Name: "Get Pumped!"
Type: Shout
Profession: Paragon
Attribute: Motivation
Requires: 10 Energy
Casting Time: None
Recharge Time: 45 seconds
Effect: All not-in-combat (attacking or being attacked) allies within earshot gain 1 strike of adrenelin per second for the next 1...7 seconds. This shout ends if you allies are attacked or attack.
Use: Probably best used right before a battle. Because adrenelin keeps for some time, it would not be required to rush into battle immediately, risking the shout's effect to end too soon.
Name: Convert Adrenline
Type: Skill (or Signet)
Profession: Warrior
Attribute: Tactics (or No Attribute)
Requires: 5 Energy (or none as a signet)
Casting Time: None (or 2 seconds as a signet)
Recharge Time: 45 seconds
Effect: Lose all adrenlin. For every strike lost, you gain 1 energy.
Alternative Effect Proposal: Lose all adrenelin. For every 4..2 strikes lost, you gain 1 energy
Use: If you are going with an energy usage based build as a warrior, this can keep your energy restored.
The alternate effect proposal in 'Convert Adrenline' is only so help keep the skill from being overpowered if it were to be a signet. As a skill, it would cost 5 energy, and so you wouldn't gain as much energy.
^_^ I hope you can all help me fine tune them to be a bit more balanced. It's hard to think up a skill and make it not overpowering. XD
Edit - Also, I put this in a separate topic from my other skill suggestion, "Prepare to Die!" because these two have something in common, whereas the skill suggestion "Prepare to Die!" is much different.
Shout: "Get Pumped!" and Skill: Convert Adreneline
Knux
Larnu
The top one is interesting, and i like. The Second, the skill's nice, but Signet's for things like that, i don't like, so, yeah, 2 seconds is a while, especially if you get rust, that's 6 seconds to cast, very very interuptable.
Nevin
The second should be...
Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
Knux
Quote:
Originally Posted by Nevin
The second should be...
Relaxation: 12 Adreline, 3 Cast Time Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy. |
Yours does the same thing as my second effect, but it takes more time. Why emphasize the time it takes for you to gain energy?
Terra Xin
That relaxation one doesn't make much sense.
Get Pumped is a really interesting skill, I like it. I can only see it being used only once in PvP, since 100% of the time your attacking or being attacked, so yeah, pretty balanced as well.
Get Pumped is a really interesting skill, I like it. I can only see it being used only once in PvP, since 100% of the time your attacking or being attacked, so yeah, pretty balanced as well.