I've played tank before in FoW, and it consisted of Executioner's Strike, Thrill Of Victory, Gladiators Defence, Shield Stance, Shield's Up!, Dolyak Signet, Healing Signet, Rebirth. It had 16 tactics, 9 axe, 10 strength. I thought it was a pretty decent tanking build, because it withstood massive ammounts of enemies and I wouldn't die. Shortly after the ele-damage nerf+book trick nerf i switched it up, and now it's become: Cyclone Axe, Triple Chop, Dolyak Signet, Watch Yourself, Bonetti's Defence, Endure Pain, Healing Signet, Rebirth. It has 12 Tactics, 12 Axe, 12 Strength. Both builds ran on Ascalon armor with 25 energy. My question is this: What is a "Tank"? Is it a warrior that deals damage, or is it a warrior that absorbs it and takes aggro? Becuase my first "Tank" was primarily defensive, focusing on taking aggro and letting the eles do all the damage. My later (and current) "Tank" is more balanced, with a high armor rating+lots of damage output.
I've asked many people to define "Tank" for me, but I've gotten responses that range from "Defensive MoFo" to "Offensive BA". Personally, I define tank as a balanced character that can absorb damage, but also hold his own in a fight. What is your definiton?
The Definition Of Tank...
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the "tank" is the person in the group assigned to hold and manage all the aggro for the group. this allows the damage dealers to kill the aggro free of any kind of combat.
Warriors are not just tanks. Monks tank. mesmers tank. ele's can tank.. rangers can tank.
Just so long as they can survive the aggro they are holding for the group. they can tank..
Warriors are not just tanks. Monks tank. mesmers tank. ele's can tank.. rangers can tank.
Just so long as they can survive the aggro they are holding for the group. they can tank..
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Originally Posted by Priest Of Sin
MESMERS can tank? I missed the memo on THAT one....
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Yeah, they got some nice stances that can help them tank just as good as a warrior. The mantras and Distortion are mainly the case. Illusion of weakness can help too unless you've got enchant stripping.
I think the term tank was initially used to describe a warrior maxxed out with stances so he could hold a gear or some other object to draw aggro in a quest or mission. The tank was meant to take as little dmg as possible while holding aggro, so the dmg dealers could take out the enemies.
Over time, the word "tank" has evolved to describe any character that could properly take mele dmg without overtaxing the monk(s).
Over time, the word "tank" has evolved to describe any character that could properly take mele dmg without overtaxing the monk(s).
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Originally Posted by Priest Of Sin
hmm... I should go try this "mesmer" tanking!
40 seconds later... I got owned by a Charr. COME AT ME, MESMER COMMUNITY! MY MESMER HAS FULL FOW, I CAN MAKE FUN OF HIM IF I WANT! |
I prefer a balance of damage and defense in PvE... although the damage you do by hacking away at a single enemy with an axe is negligible compared to a necro echoing spiteful spirit on everything around you, it just feels boring to stand there and do nothing.
I usually use for "tanking": Cyclone Axe, Exec, Penetrating, DBlow, Healing Hands, Bonetti's, Res (Rebirth or Sig) + Last slot varies, but for FoW, Holy Veil is teh leetsauce.
I usually use for "tanking": Cyclone Axe, Exec, Penetrating, DBlow, Healing Hands, Bonetti's, Res (Rebirth or Sig) + Last slot varies, but for FoW, Holy Veil is teh leetsauce.
I agree with Narutoscryed on his definition of tanking. I don't think that just because a tank should handle aggro and be a stout wall of defense that having a decent offense is bad, but a tank should generally be the person taking the beating while others do their stuff from a safer area.
As for the mesmer tanking, I would point out that there have been mesmers that have done the droks run and soloed UW. With the right skills in the right area, any class can tank. In the case of mesmers, they would likely need some monk secondary skills to tank and I would not imply that a mesmer can tank as well as a warrior any time and any place, but it is possible to do in some areas.
