Nightfall Skill Update! #3!
Lord Sojar
http://www.guildwars.com/support/gam...llspreview.php
Holy Haste reduces the cast time of your healing spells, but ends if you cast any Enchantments. Use this with spells that heal directly but have slow activation times, such as Healing Light and Ethereal Light, to convert them into powerful fast heals.
That sounds interesting. I wonder by how much this reduces casting times? Halves them I would assume.
Chilling Winds increases the duration of the next Water Magic Hex that hits your target. Combined with the longest lasting Water snares (Ice Prison and Teinai's Prison) this can be a persistent combo for slowing your enemy.
Yeh for Mind Freeze!
Holy Haste reduces the cast time of your healing spells, but ends if you cast any Enchantments. Use this with spells that heal directly but have slow activation times, such as Healing Light and Ethereal Light, to convert them into powerful fast heals.
That sounds interesting. I wonder by how much this reduces casting times? Halves them I would assume.
Chilling Winds increases the duration of the next Water Magic Hex that hits your target. Combined with the longest lasting Water snares (Ice Prison and Teinai's Prison) this can be a persistent combo for slowing your enemy.
Yeh for Mind Freeze!
Cloudpiercer
I was just about to post this thread.
I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.
I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.
Lord Sojar
Quote:
Originally Posted by Cloudpiercer
I was just about to post this thread.
I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time. |
It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.
Zexion
Vermilion Okeanos
I wonder how well does chilling wind do to deep freeze... That could potentially, be lethal in matches with large stage; that is if chilling wind do effect every targets deep freeze hit (instead of 1 instant of next hit).
Dahnel
O M G.....@ weilders remedy
Zinger314
Wielder's Remedy + Vengeful Weapon will be quite useful in RA.
Clawdius_Talonious
Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
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Hella Good
Yep both Holy Haste and Chilling Winds sound wonderful. Always thought one of the main reasons people dont use Healing is the 1s cast. With all the KD and inters, 1s cast is a luxury. And Chilling Winds is bound to make Water Eles better at snaring and deadlier.
Cloudpiercer
Quote:
Originally Posted by Rahja the Thief
It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.
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Anyway the skill looks awesome.
Dahnel
Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
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Vilaptca
Still no Warrior skills...
It looks like they're going to be releasing many of these skill updates, so I shouldn't have to wait too long...
It looks like they're going to be releasing many of these skill updates, so I shouldn't have to wait too long...
My personal apocalypse
Signet of Suffering-To add a strong punch to any Necromancer Hex build, overload your target with Hexes and follow up with Signet of Suffering. This Signet deals extra damage for each Hex on your target.
i see a new spike build. That and a hex heavy build = ownage
(at least i think)
i see a new spike build. That and a hex heavy build = ownage
(at least i think)
drekmonger
Chilling Wind + Mind Freeze could be downright scary.
snikerz
i see they fired the factions skill icon designer and hired a new one, these icons look real nice
Quid Pro Quo
Quote:
Originally Posted by snikerz
i see they fired the factions skill icon designer and hired a new one, these icons look real nice
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General Tsunami
God... they are like keeping us waiting to hear some warrior stuff now aren't they!!! I don't get that either...
Tozen
I'm still disapointed with the new assassin skills (of course better than not having them at all)
Whereas the other skills mentioned seem to be geared at elliminating the weaknesses of certain professions, all I see in the Assassin ones are similar skills to what we already have -_-
Maybe this will be different in practice though. I'm not going to pass judgement yet lol
Whereas the other skills mentioned seem to be geared at elliminating the weaknesses of certain professions, all I see in the Assassin ones are similar skills to what we already have -_-
Maybe this will be different in practice though. I'm not going to pass judgement yet lol
unmatchedfury
weilders remedy is blah.. there's already a heal spell that has a 3 sec cool down and removes up to 3 conditions. will proably be good for removing blind from warriors if used by warriors, there are probably better ways to do it without the waste of 2 skills slots though.
not so great a skill. just more the the boring support, support, can't be used by other classes same.
not so great a skill. just more the the boring support, support, can't be used by other classes same.
Vermilion Okeanos
btw, I wonder if holy haste reduce restore life and ressurection chant's cast time too... O.o
Spura
Agreed. New assassin skills presented are essentially worthless. Shadow meld is just like AoD but targets an ally. If I want to spike assist, shadow step to foe is even better than to ally and they are both elite. Stupid useless skill.
Same goes for shadow prison. It is the same as dark prison. The only probable difference is that snare is stronger or lasts longer. And I am not paying with elite slot for that.
Apparently assassin is gonna be the profession with duplicated skills this time around, so to speak.
Same goes for shadow prison. It is the same as dark prison. The only probable difference is that snare is stronger or lasts longer. And I am not paying with elite slot for that.
Apparently assassin is gonna be the profession with duplicated skills this time around, so to speak.
Nightsear
Quote:
Originally Posted by Vermilion Okeanos
btw, I wonder if holy haste reduce restore life and ressurection chant's cast time too... O.o
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