I haven't played domination for quite a while, but now my guild is changing build for GvG into a degen condition spreading build combined with 2 spiking warriors, with wards and 2 monks as defense, and I'm the only one who has played mesmer.
I'd like to her your views on this build I plan to use.
Fast Casting 9+1
Domination 12+1+1
Inspiration 9+1
spare points into healing prayers
Mantra of Recovery
Diversion
Energy Burn
Shatter Enchantment
Drain Enchantment
Power Drain
Power Leak
Resurrection Chant
Mantra of Recovery means I can't use a defensive stance, so I guess I'll have to hide in a wards as much as possible. I took power leak to have something to do while kiting, would remove hex be better (the monks will have blessed light), or some other spell?
And how useful is a hard res compared to res sig?
PvP Diversion Spam Build
Narayanese
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Hella Good
I'm a bit uncertain about the usability on MoR in a GvG situation... Me are high priority targets in GvG, kiting, wards, and proto spells can only go so far, and altho it's true you don't really need Distortion... it's very very nice to have. GoR is a good alternative (in which case you would likely toss in Gale in there). Power Drain isnt worthwhile, maybe Leech Sig, or Cry would be better interruptwise, but yea, you can always take like a Remove Hex or something along those lines depending on what you choose for 2ndary. I dont care much for Res Chant either. Sig should be fine.
Bolygo
Glyph of Renewal>Mantra of Recovery imo.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot.
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Hella Good
well that's what ive seen people use for interrupt purposes. cry or leech sig. you see it on ed-s all the time. leech sig doesnt cost u anything, gives you nrg, and is a nice universal interrupt (they lowered the recharge by 15s, mind u). but yea diversion spam is pretty costly, esp. if you plan to do it under mor. id go with gor myself, too.
Narayanese
Quote:
Originally Posted by Bolygo
Glyph of Renewal>Mantra of Recovery imo.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot. Glyph of Renewal does work well.
Leech signet wouldn't work with MoR, as it's not a spell so it's recharge isn't halved, and it's worse even with GoR for energy management, and I don't need it's property as interrupt against anything, we have rangers.
But no power drain, but leech signet?i think thats a very bad idea. If Me/Mo you want to take res chant, and i suggest taking drain enchant aswell, Diversion spam costs a lot. Glyph of Renewal does work well.
Leech signet wouldn't work with MoR, as it's not a spell so it's recharge isn't halved, and it's worse even with GoR for energy management, and I don't need it's property as interrupt against anything, we have rangers.
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Hella Good
Well then there is no point in Power Drain either. Fit in some nrg management then. You got Drain, toss in some other stuff. SoFailure is nice if you have a Blind bot. Blackout. Lotsa options.
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lightblade
If you already e-denial on enemy....why still use diversion? It's really an extra thing in here, as your build is really focused on e-denial rather than shutdown.
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LightningHell
I'd go with Expel or Glyph instead. For Glyph, you'd want to bring Gale.
I also miss Distortion and Blackout, but it's not required.
I also miss Distortion and Blackout, but it's not required.
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Cherng Butter
When I use MoR, I go:
MoR
Diversion
Shame
Energy Burn/Shatter
Drain
Tap (to keep me going)
Remove hex
Chant
It's more shutdown than e-denial, but still a nice mix.
To people who say GoR > MoR, how so? Why reduce a recharge time every 15 seconds rather than all your spells indefinietly?
About vulnerability, perhaps a defensive team member on the GvG team? I use Savant's as well and an axe with +5 def for 75 armor, it's not like you need the energy.
MoR
Diversion
Shame
Energy Burn/Shatter
Drain
Tap (to keep me going)
Remove hex
Chant
It's more shutdown than e-denial, but still a nice mix.
To people who say GoR > MoR, how so? Why reduce a recharge time every 15 seconds rather than all your spells indefinietly?
About vulnerability, perhaps a defensive team member on the GvG team? I use Savant's as well and an axe with +5 def for 75 armor, it's not like you need the energy.
