Items new players should keep as they progress...
XvArchonvX
I've been looking back lately and realizing that there are a lot of items that were given away early in the game that I overlooked at the time and now realize have some unique value. I thought it might be nice to compile a list of items new players/characters may come across that are worth keeping. What follows is a compilation of what others who have posted here and I have found useful that are obtainable early in the game:
Prophecies:
Presearing:
Starter Armor:
Since it has the minimum armor level, this armor works well with protective spirit/spirit bond farm builds (http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder)
Poor Tenant:
http://gw.gamewikis.org/wiki/Poor_Tenant
This quest gives a -20 health divine symbol that is often used by 55 monks (http://gw.gamewikis.org/wiki/55_Monk) when they get death penalty. While this item is handy, it generally has little to no monetary value compared to the -50 health item that usually sells for around 5k.
The Prize Moa Bird:
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
The sword given offers +5 armor while casting, halves cast time of spells 5% and gives +5 unconditional armor. Good for melee style casters.
Dyes:
Often new players are fooled into selling black and silver dyes for low prices in presearing since there is no dye trader to base the price off of. While most dyes sell at the trader for about 100-250g, silvers can sell for around 900g and black dyes can sell for 9-10k at the trader, depending on price fluctuations.
Post Searing:
Fire Wand from collector Wain Hughes:
http://gw.gamewikis.org/wiki/Wain_Hughes
for 5 charr carvings, you can get a fire wand with a +5 unconditional mod at a collector just outside Nolani Academy. This holds the same advantage of using a +5 energy melee weapon, except you cannot mod it, but it is still a much less expensive alternative.
Cities of Ascalon Quest:
http://gw.gamewikis.org/wiki/Cities_of_Ascalon
-50 health cesta that is given is generally worth about 5k and is used in the 55 monk build (http://gw.gamewikis.org/wiki/55_Monk)
-energy stone scroll that is given is used in monk builds in PvE to hide energy and counter energy drain mesmers
Fires in the East:
http://gw.gamewikis.org/wiki/Fires_in_the_East
The Inscribed Staff can be modded with a +5 energy insightful mod to give the wielder +18 energy when health is above 80%. This is useful for trapper rangers who want as much energy available as possible.
Blankets for the Settlers:
http://gw.gamewikis.org/wiki/Blankets_for_the_Settlers
The longbow given in this quest reduces physical damage by 2 while in stance.
Factions:
Starter Armor:
This armor is just like Presearing Starter Armor in that it can be useful for people using Spirit Bond farming builds.
Naga Pelts:
These should be saved in order to be exchanged for Plague Remedies that are used in the Naga Oil quest
http://gw.gamewikis.org/wiki/Naga_Oil
Feel free to add anything I missed.
Prophecies:
Presearing:
Starter Armor:
Since it has the minimum armor level, this armor works well with protective spirit/spirit bond farm builds (http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder)
Poor Tenant:
http://gw.gamewikis.org/wiki/Poor_Tenant
This quest gives a -20 health divine symbol that is often used by 55 monks (http://gw.gamewikis.org/wiki/55_Monk) when they get death penalty. While this item is handy, it generally has little to no monetary value compared to the -50 health item that usually sells for around 5k.
The Prize Moa Bird:
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
The sword given offers +5 armor while casting, halves cast time of spells 5% and gives +5 unconditional armor. Good for melee style casters.
Dyes:
Often new players are fooled into selling black and silver dyes for low prices in presearing since there is no dye trader to base the price off of. While most dyes sell at the trader for about 100-250g, silvers can sell for around 900g and black dyes can sell for 9-10k at the trader, depending on price fluctuations.
Post Searing:
Fire Wand from collector Wain Hughes:
http://gw.gamewikis.org/wiki/Wain_Hughes
for 5 charr carvings, you can get a fire wand with a +5 unconditional mod at a collector just outside Nolani Academy. This holds the same advantage of using a +5 energy melee weapon, except you cannot mod it, but it is still a much less expensive alternative.
Cities of Ascalon Quest:
http://gw.gamewikis.org/wiki/Cities_of_Ascalon
-50 health cesta that is given is generally worth about 5k and is used in the 55 monk build (http://gw.gamewikis.org/wiki/55_Monk)
-energy stone scroll that is given is used in monk builds in PvE to hide energy and counter energy drain mesmers
Fires in the East:
http://gw.gamewikis.org/wiki/Fires_in_the_East
The Inscribed Staff can be modded with a +5 energy insightful mod to give the wielder +18 energy when health is above 80%. This is useful for trapper rangers who want as much energy available as possible.
Blankets for the Settlers:
http://gw.gamewikis.org/wiki/Blankets_for_the_Settlers
The longbow given in this quest reduces physical damage by 2 while in stance.
