All skills were avialable at the priest for that weekend. Even the old profession skills. At the PvP event they didnt show alot of skills, but at this pve one, all are there. NOTE THOUGH that alot of balancing and tweaking is done to the skills before the game comes out (Some Assassin Skills even had their name changed between the event and game launch lol).
For factions any character you started on the continent were auto-lvl20 and came with skills unlocked for them already so you didnt have to spend faction unlocking skills on your account for them (a handful of skills, and a few elites, so you had some choice as I remember). Also Storage was disabled and there was no way off or into the continent so that no items or money from the event were leaked over, But any unlocks you got (rune wise, or weapon mod wise) stayed with your account.
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Below is just some rambling on, and you in no way have to read it unless you want to know about the factions weekend
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Funny thing was, for the preview event, Marketplace was the HUGE Kaineng City town with all the traders that come with being a "big town" (Marketplace then was bigger too as I remember) and was the only Kaineng city town on the map. By the time the game was released they changed Kaineng Center into being the Trader having town and marketplace was reduced to some waypoint between the island and Kianeng Center.
When you left The Marketplace you were in the valley outside Maatu keep (Pomgmai, or w/e). The Jade Castle was weird. The Jade Knights and Ritualists had no skills and 0 in all attributes. Kenshi Steelhand was the boss outside there where Xaotho or w/e is now (she now is in the city between marketplace and center) and she too had no skills [except of couse her elite] and had 0 in all attributes. Making that the easiest cap for the weekend, and the easiest farming site for rune unlocking (A freshly made warrior with the default skills could tear through every jade near that castle in a minute). Also noted is that Perfect dagger mods were dropping LIKE CRAZY that weekend because they knew you couldnt keep them anyway

I got Perfect sundering, perfect fortitude, and perfect Enchant mod all unlocked from chests in the valley - among others.
As for caps, Only a handful of bosses were placed in for your capping pleasure. Bosses that are in these places now were not during the event - literally there was just a handful of bosses. This was even true after Factions release lol, it took them about a week to fill in bosses for most of the elites, and like 2 weeks before they finaully patched in Assassin's Promise.
The event took you through both sides of the territory up to their second mission (Eternal Grove and Gyala Hatchery) and the town that follows. There were no 10k faction quests of course, you just got the quest you needed straight on. You also didnt need quests or anything to go into Cavalon and House. Besides the bosses and quests to get into the areas lacking, they surprisingly gave us access to MOST of the quests you can get in these towns now.
As I remember it, It was a
HUGEEEEE Status Symbol for that weekend if you made it to Vasburg Armoury. Most people didnt even make it south enough to get to Eternal Grove gates. This is because they gave you REALLY CRAPPY default skills to test out and the henchies were cruddy (they were still cruddy after game release, and were fixed in the first patch after factions release

).
A few people were lucky enough to get 1 set of 15k Kurzick. It was a guild effort for most of them, the guild as a collective got together enough amber to buy 1 set. This is because you had to EARN all the amber to get the armor, they werent in the trader yet, and there was NO economy in Cantha that weekend because noone had much money (couldnt get in storage).
/useless Ramble. I FREAKING LOVED that weekend man. It was like starting over in the game and EVERYONE was in the same boat...No newbies No elitest, for one weekend in Cantha everyone was equal and exploring new things - like how it was when chapter 1 first came out
