All I'm saying is there should be some more serious mode of gameplay okay, What you have told me about "new skills and maps" has already been mentioned in my first post, read carefully next time. If you have nothing meaningfull to contribute, be it criticism, then dont start flaming because I am not. Ninjakai, with your post, seems like you are trolling.
So now we have more like customisable henchmen vs henchmen and a single human, more like a TA Henchway, GG.
I've been doing alot of PvP for most of the year I've been playing GW.
Whoever was questioning that...Yes the new skills will cause metagame to change, but its the same mode of play, same old HA maps, just a couple more GvG halls.
I expected more from just a TA henchway and ~4 New maps seriously...As for new skills, they're part of the package with new professions...dont even count the maps...unless they even have some new sort of objective apart from deathmatch, relic cap, flag cap, altar cap.
Knightsaber sith, 2 new arenas...like DUH...Factions didnt have great PvE I agree and Nightfall seems to have better PvE, Thats Cool with me and everyone, its not like I'm stealing a lollypop from PvErs, I myself love to PvE, until it gets same-old.... but that should not be the reason for not offering anything dramatic to PvP part of the game, Factions PvE kinda lacked its taste, that was a mistake but that should not be an excuse to not deliver some great new PvP material for Nightfall. So are we gonna have a cycle? PvP-PvE-PvP-PvE ...Anet should balance the releases too
Sektor, they can bring new modes of play just into GvG and HA, not everything should have same kind of goals like killing GL and capping towers or capping Altars, running relics, there are always little new things that can be added...dont tell me the two new leeroy jenkins they added to GH...they seem like a good addition when you're fighting them lol.
A 6 v 6 should be a great new mode of play..Maybee two new Arenas for that?