Factions:
Starter Armor:
This armor is just like Presearing Starter Armor in that it can be useful for people using Spirit Bond farming builds.
Naga Pelts:
These should be saved in order to be exchanged for Plague Remedies that are used in the Naga Oil quest
http://gw.gamewikis.org/wiki/Naga_Oil
Feel free to add anything I missed.
Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
majoho
Well personally I would suggest keeping the sword you get from doing the quest The Prize Moa Bird - it looks like a Crystalline.
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
It obviously have terrible damage but an inherent +5 armor, I use it for my melemancer and have modded it to a Icy Long Sword of Defense (use it for spinal shivers), these are the stats
Icy Long Sword of Defense
Cold damage: 6-9
Armor +5 (while casting)
Halves casting time of spells (Chance: 5%)
Armor +5
http://gw.gamewikis.org/wiki/The_Prize_Moa_Bird
It obviously have terrible damage but an inherent +5 armor, I use it for my melemancer and have modded it to a Icy Long Sword of Defense (use it for spinal shivers), these are the stats
Icy Long Sword of Defense
Cold damage: 6-9
Armor +5 (while casting)
Halves casting time of spells (Chance: 5%)
Armor +5
blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
King's Spectre
The Charr at the Gate pre-sear sword. +5 armor / enchanted.
Kit Engel
Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
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luauelveneno
idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.
Cherno
The Blankets for the Settlers Longbow. Has dmg -2 in stance and another mod. Used in Solo Ranger FoW Forest farming.
I also like to keep the early rewards with different skins that are rare in post sear. There is a pre sear sword with the cyrstalline skin and a axe with the dwarven axe skin that I think you get from the Helping the Dwarves quest. I use them for IW builds.
I also like to keep the early rewards with different skins that are rare in post sear. There is a pre sear sword with the cyrstalline skin and a axe with the dwarven axe skin that I think you get from the Helping the Dwarves quest. I use them for IW builds.
manager
Quote:
Originally Posted by luauelveneno
idea for you: make an list for everyone with what to keep and whats not needed to keep when you progress in game maybe some admin will sticky it for you.
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Maria The Princess
there is a bow that is a quest reward from "blankets for settlers" that has a
-2 physical damage while in a stance
yah..damage mode suks but there is a few things it may be usefull for. cant think of one now since the absorbtion nurf, but the bow is still unique, and you can add modes on it
-2 physical damage while in a stance
yah..damage mode suks but there is a few things it may be usefull for. cant think of one now since the absorbtion nurf, but the bow is still unique, and you can add modes on it
sinican
Black and Silver dyes - this is a no brainer for most but there are a lot of new players that have no idea of the value of them due to merchants only offering 1-2g for them when they are worth butt loads more
No Req Weapons - usfull for many non-typical caster and solo builds for their secondary mods and having no req allows them to use their dmg
No Req Weapons - usfull for many non-typical caster and solo builds for their secondary mods and having no req allows them to use their dmg
Brianna
the -energy scroll is actualy used to hide energy in pvp.. in pve i dont see how it would possibly help since theres really not very many e-drain mesmers in pve, and its pretty much irrelivant in pve.
mose73
Quote:
Originally Posted by blood4blood
Two other pre-searing items: +3 energy always no req. fire wand, -20 health offhand. (Better items can be found or bought later for the same/better effects, like +12energy -20 health offhands and +5 en wands, but these two are free and easiest to get.)
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Tookis Elite
Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
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so you've never found one of those, they usually have sumthing like
+12 energy (insert req here)
armor +5
health -20
stuff like that. i get em all the time
mose73
Quote:
Originally Posted by Tookis Elite
anywhere
so you've never found one of those, they usually have sumthing like +12 energy (insert req here) armor +5 health -20 stuff like that. i get em all the time |
Another unusual quest item is a Poisonous LongBow from a Quest in the Jungle. It has a Dead Bow skin and stats as follows:
14-26 Req 8 Marksmanship
Lengthens Poison Duration 33%
Reduces Poison duration on you by 20%
I guess you could throw a grip of your choice on this and have a decent poisoner bow.
ubermancer
+5 armor while enchanted short sword
Cherno
Quote:
Originally Posted by mose73
Where is a place to buy or find a +12 energy -20 health offhand item?
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Edit: Disregard. I think I was on drugs, doesn't appear to be such a green. The tattererd fan hides energy, not health.
Superdarth
I didnt know such items exsted in pre sea or ascalon..thanks!
arcanemacabre
The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.
Stats:
7-10 damage (no req.)
Health +10
15^50
Stats:
7-10 damage (no req.)
Health +10
15^50
Maxiemonster
Quote:
Originally Posted by arcanemacabre
The quest "The Hunter's Horn" has a decent Longbow for pulling (with any non-ranger class) in Pre.
