Simple question I suppose. I'm currently a little frustrated at the level of control I have over my henchmen - the no direct control would make more sense if they were a little more intelligent.
For example - having read about how aggro works here, when on my monk I want to instruct my melee henchmen to go in first and grab agro while I sit back out of range healing. This is fine if I only take melee henchmen. However, if I take a caster or another monk henchman they go charging in at the same time, and either get too close or for some bizarre reason run past the enemy group invariably agroing another group on the other side. This problem is even worse on my warrior and assassin, where I want to go into combat but lose agro to lower armoured monk/mage because they followed me in, or when trying to pull a pack they decide to charge the mob because I just shot at it.
So, can anyone please share any tips on controlling when your henchies attack? Some command or setting I may have missed somewhere? Or is there nothing I can do about it.
What I'd like to see really are the following keyboard commands;
Disengage
Hold (so I can go ahead and pull without the henchies following)
Melee engage
Casters engage
The above would also voice verbal "commands" visible to other players so they could be used for group PvE. One last thing I'd like to see is casters/ranged trying to keep max range from their target rather than their current suicidal actions.
D

