Nightfall Skill Update #2
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Yea, they got WD and WW mixed up. What they mean is Demise damages them if they cast a spell and does extra damage for every spell they got on their skillbar, while Worry damages them if they do nothing. That's what they mean by giving them a catch 22. However, it's a no-brainer- use a non spell skill and both hexes go to hell.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe...
I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits...
Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe...
I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits...
Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things.
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Originally Posted by Hella Good
Yea, they got WD and WW mixed up. What they mean is Demise damages them if they cast a spell and does extra damage for every spell they got on their skillbar, while Worry damages them if they do nothing. That's what they mean by giving them a catch 22. However, it's a no-brainer- use a non spell skill and both hexes go to hell.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe... I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits... Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things. |
SB/RI with Signet of Suffering seems obscene, at first glance.
Fix:
Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar.
Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar.
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I find it interesting that anet are actually thinking of combos... means that they are actually testing to a point. It also gives me the feeling that they might be implying stuff that may be "Under Powered." I never beleaved Soul barbs spike was under powered as I have seen it used effective.
Another thing to further prove my point but much more easier to agree with: rits used as pressure. By no means are they deadly, but pings you to death if you stand their too long (that would be a dumb/stupid person or an even worse monk). But the idea of a spirit dealing double damage under certain conditions kinds of displaces me slightly, but in a good way. That gives light to have a much more useful setup for specalized builds. Also improves the presure that is put out. I see this kind of setup being more useful(meaning that maybe one guild will use it).
I do like the ideas they are coming up with for skills. But I must admit they know more then we do I think.
*side note: due to update, the skill names are on the locked lists when creating PvP chars.... Im tryin to determine what they are
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Another thing to further prove my point but much more easier to agree with: rits used as pressure. By no means are they deadly, but pings you to death if you stand their too long (that would be a dumb/stupid person or an even worse monk). But the idea of a spirit dealing double damage under certain conditions kinds of displaces me slightly, but in a good way. That gives light to have a much more useful setup for specalized builds. Also improves the presure that is put out. I see this kind of setup being more useful(meaning that maybe one guild will use it).
I do like the ideas they are coming up with for skills. But I must admit they know more then we do I think.
*side note: due to update, the skill names are on the locked lists when creating PvP chars.... Im tryin to determine what they are
*M
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Originally Posted by drekmonger
"Trapper's Speed" is going to make builds like vim and iway that much more annoying. I don't like it.
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Originally Posted by ubermancer
Agreed to the letter.
SB/RI with Signet of Suffering seems obscene, at first glance. |
So, what do we think about these skill icons?
Personally, I think that they *rock*!!
I was sooo disappointed in the Paragon skill icons in the PvP preview... I can't even begin to tell you. (Dervish skill icons were fairly unimpressive too.) It looked like an 8 year old with a crayon, and a complete lack of quality control on ANet's part!
But, I now have hope...
Personally, I think that they *rock*!!
I was sooo disappointed in the Paragon skill icons in the PvP preview... I can't even begin to tell you. (Dervish skill icons were fairly unimpressive too.) It looked like an 8 year old with a crayon, and a complete lack of quality control on ANet's part!
But, I now have hope...
why is everyone saying Anet got mixed up?
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
That means if you use a skill, even one that removes hexes, it takes effect. Effectively meaning that if you cast removal and there is another hex it's gone too. However you'd take the damage from the Wastrel's Demise... Which will apparently do more damage for every spell, when you cast (one time as well, unlike backfire, from the implications I think?)
So backfire, Wastrels Worry, and Wastrels Demise would be a good spike their next time to cast a spell. Wastrels worry does damage whether or not they use a skill, it just goes off prematurely if you use a skill...
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
That means if you use a skill, even one that removes hexes, it takes effect. Effectively meaning that if you cast removal and there is another hex it's gone too. However you'd take the damage from the Wastrel's Demise... Which will apparently do more damage for every spell, when you cast (one time as well, unlike backfire, from the implications I think?)
So backfire, Wastrels Worry, and Wastrels Demise would be a good spike their next time to cast a spell. Wastrels worry does damage whether or not they use a skill, it just goes off prematurely if you use a skill...
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Originally Posted by Zinger314
http://www.guildwars.com/support/gam...llspreview.php
Shambling Horror seems interesting. A respawning minion? Of course, if you add Death Nova to that combo, not only do you get 2 minions for the price of one, but you disease and poison. Anguish seems a tad overpowered, though,asince every decent Spirit Spammer uses Painful Bond. |
