd refuse buying them too. Major runes aren't worth sh*t.
![]() ... |
1 Superior Rune = -75hp & attribute +3 & cost 2k
2 Major Runes = -70hp & attribute +4 & cost 200
Major Runes are more worthy in everyway.
u
Quote:
|
Originally Posted by lightblade
Ever since update that reduced major rune's health penalty to 35, I use all major runes now. Think...
1 Superior Rune = -75hp & attribute +3 & cost 2k 2 Major Runes = -70hp & attribute +4 & cost 200 Major Runes are more worthy in everyway. |
I think he didn't mean they stack.
A superior Fire + minor energy storage = 15 fire + 10 storage + 10 healing players
A major Fire + major energy storage = 15 fire +10 storage +10 healing but 5 hp more...
However I calculate 2 majors are better.
But, In case you want to have 16 fire magic you get - 5 health and - 1 point in healing for example If I am not wrong (too lazy to start gw and check it all ^^)
A superior Fire + minor energy storage = 15 fire + 10 storage + 10 healing players
A major Fire + major energy storage = 15 fire +10 storage +10 healing but 5 hp more...
However I calculate 2 majors are better.
But, In case you want to have 16 fire magic you get - 5 health and - 1 point in healing for example If I am not wrong (too lazy to start gw and check it all ^^)
i
L


?? WTF OMG. you sucking nutter.... oh right, it's an NPC...