What would I be able to get for theese items?
1. Cruel Falchion of Defense
Slashing Dmg: 15-22 (Requires 13 Swordmanship)
Damage +15% (while Health is above 50%)
Lengthens Deep Wound duration on foes by 33%
Armor +5
2. Vampiric Feathered Longbow of Defense
Piercing Dmg: 15-28 (Requires 10 Marksmanship)
Damage +19% (while hexed)
Life stealing: 4
Health regeneration -1
Armor +5
3. Truncheon
Dark Dmg: 11-22 (Requires 8 Blood Magic)
Halves skill recharge of spells (Chance 10%)
4. Fiery Shadow Bow of Deathbane
Fire Dmg: 15-28 (Requires 9 Marksmanship)
Dmg + 19% (vs. undead)
5. Reinforced Buckler
Armor: 16 (Requires 13 Tactics)
Armor +10 (vs. Cold attacks)
6. Jeweled Chalice
Energy +12 (Requires 9 Inspiration Magic)
Halves casting time of Illusion Magic spells (Chance 20%)
Armor +5 (vs elemental attacks)
Thanks
PC on 6 gold items
PTG
PTG
An updated list of gold items I'd like a pc of (I'm new with trading in GW, used to sell allmost everything at a merchant
)
1. Cruel Falchion of Defense
Slashing Dmg: 15-22 (Requires 13 Swordmanship)
Damage +15% (while Health is above 50%)
Lengthens Deep Wound duration on foes by 33%
Armor +5
2. Vampiric Feathered Longbow of Defense
Piercing Dmg: 15-28 (Requires 10 Marksmanship)
Damage +19% (while hexed)
Life stealing: 4
Health regeneration -1
Armor +5
3. Fiery Shadow Bow of Deathbane
Fire Dmg: 15-28 (Requires 9 Marksmanship)
Dmg + 19% (vs. undead)
4. Reinforced Buckler
Armor: 16 (Requires 13 Tactics)
Armor +10 (vs. Cold attacks)
5. Jeweled Chalice
Energy +12 (Requires 9 Inspiration Magic)
Halves casting time of Illusion Magic spells (Chance 20%)
Armor +5 (vs elemental attacks)
6. Storm Artifact
Energy +12 (Requires 9 Air Magic)
Armor +5 (while attacking)
7. Smiting Rod
Light Dmg: 11-22 (Requires 11 Smiting Prayers)
Energy +5 (while under the effects of an Enchantment)
Thanks!
1. Cruel Falchion of Defense
Slashing Dmg: 15-22 (Requires 13 Swordmanship)
Damage +15% (while Health is above 50%)
Lengthens Deep Wound duration on foes by 33%
Armor +5
2. Vampiric Feathered Longbow of Defense
Piercing Dmg: 15-28 (Requires 10 Marksmanship)
Damage +19% (while hexed)
Life stealing: 4
Health regeneration -1
Armor +5
3. Fiery Shadow Bow of Deathbane
Fire Dmg: 15-28 (Requires 9 Marksmanship)
Dmg + 19% (vs. undead)
4. Reinforced Buckler
Armor: 16 (Requires 13 Tactics)
Armor +10 (vs. Cold attacks)
5. Jeweled Chalice
Energy +12 (Requires 9 Inspiration Magic)
Halves casting time of Illusion Magic spells (Chance 20%)
Armor +5 (vs elemental attacks)
6. Storm Artifact
Energy +12 (Requires 9 Air Magic)
Armor +5 (while attacking)
7. Smiting Rod
Light Dmg: 11-22 (Requires 11 Smiting Prayers)
Energy +5 (while under the effects of an Enchantment)
Thanks!
PTG
Got 2 new ones which I'd like a PC of
8. Heavy Ram's Hammer
Blunt Dmg: 19-35 (Requires 12 Hammer Mastery)
Damage +20% (while Health is below 50%)
Lengthens Weakness duration on foes by 33%
9. Zealous War Axe of Axe Mastery
Slashing Dmg: 6-28 (Requires 13 Axe Mastery)
Damage +14% (while under the effects of an Enchantment)
Energy gain on hit: 1
Energy regeneration -1
Axe Mastery +1 (19% chance while using skills)
Thanks!
8. Heavy Ram's Hammer
Blunt Dmg: 19-35 (Requires 12 Hammer Mastery)
Damage +20% (while Health is below 50%)
Lengthens Weakness duration on foes by 33%
9. Zealous War Axe of Axe Mastery
Slashing Dmg: 6-28 (Requires 13 Axe Mastery)
Damage +14% (while under the effects of an Enchantment)
Energy gain on hit: 1
Energy regeneration -1
Axe Mastery +1 (19% chance while using skills)
Thanks!