Why do so many ppl prefer str over tactics attributes?
Ownager
i dont get it all i see is stances and str items what heppent what makes str attribute so good over tactics?couse if you ask me tactics have all the good skills like watch yours self healing sig shieald stance so please tell me why str so good am i mission something?>
Hand of Ruin
I think you "missioned" a few years of english...
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frickett
Strength has an inherant armor penetration tied to it as well. That can be important when you are trying to spike or pressure, Having said that, My sword warrior uses tactics as his secondary for auspicious parry, and reposts.
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SparhawkJC
It's really personal preference. Since many warriors are W/Mo and go Healing over Tactics for their healing, they're left with only Strength to match the requirement of their shield. Neither is better than the other. I use Tactics myself since I like to have a Healing Signet that heals over 100 health and don't use many Strength skills.
Pick Me
As stated before, its a personal preference.
Advantages to Strength:
Can use shields that require strength attribute
Armor penetration
IWAY
I Will Survive
Doylak Signet
Endure Pain
Flourish
Griffon's Sweap
Power Attack
Sprint
Advantages of Tactics:
Easier to find shields that require tactics attribute
Charge
To The Limit
Watch Yourself
Balanced Stance
Bonetti's Defense
Deadly Riposte
Riposte
Gladiator's Defense
Healing Signet
Wary Stance
As you can see, there are many advantages for both, so it comes down to what skills do you want, and what benefits do you desire.
Advantages to Strength:
Can use shields that require strength attribute
Armor penetration
IWAY
I Will Survive
Doylak Signet
Endure Pain
Flourish
Griffon's Sweap
Power Attack
Sprint
Advantages of Tactics:
Easier to find shields that require tactics attribute
Charge
To The Limit
Watch Yourself
Balanced Stance
Bonetti's Defense
Deadly Riposte
Riposte
Gladiator's Defense
Healing Signet
Wary Stance
As you can see, there are many advantages for both, so it comes down to what skills do you want, and what benefits do you desire.
Kern Wolf
Quote:
Originally Posted by Hand of Ruin
I think you "missioned" a few years of english...
LOL...QFT
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Thom Bangalter
Quote:
Originally Posted by Ownager
i dont get it all i see is stances and str items what heppent what makes str attribute so good over tactics?couse if you ask me tactics have all the good skills like watch yours self healing sig shieald stance so please tell me why str so good am i mission something?>
because a lot of people's grasp on playing warrior is as bad as your grasp on the English language.
ZING!
ZING!
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Bruce Brutal
dont bother about his english, bother about his question
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Thom Bangalter
I did both. People don't know how to play warrior, so they run 15 strength, and this guy doesn't know how to spell. See? It's like a parable or something.
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ubermancer
Quote:
Originally Posted by Hand of Ruin
I think you "missioned" a few years of english...
Im sorry, but I cant follow that act.
Well played, Hand.
Well played, Hand.
mercenary71
Quote:
Originally Posted by Thom Bangalter
I did both. People don't know how to play warrior, so they run 15 strength, and this guy doesn't know how to spell. See? It's like a parable or something.
I'm glad we have you here to keep us all straight... Not sure why people think it's cool to rip on people who don't have a strong command of a second language when most of them only speak one language themselves???
To answer the original question I'm thinking if you don't die, don't kill your party from over-agro, don't cause monks undue stress healing you, and put lots of enemies in body bags you are probably doing your job. You can find a build that fits those criteria above with either tactics or strength. In general with strength you do a little more damage and with tactics you have more defense. There are missions/quests when strength builds work best and others where tactics are best and some where you need a combination of both and the key is finding out when to switch. There is no perfect build that will work for all situations so you need to know how to create/use multiple builds to have the most success.
To answer the original question I'm thinking if you don't die, don't kill your party from over-agro, don't cause monks undue stress healing you, and put lots of enemies in body bags you are probably doing your job. You can find a build that fits those criteria above with either tactics or strength. In general with strength you do a little more damage and with tactics you have more defense. There are missions/quests when strength builds work best and others where tactics are best and some where you need a combination of both and the key is finding out when to switch. There is no perfect build that will work for all situations so you need to know how to create/use multiple builds to have the most success.
Dante the Warlord
really lots of ppl use strength because it has offensive power...tactics is mainly defense power. You can't only have defense, but many people like to go over offensive, using both strength and their weapon attribute. They are pretty balanced and both are good attributes (regardless of ppl who flame strength as "the worst primary") Many people also use strength instead of tactics because they are W/Mo. Monk healing devices are far more powerful then regular warrior healings.
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ubermancer
Quote:
Originally Posted by mercenary71
I'm glad we have you here to keep us all straight... Not sure why people think it's cool to rip on people who don't have a strong command of a second language when most of them only speak one language themselves???
