19 Sep 2006 at 15:28 - 9
Quote:
doing a solo spider farm takes close to 2 hours on average
Actually, it takes ~40 minutes, and 3 shards is earning you much more money than Trolls. That and you can use the chests to get good drops too.
19 Sep 2006 at 18:57 - 10
why wouldnt i want sentinel, thats a lot of dmg reduction, +energy is not a big deal in pvp, i use a lot of adrenal skills,+ a zealous and bonettis, energy is never a problem even when i use a lot of energy skills, +berserkers doesnt help much, cause what normally kills a war is spikes and degen, (+monks gettin themselves killed)
20 Sep 2006 at 00:39 - 11
The thing is 13 str doesn't really allow for a lot of flexibility, but if you are used to builds that can maintain that much str and have a good time with it, go for it =)
20 Sep 2006 at 01:06 - 12
If Sentinel's vs. Glad's was just a matter of 100AL vs. +energy, everyone would use Sentinel's. That isn't the point. Sentinel's requires 13str to be useful, and 99% of warriors run less than 13str, *especially* in PvP.
I prefer vanity weapons and black dye to Fissure armor, especially considering that Kurzick 15k actually looks better >_>.
20 Sep 2006 at 04:07 - 13
Quote:
Originally Posted by KillaKarl
why wouldnt i want sentinel, thats a lot of dmg reduction, +energy is not a big deal in pvp, i use a lot of adrenal skills,+ a zealous and bonettis, energy is never a problem even when i use a lot of energy skills, +berserkers doesnt help much, cause what normally kills a war is spikes and degen, (+monks gettin themselves killed)
I play PVP a lot. Don't get sentinels, strength is garbage and thirteen in it is horrible. + energy is huge. You'll have shock on your bar more often than not, plague touch, various spells with sword etc.
Oh yeah, forget everything you've learnt from PVE when you go to PVP. Bonetti's is not good.
20 Sep 2006 at 04:18 - 14
Quote:
Originally Posted by KillaKarl
why wouldnt i want sentinel, thats a lot of dmg reduction, +energy is not a big deal in pvp, i use a lot of adrenal skills,+ a zealous and bonettis, energy is never a problem even when i use a lot of energy skills, +berserkers doesnt help much, cause what normally kills a war is spikes and degen, (+monks gettin themselves killed)
uninstall pl0x.
That's the silliest thing I've ever heard.
a) Strength at 13 reduces other attributes
b) Strength doesn't work properly
c) Energy > Strength as you don't need more damage reduction (you're a warrior)
d) Bonetti's is only useful when Mo/W farming
e) If you want to get serious in PvP, look at JR-'s post about PvP builds, premade paladins /= pvp
20 Sep 2006 at 06:56 - 15
Quote:
Originally Posted by talon
uninstall pl0x.
That's the silliest thing I've ever heard.
a) Strength at 13 reduces other attributes
b) Strength doesn't work properly
c) Energy > Strength as you don't need more damage reduction (you're a warrior)
d) Bonetti's is only useful when Mo/W farming
e) If you want to get serious in PvP, look at JR-'s post about PvP builds, premade paladins /= pvp
Please!
...
The proper way to write it is like this:
!=
20 Sep 2006 at 08:42 - 16
please, for the love of god, do not go spend several hundred thousand platinum on a set of armor that is absolute crap just about all the time.
for example, here's what I run a lot in GVG:
Devastating Hammer
Crushing Blow
Hammer Bash
shock
frenzy
rush
bull's strike
rez
Anyone will tell you that's a fairly standard knock lock bar in a pressure team. Let's go over the skills...
crushing blow: 5 energy
shock: 5 energy+exhaustion
frenzy: 5 energy
bull's strike: 5 energy
Let's say you build up adrenaline so you use frenzy once. You bull's strike someone too because you're pretty good and use it every time it comes up.
you go to spike a target, and hit frenzy, 5 energy, then crushing, another 5, plus you might have to spike someone, another 5 plus exhaustion. Don't tell me you don't need +energy armor to play a pvp build.
