Nightfall Skill Update! #3!

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Lord Sojar
Lord Sojar
The Fallen One
#1
http://www.guildwars.com/support/gam...llspreview.php

Holy Haste reduces the cast time of your healing spells, but ends if you cast any Enchantments. Use this with spells that heal directly but have slow activation times, such as Healing Light and Ethereal Light, to convert them into powerful fast heals.

That sounds interesting. I wonder by how much this reduces casting times? Halves them I would assume.

Chilling Winds increases the duration of the next Water Magic Hex that hits your target. Combined with the longest lasting Water snares (Ice Prison and Teinai's Prison) this can be a persistent combo for slowing your enemy.

Yeh for Mind Freeze!
Cloudpiercer
Cloudpiercer
Frost Gate Guardian
#2
I was just about to post this thread.

I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.
Lord Sojar
Lord Sojar
The Fallen One
#3
Quote:
Originally Posted by Cloudpiercer
I was just about to post this thread.

I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.

It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.
V
Vermilion Okeanos
Forge Runner
#5
I wonder how well does chilling wind do to deep freeze... That could potentially, be lethal in matches with large stage; that is if chilling wind do effect every targets deep freeze hit (instead of 1 instant of next hit).
Dahnel
Dahnel
Wilds Pathfinder
#6
O M G.....@ weilders remedy
Zinger314
Zinger314
Debbie Downer
#7
Wielder's Remedy + Vengeful Weapon will be quite useful in RA.
Clawdius_Talonious
Clawdius_Talonious
Krytan Explorer
#8
Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
Agreed
Hella Good
Hella Good
Desert Nomad
#9
Yep both Holy Haste and Chilling Winds sound wonderful. Always thought one of the main reasons people dont use Healing is the 1s cast. With all the KD and inters, 1s cast is a luxury. And Chilling Winds is bound to make Water Eles better at snaring and deadlier.
Cloudpiercer
Cloudpiercer
Frost Gate Guardian
#10
Quote:
Originally Posted by Rahja the Thief
It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.
Oh yeah, thats what I meant to type

Anyway the skill looks awesome.
Dahnel
Dahnel
Wilds Pathfinder
#11
Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
but..how strange i dont see it in the unlocked skills list ?!
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#12
Still no Warrior skills...

It looks like they're going to be releasing many of these skill updates, so I shouldn't have to wait too long...
My personal apocalypse
My personal apocalypse
Ascalonian Squire
#13
Signet of Suffering-To add a strong punch to any Necromancer Hex build, overload your target with Hexes and follow up with Signet of Suffering. This Signet deals extra damage for each Hex on your target.

i see a new spike build. That and a hex heavy build = ownage

(at least i think)
d
drekmonger
Frost Gate Guardian
#14
Chilling Wind + Mind Freeze could be downright scary.
snikerz
snikerz
Krytan Explorer
#15
i see they fired the factions skill icon designer and hired a new one, these icons look real nice
Quid Pro Quo
Quid Pro Quo
Wilds Pathfinder
#16
Quote:
Originally Posted by snikerz
i see they fired the factions skill icon designer and hired a new one, these icons look real nice
I agree.
G
General Tsunami
Ascalonian Squire
#17
God... they are like keeping us waiting to hear some warrior stuff now aren't they!!! I don't get that either...
Tozen
Tozen
Lion's Arch Merchant
#18
I'm still disapointed with the new assassin skills (of course better than not having them at all)

Whereas the other skills mentioned seem to be geared at elliminating the weaknesses of certain professions, all I see in the Assassin ones are similar skills to what we already have -_-

Maybe this will be different in practice though. I'm not going to pass judgement yet lol
unmatchedfury
unmatchedfury
Krytan Explorer
#19
weilders remedy is blah.. there's already a heal spell that has a 3 sec cool down and removes up to 3 conditions. will proably be good for removing blind from warriors if used by warriors, there are probably better ways to do it without the waste of 2 skills slots though.

not so great a skill. just more the the boring support, support, can't be used by other classes same.
V
Vermilion Okeanos
Forge Runner
#20
btw, I wonder if holy haste reduce restore life and ressurection chant's cast time too... O.o