I am hoping it will be more like, in the mission area you'll have the choice to talk to and bring one of the heros into the mission, do his side quest or something, and attain him as a hero. If not have them in outposts, and their quests in between the outpost in the explorable before the mission areas? We'll have to wait and see but I don't think that Anet will be forcing us to either pick the one in front of us blindly.
How Heroes Work---from guildwars.com
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Originally Posted by Clawdius_Talonious
Is English your first language? It clearly states that some quests for heros will keep you from getting other heros, however I think that they would all be at the same point, for example...
You've got the chance to get your first hero, you can choose heros 1-4, getting one keeps you from getting the others. Quest for the second hero you want, you can choose whether you want 5-8, third quest choose from 9-12... |
I tend to like definitive statements. Is this what we're basing it on:
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| Heroes typically join your party as part of a quest. Sometimes the rewards for a quest include a chance to ally with that Hero: the NPC is unlocked for your current character. (Some Heroes are exclusive; completing the quest to gain one makes you ineligible for the quest required to gain another.) Your character can be allied with multiple Heroes. You can add a Hero to your party whenever you're in a town or outpost. When you do, the Hero's level does not depend on the location you use to add that NPC. |
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someone said something about being able to pass along customized weapons...if they do that its retarded, you can even pass along custimized weapons to other chars on your account. other than that im siked(however you spell that) now playing solo could actually be tons of fun. controlling 4 chars at once is gonna be hard and actually make battles take thinking woo hoo
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Originally Posted by Monk Mystic
someone said something about being able to pass along customized weapons...if they do that its retarded, you can even pass along custimized weapons to other chars on your account. other than that im siked(however you spell that) now playing solo could actually be tons of fun. controlling 4 chars at once is gonna be hard and actually make battles take thinking woo hoo
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I've heard nothing of being able to trade customized weapons to other characters on your account, although that would be awesome! (Let Koss borrow that Dragoncrest axe from another character, for example).
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Originally Posted by Coridan
Templates
The Template button is a blue floppy-disk icon in the upper-right corner of the Skills and Attributes panel. After you click on it, you'll see three choices on a drop-down menu: Save to Template, Load from Template, and Manage Templates. With Save to Template, you can save a build of skills and attributes to your computer. Outside the game, you can decide whether (and how) you want to send of these files from your computer to another computer. After you have a saved file, you can use Load from Template to upload a build from your computer to the game. With Manage Templates, you can rename, delete, and move files. |

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Firstly - as Peter Griffin would say "Freakin' Sweet!!"
This looks way cool.
Secondly - anyone know if heroes will be toon or account based.
It makes sense that they're toon based but I haven't really seen it confirmed.
I was very worried about the AI - I mean how can you code heroes to be intelligent when using hundreds of skills (how long did it take Anet to get henchies to be half decent), but Anet seems to have come up with a very nice solution - allowing the user to trigger any actions on any hero'es.
How well it will work - we'll soon see.
If your heroes have bad AI then blame yourself
One thing is for sure - we'll all need to be ambidextrious and have lightening reflexes to stay on top of controlling heroes - I mean selecting flags, setting passive, agressive, defensive, triggering skills?
I'm really doubting that it's actually humanly possible to EFFECTIVELY control 3 hero's and yourself and do a decent job of it.
Only time will tell - One things for certain - I'll be really happy with templates!!!
but bummed that there's no update on trading improvements 
This looks way cool.
Secondly - anyone know if heroes will be toon or account based.
It makes sense that they're toon based but I haven't really seen it confirmed.
I was very worried about the AI - I mean how can you code heroes to be intelligent when using hundreds of skills (how long did it take Anet to get henchies to be half decent), but Anet seems to have come up with a very nice solution - allowing the user to trigger any actions on any hero'es.
How well it will work - we'll soon see.
If your heroes have bad AI then blame yourself
One thing is for sure - we'll all need to be ambidextrious and have lightening reflexes to stay on top of controlling heroes - I mean selecting flags, setting passive, agressive, defensive, triggering skills?
I'm really doubting that it's actually humanly possible to EFFECTIVELY control 3 hero's and yourself and do a decent job of it.
Only time will tell - One things for certain - I'll be really happy with templates!!!

May i be the first to say.
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!
Right. Nightfall is surpasses my expectations, and then kicked factions in the groin, and slept with prophecies' mother.
No more noob PUGs! Lvl 16 atts in your warriors weapons! Choose which heal you want! Choose the hero to firestorm NOW and not when they die! Think about it, youre a monk, youve got 3 warriors and a dervish pounding you. You make the hero firestorm at your location, hey presto, aggro broken, for a while. Also, the CE is the best so far.. Christ this is gunna be great!!! Also, they might make pve harder, if the dervish enemies arent nerfed.
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!
Right. Nightfall is surpasses my expectations, and then kicked factions in the groin, and slept with prophecies' mother.
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Originally Posted by King Kong
OMG best thing ever!
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hopefully people will be smart about this to avoid any kind of mass account stealing. please dont everyone just start downloading any kind of template file until you are sure of how it will work.
dont ever trust a downloadable exe file that wil "install itself into you guildwars" because then you are seriously just asking for it.
So- proceed with caution, my friends. remember 3rd party software will get you banned, whether you actually know you have one or not.
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Hmm one thing is not clear to me: at one point they mentioned heroes and henchmen will follow the "flag" command. but they say nothing about them using the hero behavior settings. ie. What if I want to quickly pull out of a battle, can I click "flight mode" for henchmen and get them to immediately disengage? Can I set them to defensive and do a pull by myself knowing they won't rush blindly into battle? If so, does it (and I sure hope it does) apply retroactively to henchies in Prophs and Facts?
I think they'll probably just work like henchmen if you don't mess with the settings. Which means, they can still be rather effective even without the extra control. as for passive/aggressive/defensive, you'd probably only need to set that once for each hero (ie. warriors aggressive, casters defensive), and only ever need to change it in specific situations, (ie. a pull), not all the time during battles. As for triggering skills, it'd mostly be in order to prioritize healing a certain hex or condition, for example; you probably won't be activating (and targetting) split-second interrupts from 4 characters manually.
So basically, if you just do nothing they'll be OK, but you can make them perform better by giving them input every once in a while.
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Originally Posted by Blackest Rose
One thing is for sure - we'll all need to be ambidextrious and have lightening reflexes to stay on top of controlling heroes - I mean selecting flags, setting passive, agressive, defensive, triggering skills?
I'm really doubting that it's actually humanly possible to EFFECTIVELY control 3 hero's and yourself and do a decent job of it. |
So basically, if you just do nothing they'll be OK, but you can make them perform better by giving them input every once in a while.
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Originally Posted by Clawdius_Talonious
Is English your first language? It clearly states that some quests for heros will keep you from getting other heros, however I think that they would all be at the same point, for example...
You've got the chance to get your first hero, you can choose heros 1-4, getting one keeps you from getting the others. Quest for the second hero you want, you can choose whether you want 5-8, third quest choose from 9-12... |
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