Because this is an English board, duh.
I dont go to the French website and try and force them to understand me. (though thatd be funny, to post broken builds which they cant understand)
I dont go to the French website and try and force them to understand me. (though thatd be funny, to post broken builds which they cant understand)
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Rera
I use str because it gives my attack skills a bit of extra damage (those of you who cried up and down about the Eviscerate nerf, here's a good way to recover some damage), and because I don't use tactics skills most of the time. Strength is the only attribute line that has a passive benefit, so if you have nothing else to pump, pump str.
Incidentally, most warriors don't actually need to sacrifice str or tac, because they tend to only use three attributes. Secondary profession skills are usually unlinked (Plague Touch) or used for a purpose that's unlinked (Shock). As such, you can usually go 16/10/10 without issue.
Incidentally, most warriors don't actually need to sacrifice str or tac, because they tend to only use three attributes. Secondary profession skills are usually unlinked (Plague Touch) or used for a purpose that's unlinked (Shock). As such, you can usually go 16/10/10 without issue.
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October Jade
Semi-related question:
The ingame description of Strength states that attack skills receive the penetration bonus but says nothing of regular attacks. Has it always functioned this way? I could swear it used to apply to everything.
The ingame description of Strength states that attack skills receive the penetration bonus but says nothing of regular attacks. Has it always functioned this way? I could swear it used to apply to everything.
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sgtclarity
Strength has always and sadly will probably only apply to attack skills.
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LightningHell
Quote:
Originally Posted by mercenary71
I'm glad we have you here to keep us all straight... Not sure why people think it's cool to rip on people who don't have a strong command of a second language when most of them only speak one language themselves???
English being a secondary language is no excuse for spelling incorrectly. English is MY second language, damnit.
As for the question...some people use Strength because they don't have Healing Signet, use Dolyak Signet instead of defensive stances, have nothing else to spend att points in, or are idiots. I'd personally opt for that last answer.
As for the question...some people use Strength because they don't have Healing Signet, use Dolyak Signet instead of defensive stances, have nothing else to spend att points in, or are idiots. I'd personally opt for that last answer.
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sgtclarity
Quote:
Originally Posted by LightningHell
English being a secondary language is no excuse for spelling incorrectly. English is MY second language, damnit.
As for the question...some people use Strength because they don't have Healing Signet, use Dolyak Signet instead of defensive stances, have nothing else to spend att points in, or are idiots. I'd personally opt for that last answer. Ahem...
Rush, Protector's Strike, Bull's Strike, Bull's Charge
As for the question...some people use Strength because they don't have Healing Signet, use Dolyak Signet instead of defensive stances, have nothing else to spend att points in, or are idiots. I'd personally opt for that last answer. Ahem...
Rush, Protector's Strike, Bull's Strike, Bull's Charge
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LightningHell
Then I'd personally opt for 16/11/9 or 16/10/10, not 16/13.
I included Prot/Bull Strike at first, then decided on that you'd not need to drop Tactics fully for them.
I included Prot/Bull Strike at first, then decided on that you'd not need to drop Tactics fully for them.
ogami_ito
STR:
Protectors Strike = big damage against moving opponents in PvP. And extra attack = more adren
Bulls strike = easy knock down against moving opponents in PvP
Dolyks = good for tanking
Tactics
Deadly ripost = great anti-melee...if sword warrior
Ripost = great anti-melee...if sword warrior
Bonnetti's Def = great for farming, great for PvE
Healing Sig = IMHO the best non-monk heal in the game
"Watch Yourself!" = great team buff.
In general, STR is better for Pvp imho, while tactics is more balanced.
Protectors Strike = big damage against moving opponents in PvP. And extra attack = more adren
Bulls strike = easy knock down against moving opponents in PvP
Dolyks = good for tanking
Tactics
Deadly ripost = great anti-melee...if sword warrior
Ripost = great anti-melee...if sword warrior
Bonnetti's Def = great for farming, great for PvE
Healing Sig = IMHO the best non-monk heal in the game
"Watch Yourself!" = great team buff.
In general, STR is better for Pvp imho, while tactics is more balanced.
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Effigy
Quote:
Originally Posted by ubermancer
Because this is an English board, duh.
I dont go to the French website and try and force them to understand me. (though thatd be funny, to post broken builds which they cant understand) Be that as it may, there's no need to flame the guy, unless your goal is to make non-native speakers of English fearful of posting on this forum. Call me crazy, but I would think we'd want to encourage international discourse since this is an international game.
The content of his post should be easily intelligible even to a child. All the flamers here are just jumping at a chance to criticize someone, and frankly it contributes nothing.
