Items new players should keep as they progress...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I've been looking back lately and realizing that there are a lot of items that were given away early in the game that I overlooked at the time and now realize have some unique value. I thought it might be nice to compile a list of items new players/characters may come across that are worth keeping. What follows is a compilation of what others who have posted here and I have found useful that are obtainable early in the game:

Prophecies:

Presearing:

Starter Armor:
Since it has the minimum armor level, this armor works well with protective spirit/spirit bond farm builds (http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder)

Poor Tenant:
http://gw.gamewikis.org/wiki/Poor_Tenant
This quest gives a -20 health divine symbol that is often used by 55 monks (http://gw.gamewikis.org/wiki/55_Monk) when they get death penalty. While this item is handy, it generally has little to no monetary value compared to the -50 health item that usually sells for around 5k.

The Prize Moa Bird:
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
The sword given offers +5 armor while casting, halves cast time of spells 5% and gives +5 unconditional armor. Good for melee style casters.

Dyes:
Often new players are fooled into selling black and silver dyes for low prices in presearing since there is no dye trader to base the price off of. While most dyes sell at the trader for about 100-250g, silvers can sell for around 900g and black dyes can sell for 9-10k at the trader, depending on price fluctuations.

Post Searing:

Fire Wand from collector Wain Hughes:
http://gw.gamewikis.org/wiki/Wain_Hughes
for 5 charr carvings, you can get a fire wand with a +5 unconditional mod at a collector just outside Nolani Academy. This holds the same advantage of using a +5 energy melee weapon, except you cannot mod it, but it is still a much less expensive alternative.

Cities of Ascalon Quest:
http://gw.gamewikis.org/wiki/Cities_of_Ascalon
-50 health cesta that is given is generally worth about 5k and is used in the 55 monk build (http://gw.gamewikis.org/wiki/55_Monk)
-energy stone scroll that is given is used in monk builds in PvE to hide energy and counter energy drain mesmers

Fires in the East:
http://gw.gamewikis.org/wiki/Fires_in_the_East
The Inscribed Staff can be modded with a +5 energy insightful mod to give the wielder +18 energy when health is above 80%. This is useful for trapper rangers who want as much energy available as possible.

Blankets for the Settlers:
http://gw.gamewikis.org/wiki/Blankets_for_the_Settlers
The longbow given in this quest reduces physical damage by 2 while in stance.


Factions:

Starter Armor:
This armor is just like Presearing Starter Armor in that it can be useful for people using Spirit Bond farming builds.

Naga Pelts:
These should be saved in order to be exchanged for Plague Remedies that are used in the Naga Oil quest
http://gw.gamewikis.org/wiki/Naga_Oil


Feel free to add anything I missed.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Well personally I would suggest keeping the sword you get from doing the quest The Prize Moa Bird - it looks like a Crystalline.

http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird

It obviously have terrible damage but an inherent +5 armor, I use it for my melemancer and have modded it to a Icy Long Sword of Defense (use it for spinal shivers), these are the stats

Icy Long Sword of Defense
Cold damage: 6-9
Armor +5 (while casting)
Halves casting time of spells (Chance: 5%)
Armor +5

blood4blood

Krytan Explorer

Join Date: Oct 2005

Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

The Charr at the Gate pre-sear sword. +5 armor / enchanted.

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
Actually, for the fire wand... it's probably easier to trade in five charr carvings at the collector just outside of Nolani. +5 energy unconditional.

luauelveneno

luauelveneno

Frost Gate Guardian

Join Date: Jul 2006

in my room behind my pc

Guilty Guild [GG]

idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

The Blankets for the Settlers Longbow. Has dmg -2 in stance and another mod. Used in Solo Ranger FoW Forest farming.

I also like to keep the early rewards with different skins that are rare in post sear. There is a pre sear sword with the cyrstalline skin and a axe with the dwarven axe skin that I think you get from the Helping the Dwarves quest. I use them for IW builds.

manager

Frost Gate Guardian

Join Date: Aug 2006

Portugal

Cold Black Eyes

W/

Quote:
Originally Posted by luauelveneno
idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.
Humm ... I'm thinking that's what he wants to do with this thread.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

there is a bow that is a quest reward from "blankets for settlers" that has a

-2 physical damage while in a stance

yah..damage mode suks but there is a few things it may be usefull for. cant think of one now since the absorbtion nurf, but the bow is still unique, and you can add modes on it

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Black and Silver dyes - this is a no brainer for most but there are a lot of new players that have no idea of the value of them due to merchants only offering 1-2g for them when they are worth butt loads more

No Req Weapons - usfull for many non-typical caster and solo builds for their secondary mods and having no req allows them to use their dmg

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

the -energy scroll is actualy used to hide energy in pvp.. in pve i dont see how it would possibly help since theres really not very many e-drain mesmers in pve, and its pretty much irrelivant in pve.

mose73

Ascalonian Squire

Join Date: Jun 2006

Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
Where is a place to buy or find a +12 energy -20 health offhand item?

