"Lean on Me" should be "For the next #...# seconds, target ally can not be knocked down. Instead, whenever target ally would have been knocked down, you take #...# damage." Alternatively, it could just be that you are knocked down instead. It just makes a bit more sense, and is also a bit more balanced.
My suggestions for the first post would be changes to the Mesmer, Monk, and the Ranger skills.
Ranger: For the next #...# seconds, your pet attacks 33% faster and interrupts skills (including spells, hexes, etc, not normal attacks). Your animal companion has -# armor when using this skill.
Mesmer: Target foe is interrupted and cannot attack or be attacked for #...# seconds.
Monk: For #...# seconds, target ally cannot be the target of any hex spells.
Lastly, some guildies and I had an idea with the very same title as Saosi's "Stop, Hammer Time". Let me get a quote from our forums...
Quote:
Quote:
Originally Posted by mr penguin12
the next shout should be "stop, hammer time" where all your hammer skills are charged
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The only problem is that there is no downside to the skill to compensate for such a great skill. Perhaps, "All hammer mastery skills are recharged and fully charged with adreneline. After a hammer skill is used, it takes an extra 10...3 seconds to recharge."
Also, I think that just "Hammer Time!" would be better, unless you were to say, "You can not attack for 10...3 seconds. When this time ends, all of your hammer mastery skills are recharged and filled with adreneline."
That way, the "stop" has a bit of meaning to it.
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I'unno whether yours would be better, or ours. :\