As to the original question, Strength contains more PvP-oriented skills (attacks, Sprint/Rush, etc) while Tactics has more defensive stances, which are better suited for PvE. Most warriors will have points in Tactics for PvP as well, but this is mainly for Healing Signet.
I dont go to the French website and try and force them to understand me. (though thatd be funny, to post broken builds which they cant understand) Be that as it may, there's no need to flame the guy, unless your goal is to make non-native speakers of English fearful of posting on this forum. Call me crazy, but I would think we'd want to encourage international discourse since this is an international game.
The content of his post should be easily intelligible even to a child. All the flamers here are just jumping at a chance to criticize someone, and frankly it contributes nothing.
As to the original question, Strength contains more PvP-oriented skills (attacks, Sprint/Rush, etc) while Tactics has more defensive stances, which are better suited for PvE. Most warriors will have points in Tactics for PvP as well, but this is mainly for Healing Signet.
Munanko Roha
/agreed
Abnaxus
Battle Rage FTW!
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Effigy
Battle Rage has some uses, but it's also very limited in that you can't use any non-attack skills (Heal Sig, Plague Touch, Shock, etc) without cancelling it, which also makes you lose all adrenaline. It doesn't add any IAS either, which makes it very limited for spiking.
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Xaero Gouki Kriegor
i like rush a lil bit more then battle rage, at least i can keep a constant stream of adrenaline with the dragon slash combo instead of losing it all every time the stance ends, i found the dps while using frenzy a bit better then the battle rage
Fury Eye
tactics owns
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Xaero Gouki Kriegor
true to that, there is one skill that never leaves my war's skill bar, healing signet and sometimes sprint, it to me gives me flexibility with the team, this is why i find tactics shields > str
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Yukito Kunisaki
Quote:
Originally Posted by sgtclarity
Strength has always and sadly will probably only apply to attack skills.
Not true youngin'...
During the Prophesies Open Betas [you might not remember, monthly ones way back in 2k4 and perhaps before then], Strength had a near GODLIKE passive ability.
All mourn the former strength attribute description:
For each point in strength, you gain 2% armor penetration on all of your attacks, allowing you to hit harder on attack than any other class...
Ah, how awesome [and overplayed] we would be if Strength still did that. It'd be THE BEST PRIMARY SKILL IN THE GAME!!
During the Prophesies Open Betas [you might not remember, monthly ones way back in 2k4 and perhaps before then], Strength had a near GODLIKE passive ability.
All mourn the former strength attribute description:
For each point in strength, you gain 2% armor penetration on all of your attacks, allowing you to hit harder on attack than any other class...
Ah, how awesome [and overplayed] we would be if Strength still did that. It'd be THE BEST PRIMARY SKILL IN THE GAME!!
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Xaero Gouki Kriegor
Quote:
Originally Posted by Yukito Kunisaki
During the Prophesies Open Betas [you might not remember, monthly ones way back in 2k4 and perhaps before then], Strength had a near GODLIKE passive ability.
All mourn the former strength attribute description:
For each point in strength, you gain 2% armor penetration on all of your attacks, allowing you to hit harder on attack than any other class...
Ah, how awesome [and overplayed] we would be if Strength still did that. It'd be THE BEST PRIMARY SKILL IN THE GAME!!
if this was still true, i could probaly somehow value it a lil more then i do now, but until then, my healing signet is still lil more valuable imo to add flexibility to group pvp play
Riken Chrono
i personally dont use tactics, if i do use tactics im only using healing signet, i mu ch prefer vig spirit+liev vicuosly+tiger stance or flurry for healing now
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sgtclarity
Quote:
Originally Posted by Yukito Kunisaki
Not true youngin'...
During the Prophesies Open Betas [you might not remember, monthly ones way back in 2k4 and perhaps before then], Strength had a near GODLIKE passive ability.
All mourn the former strength attribute description:
For each point in strength, you gain 2% armor penetration on all of your attacks, allowing you to hit harder on attack than any other class...
Ah, how awesome [and overplayed] we would be if Strength still did that. It'd be THE BEST PRIMARY SKILL IN THE GAME!!
I was talking about Release. Nobody cares about beta tbh, there was so much random crap then anyway.
During the Prophesies Open Betas [you might not remember, monthly ones way back in 2k4 and perhaps before then], Strength had a near GODLIKE passive ability.
All mourn the former strength attribute description:
For each point in strength, you gain 2% armor penetration on all of your attacks, allowing you to hit harder on attack than any other class...
Ah, how awesome [and overplayed] we would be if Strength still did that. It'd be THE BEST PRIMARY SKILL IN THE GAME!!
I was talking about Release. Nobody cares about beta tbh, there was so much random crap then anyway.
