profession - W/Mo
name - mending ftl
type - TA/RA (preferably TA when you know you have a monk)
category - secondary support class and damage dealer
attributes:
swordsmanship - 16
strength - 11
tactics - 9
protection prayers - 3
skill set:
1. battle rage <e>
2. sever artery
3. gash
4. final thrust
5. healing signet
6. life bond
7. succor
8. ressurection signet
summary:
this build is mainly for TA, when you know you'll get a monk in your team and another form of pressure damage, since you do cause pressure, but definitely not as much as a shock warrior. the addition of this warrior into a team makes the team able to survive for longer durations of time, sacrificing a bit of the damage for support.
life bond and succor obviously go on the monk, giving him a big boosy in energy managment, a pip of health (not too important but worth mentioning) and a big defence boost against attacks from warriors/thumpers/assassins that are all over TA.
these enchants could also fuel a monk that relies on boon signet for energy managment, not forcing him to lower his energy regen for it...
the actual attack skils are pretty self explanatory, with battle rage giving you a speed boost and a faster final thrust...
notes and concerns:
your damage isnt optimal for a warrior, but you can pressure a team very well since you can plan ahead and bring the right kind of teammates (a thumper, dom mesmer or anything for additional pressure)...
credit:
me...
W/Mo TA build - sec prot
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mortalis doleo
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Skuld
Healing Signet does not work well with rage -_-
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mortalis doleo
thats true, but the warrior does need some kind of self healing, you just gotta be careful when you use it...
although with the monk being safe and energy managed, it might be possible to drop it (there is no frenzy risk) for something else if it seems to cause a severe problem...
although with the monk being safe and energy managed, it might be possible to drop it (there is no frenzy risk) for something else if it seems to cause a severe problem...
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Bruce Brutal
euhm, your right about self healing, but you said you have monks in ta, so mainly you could do dmg, and put healing signet away for riposte or something
