Nightfall Skill Update! #3!

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

http://www.guildwars.com/support/gam...llspreview.php

Holy Haste reduces the cast time of your healing spells, but ends if you cast any Enchantments. Use this with spells that heal directly but have slow activation times, such as Healing Light and Ethereal Light, to convert them into powerful fast heals.

That sounds interesting. I wonder by how much this reduces casting times? Halves them I would assume.

Chilling Winds increases the duration of the next Water Magic Hex that hits your target. Combined with the longest lasting Water snares (Ice Prison and Teinai's Prison) this can be a persistent combo for slowing your enemy.

Yeh for Mind Freeze!

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

I was just about to post this thread.

I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Cloudpiercer
I was just about to post this thread.

I think Wielders remedy will be a pretty useful enchantment for adding that extra punch to Warriors while removing a hex at the same time.

It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

http://www.crithitcomics.com/botmanga02.htm

HAHA! Cool easter egg

Holy Haste!!!

_Zexion

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I wonder how well does chilling wind do to deep freeze... That could potentially, be lethal in matches with large stage; that is if chilling wind do effect every targets deep freeze hit (instead of 1 instant of next hit).

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

O M G.....@ weilders remedy

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Wielder's Remedy + Vengeful Weapon will be quite useful in RA.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
Agreed

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Yep both Holy Haste and Chilling Winds sound wonderful. Always thought one of the main reasons people dont use Healing is the 1s cast. With all the KD and inters, 1s cast is a luxury. And Chilling Winds is bound to make Water Eles better at snaring and deadlier.

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

Quote:
Originally Posted by Rahja the Thief
It removes a condition, not a hex. Although, it would be cool if there was a new skill that removed a hex also.
Oh yeah, thats what I meant to type

Anyway the skill looks awesome.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Dahnel
O M G.....@ weilders remedy
but..how strange i dont see it in the unlocked skills list ?!

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Still no Warrior skills...

It looks like they're going to be releasing many of these skill updates, so I shouldn't have to wait too long...

My personal apocalypse

My personal apocalypse

Ascalonian Squire

Join Date: Dec 2005

in the world

Sole Asylum Fire Eaters [safe]

Mo/Me

Signet of Suffering-To add a strong punch to any Necromancer Hex build, overload your target with Hexes and follow up with Signet of Suffering. This Signet deals extra damage for each Hex on your target.

i see a new spike build. That and a hex heavy build = ownage

(at least i think)

drekmonger

Frost Gate Guardian

Join Date: Aug 2006

A/E

Chilling Wind + Mind Freeze could be downright scary.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

i see they fired the factions skill icon designer and hired a new one, these icons look real nice

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by snikerz
i see they fired the factions skill icon designer and hired a new one, these icons look real nice
I agree.

General Tsunami

Ascalonian Squire

Join Date: Sep 2006

God... they are like keeping us waiting to hear some warrior stuff now aren't they!!! I don't get that either...

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

I'm still disapointed with the new assassin skills (of course better than not having them at all)

Whereas the other skills mentioned seem to be geared at elliminating the weaknesses of certain professions, all I see in the Assassin ones are similar skills to what we already have -_-

Maybe this will be different in practice though. I'm not going to pass judgement yet lol

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

weilders remedy is blah.. there's already a heal spell that has a 3 sec cool down and removes up to 3 conditions. will proably be good for removing blind from warriors if used by warriors, there are probably better ways to do it without the waste of 2 skills slots though.

not so great a skill. just more the the boring support, support, can't be used by other classes same.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

btw, I wonder if holy haste reduce restore life and ressurection chant's cast time too... O.o

Spura

Wilds Pathfinder

Join Date: Feb 2005

Agreed. New assassin skills presented are essentially worthless. Shadow meld is just like AoD but targets an ally. If I want to spike assist, shadow step to foe is even better than to ally and they are both elite. Stupid useless skill.

Same goes for shadow prison. It is the same as dark prison. The only probable difference is that snare is stronger or lasts longer. And I am not paying with elite slot for that.

Apparently assassin is gonna be the profession with duplicated skills this time around, so to speak.

Nightsear

Nightsear

Banned

Join Date: Sep 2006

Quote:
Originally Posted by Vermilion Okeanos
btw, I wonder if holy haste reduce restore life and ressurection chant's cast time too... O.o
Those aren't enchantments...