Name: "Get Pumped!"
Type: Shout
Profession: Paragon
Attribute: Motivation
Requires: 10 Energy
Casting Time: None
Recharge Time: 45 seconds
Effect: All not-in-combat (attacking or being attacked) allies within earshot gain 1 strike of adrenelin per second for the next 1...7 seconds. This shout ends if you allies are attacked or attack.
Use: Probably best used right before a battle. Because adrenelin keeps for some time, it would not be required to rush into battle immediately, risking the shout's effect to end too soon.
Name: Convert Adrenline
Type: Skill (or Signet)
Profession: Warrior
Attribute: Tactics (or No Attribute)
Requires: 5 Energy (or none as a signet)
Casting Time: None (or 2 seconds as a signet)
Recharge Time: 45 seconds
Effect: Lose all adrenlin. For every strike lost, you gain 1 energy.
Alternative Effect Proposal: Lose all adrenelin. For every 4..2 strikes lost, you gain 1 energy
Use: If you are going with an energy usage based build as a warrior, this can keep your energy restored.
The alternate effect proposal in 'Convert Adrenline' is only so help keep the skill from being overpowered if it were to be a signet. As a skill, it would cost 5 energy, and so you wouldn't gain as much energy. 
^_^ I hope you can all help me fine tune them to be a bit more balanced. It's hard to think up a skill and make it not overpowering. XD
Edit - Also, I put this in a separate topic from my other skill suggestion, "Prepare to Die!" because these two have something in common, whereas the skill suggestion "Prepare to Die!" is much different.
                
            Shout: "Get Pumped!" and Skill: Convert Adreneline
Knux
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Larnu
                    The top one is interesting, and i like. The Second, the skill's nice, but Signet's for things like that, i don't like, so, yeah, 2 seconds is a while, especially if you get rust, that's 6 seconds to cast, very very interuptable.
                
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Nevin
                    The second should be...
Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
            Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
Knux
Quote:
	| 
			
				 
					Originally Posted by Nevin
					
				 
				The second should be... 
			
		Relaxation: 12 Adreline, 3 Cast Time Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.  | 
	
Yours does the same thing as my second effect, but it takes more time. Why emphasize the time it takes for you to gain energy?
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Terra Xin
                    That relaxation one doesn't make much sense. 
Get Pumped is a really interesting skill, I like it. I can only see it being used only once in PvP, since 100% of the time your attacking or being attacked, so yeah, pretty balanced as well.
            Get Pumped is a really interesting skill, I like it. I can only see it being used only once in PvP, since 100% of the time your attacking or being attacked, so yeah, pretty balanced as well.