I'm too lazy to go into shock axe, empathic removal warrior, bull's charge, death's charge, or any other standard warrior build, but the same principles apply.
ADDITIONALLY: many bars run healing signet in it, which requires an investment in tactics. assuming once again you're a good player, you're already running max weaponmastery (14 or 16). This leaves you with required points to put into tactics (I like 11, but 10-10 split is good too). 10 or 9 strength does not make sentinel armor useful, in fact you'd be just as good running desert collector's armor.
In conclusion (and to be blunt): learn2play, or continue being poor at PVE and rediculously bad at pvp. (bonetti's defense ftw!)
20 Sep 2006 at 14:52 - 17
What are you people smoking?
 Gimme some!
Legionarre's Armor is the best armor for both.
Not using Frenzy/Sprint in PvP? Don't play...
Not using IAS or Block/Evade Stance in PvE? Erm, how are you doing/eating more dmg again?
90 AL elemental and 110 AL physical is just awesome for the price of a stance.
And if other warriors are going to hit ya with Wild Blow, then uh, you're dealing with morons?
20 Sep 2006 at 14:52 - 18
All things considered... the only thing that Sentinals gives you over other armors is +20 armor vs Elemental at the cost of forcing you to run 13 in strength. It is the worst of all the armors as it's 'advantage' does not outweigh it's huge disadvantage. People see the 100 armor and think it's better, but it's not. If you want additional armor, at least go with dreadnaughts (or Legionaires if you stay in a stance 24/7)... but I'd still take Glads or Beserkers if you plan on playing PvP in the future.
20 Sep 2006 at 16:20 - 19
Quote:
Originally Posted by Yukito Kunisaki
What are you people smoking?
 Gimme some!
Legionarre's Armor is the best armor for both.
Not using Frenzy/Sprint in PvP? Don't play...
Not using IAS or Block/Evade Stance in PvE? Erm, how are you doing/eating more dmg again?
90 AL elemental and 110 AL physical is just awesome for the price of a stance.
And if other warriors are going to hit ya with Wild Blow, then uh, you're dealing with morons? 
Legionairre's is pretty good, but I still don't think it tops gladiator's or berserkers.
20 Sep 2006 at 19:19 - 20
i also use a Fow Sentinels set and my attributes are good enough. 13 str. 12 axe/sword and 9 tactics, ( 107health of healing signet )
than you keep some attibutes left, which are erm.. >_> useless ( those which are left might be used for Shock when you go Shock warri ) lol...
21 Sep 2006 at 01:55 - 21
Quote:
Originally Posted by Wickie
i also use a Fow Sentinels set and my attributes are good enough. 13 str. 12 axe/sword and 9 tactics, ( 107health of healing signet )
than you keep some attibutes left, which are erm.. >_> useless ( those which are left might be used for Shock when you go Shock warri ) lol... 
He wants his for PVP as well. Running crap like 12 weapon mastery in PVP is insane. Face it, Sentinel's is just bad for PVP and only marginally better in PVE. Strength is such a garbage line, the only time I would ever get 13 in it was if I had nothing else to spec into - you're definately going to have to do other attributes in PVP.
21 Sep 2006 at 12:52 - 22
Superior Rune of .....
ever heard of those?
anyway, i dont use my Sentinels for pvp, cuz ur right, 13 str. is shizzle for pvp.
__
who says shock warri is only for PvP?
22 Sep 2006 at 05:33 - 23
Quote:
Originally Posted by skreet preacha
1. u can only solo farm FoW spiders if you have favor
2. i find troll farming to be MUCH more profitable. as they guy above said, you average about 1k per troll run, which takes 4 or 5 minutes, add that up, thats at least 12k and hour just in white drops, with the chance of golds and if u got a lil faster, the range can be 12k-20k per hour, on average.... doing a solo spider farm takes close to 2 hours on average, and in my experience, yields 3 shards on average. i only average one gold drop every 6 or 7 runs also. so with drop, plus a shard rate of 3.2k, it averages to about 12-15k every 2 hours, which is like 6-8k per hour. not very effective, imho.