Stats: 7-10 damage (no req.) Health +10 15^50 |
Maybe the Fiery Flame Spitter or the +5 Energy Wands if you ever get the collector's items
arcanemacabre
Quote:
Originally Posted by Maxiemonster
That bow has Shortbow range iirc.
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Fossa
Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
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pumpkin pie
Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
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pumpkin pie
Quote:
Originally Posted by Shanaeri Rynale
Pre searing starter armor if you are a monk or mesmer. It makes Sprit Bond farming builds a lot easier.
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Seren!ty
Lower Armor -> More dmg -> Easier to trigger Spirit Bond.
That's why you should keep the starter armor
That's why you should keep the starter armor
majoho
No need to keep talking about the armor.
Yichi
the Char at the gate longsword works great with an additional ar+5 pommel on it for casters for a quick extra 10 armor.
The -5 energy earth scroll from the cities of ascalon quest is amazing for hiding energy in pvp.
Theres a feathered longbow you get from Finding Little Thom outside of ft. ranik thats 11-18 req3, 15>50, hp+20... i have one on any char that i need to pull monsters with. it works great for that.
and lastly, the holy rod from shiverpeak stragglers quest. it my not have damage, but it does have en+3>50, 10% all skills recharge. ive used this rod on my monk ever since i got one. still use it to this day. works well on other chars as well.
The -5 energy earth scroll from the cities of ascalon quest is amazing for hiding energy in pvp.
Theres a feathered longbow you get from Finding Little Thom outside of ft. ranik thats 11-18 req3, 15>50, hp+20... i have one on any char that i need to pull monsters with. it works great for that.
and lastly, the holy rod from shiverpeak stragglers quest. it my not have damage, but it does have en+3>50, 10% all skills recharge. ive used this rod on my monk ever since i got one. still use it to this day. works well on other chars as well.
Fossa
Quote:
Originally Posted by pumpkin pie
I know this is about what to keep, but, why is it easier for sprit bond farming? how does that work? how is it also good for all caster?
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Since the base for the build is having Balth spirit and retribution on you while upholding prot spirit and spirit bond any caster can use it. Monks do it most efficiently of course.
Narutoscryed
Quote:
Originally Posted by mose73
Okay, so your saying they are a random drop and there is no specific place to get one. Never found one myself for some reason.
Another unusual quest item is a Poisonous LongBow from a Quest in the Jungle. It has a Dead Bow skin and stats as follows: 14-26 Req 8 Marksmanship Lengthens Poison Duration 33% Reduces Poison duration on you by 20% I guess you could throw a grip of your choice on this and have a decent poisoner bow. |
I actually just got a nice -20 armor rare ominous edilion the other day. no to bad if i do say so myself
xiao1985
also i would like to add, though they are not items you definitely WILL get but it's always nice to keep:
+10 or above en, -1en regen wands....
i used to have a purple cane which is +13 en -1 en regen on my w/mo, just in case mo run out of energy and i can breeze some characters... but i sold it ever since i decide to go for w/n which i am regretting...
most monks (well at least i do) want one of this for emergency situations....
+10 or above en, -1en regen wands....
i used to have a purple cane which is +13 en -1 en regen on my w/mo, just in case mo run out of energy and i can breeze some characters... but i sold it ever since i decide to go for w/n which i am regretting...
most monks (well at least i do) want one of this for emergency situations....
XvArchonvX
I updated my OP and added in some items some people suggested. I left out a few that were reccomended since they didn't seem to hold the same value as others, but if there others feel that I left them out unjustly, I will add them in. I left out -20 health offhands since I don't hear of them being used often, nor do I know of a specific quest that gives one as a reward. Thanks to all who have contributed.
bigwig
well if i were you i'd add dyes from pre sear.
Faer
Quote:
Originally Posted by XvArchonvX
I left out -20 health offhands since I don't hear of them being used often, nor do I know of a specific quest that gives one as a reward.
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XvArchonvX
Added dyes and -20 health items along with -5 energy health items to a section to include items found early in both campaigns. I'd still like to find out what quest gives the -20 health item in presearing, because I do remember there was one that had it as a reward, but can't remember which one. >.<
Jodie O
Pre Sear -20 Icon
http://gw.gamewikis.org/wiki/Poor_Tenant
Divine Symbol
Energy +3
Health -20
Energy +12 (while Health is below 33%)
Armor +10 (while Health is below 33%)
http://gw.gamewikis.org/wiki/Poor_Tenant
Divine Symbol
Energy +3
Health -20
Energy +12 (while Health is below 33%)
Armor +10 (while Health is below 33%)
XvArchonvX
Ty Jodi, added it to the list.