A Really Good Channeling Rt Build

RCervantes

Pre-Searing Cadet

Join Date: Aug 2006

This build is very good in Aspenwood, where it can easily kill a bonder or any caster.


Attributes:

Channeling 12+1+3
Restoration: 12+2
Spawning 3+1



SKILLS:


-Spirit Rift : Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 142 lightning damage. [15 energy, 2 cast, 5 recharge]

-Essence Strike: Target foe is struck for 63 lightning damage. If any spirits are in the area around you, you gain 10 energy. [5 energy, 1 cast, 8 recharge]

-Spirit Burn: Target foe is struck for 63 lightning damage. If any spirits are in the area around you, Spirit Burn deals +47 damage. (thats 110 damage)
[5 energy, 1 cast, 5 recharge]

-Gaze from Beyond: The spirit nearest you loses 42 Health. Target foe is struck for 3 lightning damage for each point of health lost (126 damage)
[5 energy, 1 cast, 10 recharge]

-Preservation: Create a level 1...8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 108 Health. This Spirit dies after 60 seconds.
[5 energy, 3 cast, 30 recharge]

-Draw Spirit: Teleport target allied Spirit to your location.

-Resilient Weapon: For 19 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. [10 energy, 1 cast, 4 recharge]

-Wielder's Boon: Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. (Heals for 128 health with resilient weapon)






--This is the basic set up for a competetive mission such as Jade Quarry, Aspenwood, and even Alliance Battles since you do not require a rez.




--If you are in RA, TA, GvG, or any type of PvP that requires a Rez, remove of SPIRIT RIFT and GAZE FROM BEYOND, and add:

-Channeling Strike: Target foe is struck for 101 lightning damage. That foe takes an additional 37 lightning damage if you are holding an item. (138 Damage) [10 energy, 2 cast, 6 recharge]

and

-Lively Was Naomei: Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 71% Health and zero energy. [15 energy, 6 cast, 20 recharge]


How To Play:


For the PvP Without Rez:

-When you find a foe, cast preservation which acts like your own personal "monk" which heals you 108 health every 4 seconds. Use Draw Spirit to move Preservation close to you.
-Then spam Essence Strike for extra energy, Spirit Burn, Gaze from Beyond and occationally Spirit Rift when they are casting for more than 1 second. -These spells are really effective against casters.
-Use Resilient Weapon for health regen and armour for hexes or conditions.
-Wielder's Boon is used for an easy 128 Health.

*Use Resilient Weapon and Wielder's boon on seige turtles to heal them from degen.
*Since the attacks go through walls they can easily kill bonders (who are concentrating on keeping the NPC alive and not themselves)

For PvP with Rez:

-during the begining first use Lively Was Naomei, so you can use Channeled Strike.
-then cast Preservation, and just spam away with your 3 attacks.
-Use the resilient weapon and wielder's Boon for extra heals in your team.


THIS IS MY FIRST BUILD THAT I MADE.

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

whats with the caps at the end no need to get devensive...

looks alright i might try it. the problem is that essence strike isn't exactly godly E-mangement.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by unmatchedfury
the problem is that essence strike isn't exactly godly E-mangement. You're right, but it works out to be... 5/10 ratio (recharge, recast and cast time)... that's effectively the same has having 1.5pips of energy regeneration on a constant basis.