3. totem axe farming isnt bad either. they are easily sellable for 5k each, and i average 2-3 per run, which takes a lil less than an hour to complete, which comes out to about 12-20k per hour again, on average.
um...1k a run? geez... when I troll farmed, I only gained like 500g.. are you over exaggerating?
22 Sep 2006 at 06:21 - 24
well, dude never popped back up, so I can only assume there's someone running around with FoW sentinel armor...
/sigh.
22 Sep 2006 at 09:10 - 25
Quote:
doing a solo spider farm takes close to 2 hours on average
o_O I take no more then 20 minuts half an hour, I think you got wrong atributes or you re not puting enough on weapon lol.
22 Sep 2006 at 13:19 - 26
okokok I got the best answer to his question!
Ok here goes!
ready?
are you sitting down yet?
okok
*drummroll drrrrrrrrrrrr*
Wait for the nightfallstats!
Who knows maybe they'll add a tacticians set with 13 tactics=100AL or something that gives energy while in a stance or some weird thing.
That's what I'm doing, I had the money for fow for like more than half a year now but waited... and still waiting X.x
25 Sep 2006 at 01:45 - 27
ok i get it no sentinel armor if i wanna do both pvp/pve
if thats the case what version of fissure armor should i get and WHY, plz no it gives +8 energy which makes it the uber greatest thing known to man crap i want detailed answers
25 Sep 2006 at 04:25 - 28
Quote:
Originally Posted by KillaKarl
<snip>
Gladiators has the most uses in PvP, as a few builds require a larger pool of energy than the standard Warrior has (ie... Hammer Builds, Shock Axe). You will not miss the additonal armor in PvE, trust me.
Other option is Beserkers. You will run into degen and armor ignoring damage alot, be it PvP or PvE. Beserkers is the better option in those cases. Again, you will not miss the extra armor, and you will appreciate the increased health.
That said.. it's better to have MULTIPLE sets of armor... and no one in any PvP that matters is going to care whether you have fissure's or the cheap 1.5 Droks set. They don't tend to hold much sway in that stuff. So I'd find something that was good in PvE and use that as your Fissure set (ie... Dreadnaughts) and have cheap sets to use as your PvP armor. But then again, thats just me.
I would encourage you to wait out NightFall and see if they have a new armor set that you want more.
25 Sep 2006 at 05:05 - 29
Quote:
Originally Posted by KillaKarl
ok i get it no sentinel armor if i wanna do both pvp/pve
if thats the case what version of fissure armor should i get and WHY, plz no it gives +8 energy which makes it the uber greatest thing known to man crap i want detailed answers
It gives +8 energy which makes it the uber greatest thing known to man.
Although, you should be getting weaponmastery helms, which are always used in PVP to incrase damage from attacks.
Also, you will never notice the extra armor in PVP, but will notice extra energy or health.
27 Sep 2006 at 02:59 - 30
Quote:
Originally Posted by guildwarsnerd
um...1k a run? geez... when I troll farmed, I only gained like 500g.. are you over exaggerating? 
nope, 1k was a conservative estimate... on average, you can aggro and kill 18-20 trolls in one aggro (other 3 aint worth the time since u cant group em). more than 90% of those trolls drop at least "something", the lowest of value being a white weapon worth 50g merch value, or i guess 20g tusks value. on a conservative estimate, say u kill 18 trolls, and 16 of them drop something. i believe guildwiki had their tusk drop rate at about 40%, so thats about 6 tusks there (120g), 2 blue items (200g avg), 5 white items (200g avg), and 3 dropped money, which is always over 100g (300g). 300+200+200+120=820g at the very minimum u could earn. a good percentage of those blues will be precious and worth 200-300g to merch, as well the occasional purple and gold drops, worth more.
as for people completing spider cave runs in 20 and 40 minutes, i'd pay to see that. not possible using the standard W/Me build, unless ya'll have some super build we dont know about... as for FoW chests, they're like any other in game, and in fact worse, since their keys cost so much. i myself always take keys and open chests cuz i find it fun, but it is NEVER even close to being "profitable" in the long run, anywhere in guild wars.