Tookis Elite

Tookis Elite

Banned

Join Date: Jan 2006

Chuck Norris Is The Only True [God]

W/

Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
anywhere

so you've never found one of those, they usually have sumthing like

+12 energy (insert req here)
armor +5
health -20

stuff like that. i get em all the time

mose73

Ascalonian Squire

Join Date: Jun 2006

Quote:
Originally Posted by Tookis Elite
anywhere

so you've never found one of those, they usually have sumthing like

+12 energy (insert req here)
armor +5
health -20

stuff like that. i get em all the time
Okay, so your saying they are a random drop and there is no specific place to get one. Never found one myself for some reason.


Another unusual quest item is a Poisonous LongBow from a Quest in the Jungle. It has a Dead Bow skin and stats as follows:

14-26 Req 8 Marksmanship
Lengthens Poison Duration 33%
Reduces Poison duration on you by 20%

I guess you could throw a grip of your choice on this and have a decent poisoner bow.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

+5 armor while enchanted short sword

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
Factions has a green item with -20 health, the Tattered Fan.

Edit: Disregard. I think I was on drugs, doesn't appear to be such a green. The tattererd fan hides energy, not health.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

I didnt know such items exsted in pre sea or ascalon..thanks!

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.

Stats:

7-10 damage (no req.)
Health +10
15^50

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by arcanemacabre
The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.

Stats:

7-10 damage (no req.)
Health +10
15^50
That bow has Shortbow range iirc.

Maybe the Fiery Flame Spitter or the +5 Energy Wands if you ever get the collector's items

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Maxiemonster
That bow has Shortbow range iirc.
No way, it works fine for me. Great for pulling if you really must do some damage as well. (like it matters anyway )

Fossa

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
Agree, but I'd save it for all the caster classes.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
I know this is about what to keep, but, why is it easier for sprit bond farming? how does that work?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
I know this is about what to keep, but, why is it easier for sprit bond farming? how does that work? how is it also good for all caster?

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

Lower Armor -> More dmg -> Easier to trigger Spirit Bond.

That's why you should keep the starter armor

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

No need to keep talking about the armor.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

the Char at the gate longsword works great with an additional ar+5 pommel on it for casters for a quick extra 10 armor.

The -5 energy earth scroll from the cities of ascalon quest is amazing for hiding energy in pvp.

Theres a feathered longbow you get from Finding Little Thom outside of ft. ranik thats 11-18 req3, 15>50, hp+20... i have one on any char that i need to pull monsters with. it works great for that.

and lastly, the holy rod from shiverpeak stragglers quest. it my not have damage, but it does have en+3>50, 10% all skills recharge. ive used this rod on my monk ever since i got one. still use it to this day. works well on other chars as well.

Fossa

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by pumpkin pie
I know this is about what to keep, but, why is it easier for sprit bond farming? how does that work? how is it also good for all caster?
SPirit bond triggers when you take more than 60 damage. The lower the armor, the more damage you will take. This mean that with lower armor you can farm lower level monsters without having to artificially lower your armor (using healing sig, elemental resistance ) or going without armor.

Since the base for the build is having Balth spirit and retribution on you while upholding prot spirit and spirit bond any caster can use it. Monks do it most efficiently of course.

Narutoscryed

Narutoscryed

Banned

Join Date: Dec 2005

In the woods

Elite Crew

W/E

Quote:
Originally Posted by mose73
Okay, so your saying they are a random drop and there is no specific place to get one. Never found one myself for some reason.


Another unusual quest item is a Poisonous LongBow from a Quest in the Jungle. It has a Dead Bow skin and stats as follows:

14-26 Req 8 Marksmanship
Lengthens Poison Duration 33%
Reduces Poison duration on you by 20%

I guess you could throw a grip of your choice on this and have a decent poisoner bow.

I actually just got a nice -20 armor rare ominous edilion the other day. no to bad if i do say so myself

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

also i would like to add, though they are not items you definitely WILL get but it's always nice to keep:

+10 or above en, -1en regen wands....
i used to have a purple cane which is +13 en -1 en regen on my w/mo, just in case mo run out of energy and i can breeze some characters... but i sold it ever since i decide to go for w/n which i am regretting...

most monks (well at least i do) want one of this for emergency situations....

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I updated my OP and added in some items some people suggested. I left out a few that were reccomended since they didn't seem to hold the same value as others, but if there others feel that I left them out unjustly, I will add them in. I left out -20 health offhands since I don't hear of them being used often, nor do I know of a specific quest that gives one as a reward. Thanks to all who have contributed.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

well if i were you i'd add dyes from pre sear.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by XvArchonvX
I left out -20 health offhands since I don't hear of them being used often, nor do I know of a specific quest that gives one as a reward.
Can't quite recall the quest at the moment, but it's in Pre-Searing. Anyway, every 55 Monk should be carrying a -20 Health offhand with them, as they can use it after they die to obtain 8 or 13 health (depends on if they have an old, or new, major rune in a spare headpiece).

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Added dyes and -20 health items along with -5 energy health items to a section to include items found early in both campaigns. I'd still like to find out what quest gives the -20 health item in presearing, because I do remember there was one that had it as a reward, but can't remember which one. >.<

Jodie O

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Pre Sear -20 Icon
http://gw.gamewikis.org/wiki/Poor_Tenant
Divine Symbol
Energy +3
Health -20
Energy +12 (while Health is below 33%)
Armor +10 (while Health is below 33%)

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Ty Jodi, added it to the list.