5/10/15/25 energy?

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B
BDStyle
Academy Page
#1
Ok a few questions and descussion points on energy costs in guildwars.

Why do skills follow this pattern for energy costs? why not have 8 energy cost for a skill if its to good for 5 but not good enough for 8?
Example: Remove hex. this quite obviously has a 2second cast time because for 5 energy a 1second cast time would be too good but if it has a 1 second cast time then 10 energy would be too much. So why not 7/8 energy?

Obviously this train of thought can carry on through other skills and costs.

My second point is where on earth is the 20 energy cost mark gone?
For me 1 example of a skill that should be 20 energy is balthazars aura (although i'm sure someone will disagree and maybe rightly so.)

Is it just me wondering why? I'm fairly sure its to 'streamline' the game and make things simple however maybe it would be good to balance skills using this as an option too.

Thoughts?
Zinger314
Zinger314
Debbie Downer
#2
It's easier to mentally formulate. The less values, the better.

If skills had inconsistant energy pattens, I'd get a headache trying to memorize them all.
Ulivious The Reaper
Ulivious The Reaper
Desert Nomad
#3
I think zinger hit the nail on the head, i'd have a horrible head ache too, i mean, trying to keep up on my monk where all my energys going and having 3 differnet spells, one with 5 energy one with 7 and one with 9 it'd be way more than simple math and to hard for me to do while monking and wandering when i'll need the energy management to kick in
Minus Sign
Minus Sign
Jungle Guide
#4
I do agree with the 20 E cost idea. Some spells just seem a little too expensive at 25 for the effect they have. Then again; they'd probably still be too high at 20 for most of them.

But I agree with the above posters. Less is more when we're talking energy cost variation.
k
k3nn3tH123
Academy Page
#5
I also agree for many skills to be lowered to 20e rather than 25. Especially bathazar's aura like BD said, as well as a few of the fire ele's AoEs.
Guardian of the Light
Guardian of the Light
Forge Runner
#6
I agree with adding a 20 energy skills. I alway wondered why they wouldn't add that energy range.
Lampshade
Lampshade
Wilds Pathfinder
#7
Maelstorm doesn't need 25e
Phaern Majes
Phaern Majes
Desert Nomad
#8
You've obviously never been crippled + frozen bursted + grasping earth + ice prisoned, then hit with maelstorm Ok so I haven't either, but I have been froze bursted then maelstormed it sucks. Any AOE spell that cause spell failure needs a high ene cost imo.
Poison Ivy
Poison Ivy
Forge Runner
#9
AoEs cost alot simply because their very effective when used...em...effectively, like in a choak point, at the flag stand or against NPCs that have their feet glued to the ground. Imagine what they would do if they were spammable XD
T
TheMadKingGeorge
Banned
#10
maby because it has a long recharge
T
TheMadKingGeorge
Banned
#11
balthazars aura is 20 energy with AoE
prism2525
prism2525
Forge Runner
#12
Quote:
Originally Posted by Poison Ivy
AoEs cost alot simply because their very effective when used...em...effectively, like in a choak point, at the flag stand or against NPCs that have their feet glued to the ground. Imagine what they would do if they were spammable XD
We're not talking about recharge times but the cost. a spell could have 5 energy and not be spammable due to a 45 second recharge. remember when Aura of Restoration had a 30+ recharge time?

And also, Galie, if you happen to read this, could you give a little explanation about this 20 energy mark not being in the game? I mean, recharges don't have such thing. they have stuff like 1, 2, 3, 4, 5, 12 second recharge times. what's the deal with energy costs?

(Hopes that nightfall may have some 20 energy skills.)
B
BDStyle
Academy Page
#13
I must admit that the energy variation would be annoying but an answer on why no 20 energy cost skills would indeed set my racing mind at ease a little
XvArchonvX
XvArchonvX
Forge Runner
#14
Skill costs/descriptions can be complicated enough for people to learn, so making skills cost odd amounts of energy would just make this harder. With more skills being added from Nightfall, the last thing GW needs is for them to be more complicated. I enjoy seeing new people come to GW and keep the game populated (nothing more depressing than an empty district when you are trying to form a party for a mission), so I'd hate to see people turned off from joining GW because the skill list was too intimidating.
F
Frank Dudenstein
Krytan Explorer
#15
You guys are complaining about the wrong skill ... you are high if you think B. Aura is overpriced ... it is probably the only 25E spell that is worth it...

Panic?
Conjure Nightmare?
Lingering Curse?
Lightning Hammer?
Churning Earth?
Eruption?
Mark of Rodgort?
Searing Heat?

All of these could be dropped to 15 and still most would see zero usage...
topdragon147
topdragon147
Frost Gate Guardian
#16
Quote:
Originally Posted by Frank Dudenstein
You guys are complaining about the wrong skill ... you are high if you think B. Aura is overpriced ... it is probably the only 25E spell that is worth it...

Panic?
Conjure Nightmare?
Lingering Curse?
Lightning Hammer?
Churning Earth?
Eruption?
Mark of Rodgort?
Searing Heat?

All of these could be dropped to 15 and still most would see zero usage...
i'll quote you on that you never know
RudyNam
RudyNam
Frost Gate Guardian
#17
Lightning Hammer and Conjure Nightmare see a fair amount of use. Mark of Rodgort does also, but not as much as those two.
moriz
moriz
??ber t??k-n??sh'??n
#18
if lightning hammer is dropped to 15 energy, i'll use it. all the damage of lightning orb, without the annoying "fly through the air" effect.
romO
romO
Wilds Pathfinder
#19
The energy cost of a skill is supposed to be balanced out by its cast time and recharge. If there is something wrong with a skill, the energy template can remain, yet other parts can be changed to make it more or less appealing. Is that always the case? Of course not, but that is the general notion behind skill balancing.
Alleji
Alleji
Forge Runner
#20
Well, considering Balthazar's Aura has been nerfed three times at 25 energy cost, I don't think it would be reduced to 20 anytime soon...

But yeah... some skills could definitely be reduced to 20...