Ok a few questions and descussion points on energy costs in guildwars.
Why do skills follow this pattern for energy costs? why not have 8 energy cost for a skill if its to good for 5 but not good enough for 8?
Example: Remove hex. this quite obviously has a 2second cast time because for 5 energy a 1second cast time would be too good but if it has a 1 second cast time then 10 energy would be too much. So why not 7/8 energy?
Obviously this train of thought can carry on through other skills and costs.
My second point is where on earth is the 20 energy cost mark gone?
For me 1 example of a skill that should be 20 energy is balthazars aura (although i'm sure someone will disagree and maybe rightly so.)
Is it just me wondering why? I'm fairly sure its to 'streamline' the game and make things simple however maybe it would be good to balance skills using this as an option too.
Thoughts?
B

Ok so I haven't either, but I have been froze bursted then maelstormed it sucks. Any AOE spell that cause spell failure needs a high ene cost imo.
you never know