Think of the icon for Factions missions right now. The two swords and a spear, for the three different rewards typically based on completion time of the mission.
Now look at whats on the GW website for Nightfall.
I personally like the way Factions missions went than Prophecies, many of the Bonus Missions were just lame or so incredibly hard for a PuG to do, that you had to make a special group for it alone.
A hint at things to come?
1 pages • Page 1
I wish they would do a mix of things. Only two missions in Factions didn't require a time limit, the rest always felt rushed. As for requiring a special run just to do the bonus, I'm doing several runs per mission trying to get masters in factions, so I don't see much difference.
If they could just do a few each way, then everything wont seem so monotonus.
If they could just do a few each way, then everything wont seem so monotonus.
4
the demo showcased at Games Convention Leipzig gave you a time based rating at the end. it displayed that very swords and shield logo.
in terms of gameplay I do not like this system because it only leads to too many hasty approaches. Even if executed expertly you rush through the game in an attempt to prove you’re the best, the fastest, runrunrun. In that way it corrupts the rhythm of the game, for the missions become islands of haste in an otherwise slow environment. this is especially the case, since no mission element except the master's reward forces you to go at such a high pace. The time limit is much more fitting in the Raisu mission. There the suspense of failing it, really amounts to measurable suspense. In Raisu the rush is an element of the game, at every other mission the time-limit utterly corrupts the setup of the mission.
Imho a deceleration of mission gameplay would provide more fun. But I also have to admit, that the time limit system is dirt cheap and involves considerably less work than filling the mission with hidden missions and extra goals.
Finally, in an attempt not to be solely counterproductive, I suggest that future master rewards are handed out to players who can solve a mission in teams of 5-6, rather than always using the full 8-man complement. This would require considerably more skill on part of the individual player.
in terms of gameplay I do not like this system because it only leads to too many hasty approaches. Even if executed expertly you rush through the game in an attempt to prove you’re the best, the fastest, runrunrun. In that way it corrupts the rhythm of the game, for the missions become islands of haste in an otherwise slow environment. this is especially the case, since no mission element except the master's reward forces you to go at such a high pace. The time limit is much more fitting in the Raisu mission. There the suspense of failing it, really amounts to measurable suspense. In Raisu the rush is an element of the game, at every other mission the time-limit utterly corrupts the setup of the mission.
Imho a deceleration of mission gameplay would provide more fun. But I also have to admit, that the time limit system is dirt cheap and involves considerably less work than filling the mission with hidden missions and extra goals.
Finally, in an attempt not to be solely counterproductive, I suggest that future master rewards are handed out to players who can solve a mission in teams of 5-6, rather than always using the full 8-man complement. This would require considerably more skill on part of the individual player.
d
We can only hope that most of the missions will be like Gyala.
While I find the timed aspect much easier to attain Masters with, the occassional Bonus mission is always a fun thing to do. I just don't enjoy the absurdly hard ones. There is no reason I should have to go back at level 20 to do the Borli's Pass bonus.
While I find the timed aspect much easier to attain Masters with, the occassional Bonus mission is always a fun thing to do. I just don't enjoy the absurdly hard ones. There is no reason I should have to go back at level 20 to do the Borli's Pass bonus.
r
Quote:
|
Originally Posted by 4thVariety
Finally, in an attempt not to be solely counterproductive, I suggest that future master rewards are handed out to players who can solve a mission in teams of 5-6, rather than always using the full 8-man complement. This would require considerably more skill on part of the individual player.
|
The timed missions are a good concept, just executed poorly. Sometimes people create what they think is the perfect group, only to have someone err7, and so people start rage quitting when it doesn't go well. It would be nice if bonuses could be obtained as 4thvariety said, by completing the mission with fewer people, or maybe a max limit of 5 deaths in the party, things like that. I enjoy doing Eternal Grove, because it gives a goal that can be completed with almost any group composition.
whatever they decide-> If its bonus style, hopefully they will be able to be done 100% on a single run... unlike when we fight Glint. Most tyrian missions were OK but there were a small few that really made it tough to do anything with (infusion run vs infused only another example)
If its time trial-> hopefully the beginning missions will be easier than the later ones.... Its pathetic that I have Masters completion for every mission starting at Sujaing, but Naphui is still in need of a good group. etc.
I think the Time Trial thing is fair.. on some missions... basically any mission with shiro... but hopefully it wont be like that for every single mission.
If its time trial-> hopefully the beginning missions will be easier than the later ones.... Its pathetic that I have Masters completion for every mission starting at Sujaing, but Naphui is still in need of a good group. etc.
I think the Time Trial thing is fair.. on some missions... basically any mission with shiro... but hopefully it wont be like that for every single mission.
J3mo
Lion's Arch Merchant
Please contact the Administrator if your date of birth has changed.
Mo/
Joined Feb 2006
B