27 Sep 2006 at 07:43 - 31
Quote:
Originally Posted by skreet preacha
i myself always take keys and open chests cuz i find it fun, but it is NEVER even close to being "profitable" in the long run, anywhere in guild wars.
long term it's not profitable, but you can get some nice stuff out of those chests. I got a perfect forbidden staff 10/10 that my ele likes quite a bit.
27 Sep 2006 at 08:28 - 32
Skreet, save those keys and use them in Talus Chute, please..
Although it has been established that Sentinel's is not the choice, I'd like to beat it into the ground yet again.
Strength: 12 + 1
Sword/Axe/Hammer: 12 + 1 + 3
Tactics: 2? + 1
No tactics = No self-heal (a must in PvE) = No Watch Yourself! = Few Stances (bye bye Bonetti's) = the current PuG warriors? /sigh.
Don't make the good warriors look bad.
28 Sep 2006 at 21:04 - 33
depending what i'm doing, i either go full tacs or full strength and leave the other empty, and u dont need tacs to heal. u can use healing spells with monk secondary, or troll ugent with ranger secondary (which isnt an enchant like healing breeze and costs less). i'm talkin about solo farming too. also, Defy Pain is a GREAT elite stance for strength, its like endure pain+watch yourself in one, and requires little adrenaline. endure pain, though not a stance, is another good strength defensive skill. cya
28 Sep 2006 at 21:48 - 34
40 min is easy with a w/mes build. I haven't read the spider thread for a bit, but I think I recall people talking about more aggresive builds pushing towards the lower than 40 mark. Its one of those things that once you get used to it you can start cutting the defensive dead weight and maximizing damage output even further.
A good chest can take u from rags to riches. I'm not sure that fow stuff is worth what it used to be, but I nabbed a 15^50 shadowblade when they came out and have lived comfortably since then. Plus I find spiders more ejoyable than trolls. You at least have to pay attention while doing it.
28 Sep 2006 at 23:09 - 35
Sentinal armor doesn't offer much for the big (in my opinion) disadvantage it has of requiring strength = 13.
Base warrior armor is 80AL + 20AL vs physical. Sentinal armor is 100AL period (no additional armor vs. physical). So that really only nets you a +20AL vs elemental damage since base warrior armor already had 100AL vs physical. And if you let your strength dip below 13, then you're actually worse than base warrior armor (80AL vs everything, including physical).
Unless you are specifically trying to fend off elemental attacks, I'd say the strength = 13 requirement is too much of a disadvantage.
I personally use dreadnought for PvE most of the time and gladiator for PvP most of the time. I can see uses for legionnaire and berserker but I prefer what I have now.
-Coy
27 Oct 2006 at 19:00 - 36
I agree with above... 20 vs el is not worth it
27 Oct 2006 at 19:47 - 37
also i have a question... sorry if this is redundant but i need some closure here.
knights armour... is it universal and non stacking or not?
the reason i ask is... someone posted on here that it is and gave detailed explaination as to why and how he tested it, but guildwiki states otherwise....
if you dont mind..what do you guys think?
would it be worth it to get one set of knights gloves in fow?? i am looking to buy as well.
27 Oct 2006 at 21:19 - 38
Knight's bonus stacks but it's locational, so to get a constant stacking -3 physical damage you'd have to wear a full suit. Just wearing the gloves would only give you ~15% for the damage reduction.
27 Oct 2006 at 21:25 - 39
Quote:
Originally Posted by clawofcrimson
...Knights Armor...
It was changed fairly recently (a month or two?). It was global before, and now it is locational. Thus the discrepency.
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