As for the mesmer tanking, I would point out that there have been mesmers that have done the droks run and soloed UW. With the right skills in the right area, any class can tank. In the case of mesmers, they would likely need some monk secondary skills to tank and I would not imply that a mesmer can tank as well as a warrior any time and any place, but it is possible to do in some areas.
b
Tank: draw & hold aggro while staying alive, mostly defensive skills.
W's do have the advantage when tanking because of superior armor, usually carrying a shield where other classes usually do not, and absorption runes. W's have great defensive stances and skills, but as others pointed out, so do other classes (and by mixing primary/secondary classes, just about any character has access to great defensive stances & skills).
Damage-dealing W's can be good characters, and usually can tank b/c of the W's armor advantages, but strictly speaking, a damage-dealing or balanced build is not the same as a "tank" build.
W's do have the advantage when tanking because of superior armor, usually carrying a shield where other classes usually do not, and absorption runes. W's have great defensive stances and skills, but as others pointed out, so do other classes (and by mixing primary/secondary classes, just about any character has access to great defensive stances & skills).
Damage-dealing W's can be good characters, and usually can tank b/c of the W's armor advantages, but strictly speaking, a damage-dealing or balanced build is not the same as a "tank" build.
s
I generally see a "tank" as separate from a particular skill set or setup. Generally a tank goes into the mob first, attracts their attention and then holds the enemy at bay while the backline casters do their work.
The main job of the tank is to minimize damage to themselves, keep the attention of the most hard hitting baddies, absorb incoming spikes, and in the worst case, be able to survive on their own with no monk support if the backlines get mobbed. The tank also allows monks to focus healing - avoiding spamming 5 energy heals on everyone in the party, or 10e prot enchants on casters that run away and never get hit again.
Some examples of where a good tank makes the job much smoother are vs aatxes/terrorwebs/mindblades in UW, berserkers/abysmals in FOW, Thorns/Dredge in Deep/Warren, Dwarven warriors in SF/Greneth.
My monk's motto is "anyone can tank!" =)
When a party loses all its warrior tanks I usually pick out a tank in the following order - ranger, necro, ele, monk (or monk then ele if the enemy melee has a lot of war/ranger interrupts)
A tank isn't as important in most quests and missions, but where the melee enemy hits hard, or use frequent caster interrupts, it can make all the difference in the world. Unless you got a bond monk or prot spirit rit, then everyone thinks they're invincible !
The main job of the tank is to minimize damage to themselves, keep the attention of the most hard hitting baddies, absorb incoming spikes, and in the worst case, be able to survive on their own with no monk support if the backlines get mobbed. The tank also allows monks to focus healing - avoiding spamming 5 energy heals on everyone in the party, or 10e prot enchants on casters that run away and never get hit again.
Some examples of where a good tank makes the job much smoother are vs aatxes/terrorwebs/mindblades in UW, berserkers/abysmals in FOW, Thorns/Dredge in Deep/Warren, Dwarven warriors in SF/Greneth.
My monk's motto is "anyone can tank!" =)
When a party loses all its warrior tanks I usually pick out a tank in the following order - ranger, necro, ele, monk (or monk then ele if the enemy melee has a lot of war/ranger interrupts)
A tank isn't as important in most quests and missions, but where the melee enemy hits hard, or use frequent caster interrupts, it can make all the difference in the world. Unless you got a bond monk or prot spirit rit, then everyone thinks they're invincible !
Z
Tanks are worthless. However warriors are not. "Watch Yourself!" is good enough for most PvE places. Just use Defy Pain for harder areas, and perhaps Dolyak Signet if needed. Stances are worthless, some PvE mobs use Wild Blow or Wild Strike. I can almost "tank" the Shiroken Eles forever, depending on if there are mesmers or not. Their Sliver Armor does all of 5 or 6 dmg to me. Just need these several skills, then fill the rest of your skill bar with attacks and a rez. Warriors should be able to take and deal physical damage. I usually have a 16 in swords, 10 in Tactics and 10 in strength. Don't depend on stances for defence, just keep adding armor with those 3 skills. Oh, yeah, "I will Survive!" is amazing.
e
M
Tank - Military. an armored, self-propelled combat vehicle, armed with cannon and machine guns and moving on a caterpillar tread. (www.dictionary.com) =P

