If so, try to to guess what they could be.

(yea meant to type core professions not core skills... im tired)
Hand of Ruin
Electric Sky
Horseman Of War
Mordakai
Clawdius_Talonious
Dauntless
Clawdius_Talonious
Fluffyx
Originally Posted by Clawdius_Talonious
Then Rangers/Eles wouldn't uniquely have their elementally attuned armors, I don't think that it's a terribly good idea... Perhaps I could see armor types if they were valid additions to the PVP aspects of the game...
I just thought of one that could be useful to all classes, unavailable to Necro however... +20 armor vs Holy Damage, or -___ holy damage per piece (since the holy damage ignores armor?), or something to that affect. This would allow people to be less vulnerable to Dervish's holy damage spikes, if they still present the problems that were present in the PVP preview of the game |
Clawdius_Talonious
Originally Posted by Fluffyx
First of all rangers/eles are not the only class with armor that gives elemental resistant armor. And second I think that is a good idea, keeping the base armor at 80 and giving a +20 to certain element seems quite fair.
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Goonter
Clawdius_Talonious
Originally Posted by Goonter
some thoughts...
Monks: Bonus armor for maintain enchantments Elementalist: Bonus armor while in wards |
HawkofStorms
Windstriker
Originally Posted by Goonter
some thoughts...
Rangers: Beastmaster armor (gives pets health or other bonuses) Monks: Bonus armor for maintain enchantments Elementalist: Bonus armor while in wards Mesmer: Bonus armor for points in Fast Casting Necromancer: Bonus armor for points in Curses Warrior: Armor that combats degen (ex: all conditions do one less pip of degen) but is a little weaker otherwise. |
Zonzai
Kool Pajamas
Sai of Winter
Originally Posted by Kool Pajamas
Eles should have a +energy armors. Every class except eles already have it.
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Lady Lozza
Tera
TheMadKingGeorge