Items new players should keep as they progress...

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XvArchonvX
XvArchonvX
Forge Runner
#1
I've been looking back lately and realizing that there are a lot of items that were given away early in the game that I overlooked at the time and now realize have some unique value. I thought it might be nice to compile a list of items new players/characters may come across that are worth keeping. What follows is a compilation of what others who have posted here and I have found useful that are obtainable early in the game:

Prophecies:

Presearing:

Starter Armor:
Since it has the minimum armor level, this armor works well with protective spirit/spirit bond farm builds (http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder)

Poor Tenant:
http://gw.gamewikis.org/wiki/Poor_Tenant
This quest gives a -20 health divine symbol that is often used by 55 monks (http://gw.gamewikis.org/wiki/55_Monk) when they get death penalty. While this item is handy, it generally has little to no monetary value compared to the -50 health item that usually sells for around 5k.

The Prize Moa Bird:
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
The sword given offers +5 armor while casting, halves cast time of spells 5% and gives +5 unconditional armor. Good for melee style casters.

Dyes:
Often new players are fooled into selling black and silver dyes for low prices in presearing since there is no dye trader to base the price off of. While most dyes sell at the trader for about 100-250g, silvers can sell for around 900g and black dyes can sell for 9-10k at the trader, depending on price fluctuations.

Post Searing:

Fire Wand from collector Wain Hughes:
http://gw.gamewikis.org/wiki/Wain_Hughes
for 5 charr carvings, you can get a fire wand with a +5 unconditional mod at a collector just outside Nolani Academy. This holds the same advantage of using a +5 energy melee weapon, except you cannot mod it, but it is still a much less expensive alternative.

Cities of Ascalon Quest:
http://gw.gamewikis.org/wiki/Cities_of_Ascalon
-50 health cesta that is given is generally worth about 5k and is used in the 55 monk build (http://gw.gamewikis.org/wiki/55_Monk)
-energy stone scroll that is given is used in monk builds in PvE to hide energy and counter energy drain mesmers

Fires in the East:
http://gw.gamewikis.org/wiki/Fires_in_the_East
The Inscribed Staff can be modded with a +5 energy insightful mod to give the wielder +18 energy when health is above 80%. This is useful for trapper rangers who want as much energy available as possible.

Blankets for the Settlers:
http://gw.gamewikis.org/wiki/Blankets_for_the_Settlers
The longbow given in this quest reduces physical damage by 2 while in stance.


Factions:

Starter Armor:
This armor is just like Presearing Starter Armor in that it can be useful for people using Spirit Bond farming builds.

Naga Pelts:
These should be saved in order to be exchanged for Plague Remedies that are used in the Naga Oil quest
http://gw.gamewikis.org/wiki/Naga_Oil


Feel free to add anything I missed.
Shanaeri Rynale
Shanaeri Rynale
Desert Nomad
#2
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
majoho
majoho
Forge Runner
#3
Well personally I would suggest keeping the sword you get from doing the quest The Prize Moa Bird - it looks like a Crystalline.

http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird

It obviously have terrible damage but an inherent +5 armor, I use it for my melemancer and have modded it to a Icy Long Sword of Defense (use it for spinal shivers), these are the stats

Icy Long Sword of Defense
Cold damage: 6-9
Armor +5 (while casting)
Halves casting time of spells (Chance: 5%)
Armor +5
b
blood4blood
Krytan Explorer
#4
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
King's Spectre
King's Spectre
Krytan Explorer
#5
The Charr at the Gate pre-sear sword. +5 armor / enchanted.
K
Kit Engel
Frost Gate Guardian
#6
Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
Actually, for the fire wand... it's probably easier to trade in five charr carvings at the collector just outside of Nolani. +5 energy unconditional.
luauelveneno
luauelveneno
Frost Gate Guardian
#7
idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.
C
Cherno
Forge Runner
#8
The Blankets for the Settlers Longbow. Has dmg -2 in stance and another mod. Used in Solo Ranger FoW Forest farming.

I also like to keep the early rewards with different skins that are rare in post sear. There is a pre sear sword with the cyrstalline skin and a axe with the dwarven axe skin that I think you get from the Helping the Dwarves quest. I use them for IW builds.
m
manager
Frost Gate Guardian
#9
Quote:
Originally Posted by luauelveneno
idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.
Humm ... I'm thinking that's what he wants to do with this thread.
Maria The Princess
Maria The Princess
Forge Runner
#10
there is a bow that is a quest reward from "blankets for settlers" that has a

-2 physical damage while in a stance

yah..damage mode suks but there is a few things it may be usefull for. cant think of one now since the absorbtion nurf, but the bow is still unique, and you can add modes on it
s
sinican
Krytan Explorer
#11
Black and Silver dyes - this is a no brainer for most but there are a lot of new players that have no idea of the value of them due to merchants only offering 1-2g for them when they are worth butt loads more

No Req Weapons - usfull for many non-typical caster and solo builds for their secondary mods and having no req allows them to use their dmg
Brianna
Brianna
Insane & Inhumane
#12
the -energy scroll is actualy used to hide energy in pvp.. in pve i dont see how it would possibly help since theres really not very many e-drain mesmers in pve, and its pretty much irrelivant in pve.
m
mose73
Ascalonian Squire
#13
Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
Where is a place to buy or find a +12 energy -20 health offhand item?
Tookis Elite
Tookis Elite
Banned
#14
Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
anywhere

so you've never found one of those, they usually have sumthing like

+12 energy (insert req here)
armor +5
health -20

stuff like that. i get em all the time
m
mose73
Ascalonian Squire
#15
Quote:
Originally Posted by Tookis Elite
anywhere

so you've never found one of those, they usually have sumthing like

+12 energy (insert req here)
armor +5
health -20

stuff like that. i get em all the time
Okay, so your saying they are a random drop and there is no specific place to get one. Never found one myself for some reason.


Another unusual quest item is a Poisonous LongBow from a Quest in the Jungle. It has a Dead Bow skin and stats as follows:

14-26 Req 8 Marksmanship
Lengthens Poison Duration 33%
Reduces Poison duration on you by 20%

I guess you could throw a grip of your choice on this and have a decent poisoner bow.
ubermancer
ubermancer
Jungle Guide
#16
+5 armor while enchanted short sword
C
Cherno
Forge Runner
#17
Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
Factions has a green item with -20 health, the Tattered Fan.

Edit: Disregard. I think I was on drugs, doesn't appear to be such a green. The tattererd fan hides energy, not health.
Superdarth
Superdarth
Krytan Explorer
#18
I didnt know such items exsted in pre sea or ascalon..thanks!
arcanemacabre
arcanemacabre
Grotto Attendant
#19
The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.

Stats:

7-10 damage (no req.)
Health +10
15^50
Maxiemonster
Maxiemonster
There is no spoon.
#20
Quote:
Originally Posted by arcanemacabre
The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.

Stats:

7-10 damage (no req.)
Health +10
15^50
That bow has Shortbow range iirc.

Maybe the Fiery Flame Spitter or the +5 Energy Wands if you ever get the collector's items