Hale Zodiac Staff of Defense
Energy +10
Cold Damage 11-22 (Requires 8 Channeling Magic)
Halves skill recharge of Channeling Magic spells (Chance 19%)
Health +29
Armor +5
Zodiac Staff of Shelter
Energy +10
Cold Damage 11-22 (Requires 9 Water Magic)
Halves casting time of Earth Magic Spells (Chance 20%)
Armor +7 (vs. physicial attacks)
Zodiac Scepter
Cold Damage 11-22 (Requires 10 Communing)
Halves skill recharge of spells (Chance 10%)
Zodiac Longbow of Enchanting
Piercing Damage 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Enchantments last 19% longer.
Shocking Marble Hammer of Shelter
Lightning Damage 19-25 (Requires 8 Hammer Mastery)
Damage +14% (while in a Stance)
ARmor +7 (vs. Physical attacks)
I
