A new ranged class: the Ninja

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Profession Name: Ninja

Description: One who studies the arts throwing projectiles with great precision and speed. Such projectiles include throwing stars and kunai (knives). Also specializes in the art of movement and escape to strike with deadly agility.

The playing style of this profession is extremely fast attacks and insane offensive capabilities, but at the cost of very low armor and poor energy management. Basically, a Warrior is to an Assassin while a Ranger is to a Ninja.

Attributes

Cunning – For each attribute level in Cunning, chances of evading all attacks increase by 1%. Skills involved with dodging and speed become more effective.

Claw Mastery – For each attribute level in Claw Mastery, attack speed increases by 1%. Damage and effectiveness of attacks and preparations increase with higher Claw Mastery.

Refuge – No inherent effect. Skills involved with health and energy regeneration and restoration increases with higher Refuge.

Precision – For each attribute level in Precision, chances of NOT missing or being evaded/blocked increases by 1%. Skills involved with conditions and preparations become more effective.


Weapons

Ninjas will wield claws that increase the power and speed of throwing weapons. Different types of claws will influence the range, firing rate, and speed of the projectile (just like bows).

Maximum Damage: 7-17 Piercing Damage (The same attack as a dagger)


Armor

Head
Armor +60
Increases chance of evading all attacks by 15%

Chest
Energy +5
Armor +60
Increases chance of evading all attacks by 15%

Gloves
Armor +60
Increases chance of evading all attacks by 15%

Leggings
Energy Recovery +1
Armor +60
Increases chance of evading all attacks by 15%

Boots
Energy Recovery +1
Armor +60
Increases chance of evading all attacks by 15%

*Modifications on armor depends on its type (druids, sentry’s, etc.)
**Ninja armor does NOT have any extra boosts on defense against elemental/physical damage


Skills

Still working on recharge times, casting times, and energy costs, and I probably need to add a lot more skills (hope you guys can help out on these factors =D). Also, I must categorize them into Elites and Non-elites. Currently, I have some basic guidelines and names.

While ninjas are in a stance, boosts from attributes and armor are negated.

Cunning Skills

Agility – Stance. Run 33% faster for XX seconds
Zephyr – Elite Enchantment. All party members run 25% faster for X seconds
Nimble – Stance. Run 33% faster for X seconds with a XX% chance to dodge physical attacks
Stealth – Stance. Run 33% faster for X seconds with a XX% chance to dodge enemy spells
Haste – Stance Run 50% faster for X seconds with –XX-XX armor.
Veil of Darkness – Stance. For XX seconds, you have a 75% chance to evade enemy spells
Smoke Bomb – Stance. For XX seconds, you have a 75% chance to evade physical attacks
Vanish – Maintained Enchantment. When you have vanish on yourself, cancel it to return to the location in which it was casted (when canceled, it will show an animation of throwing a smoke bomb onto the floor!)

Claw Mastery Skills

Power Throw – Attack. Throw a single star for X-XX amount of damage
Triple Throw – Attack. Throw three stars at a single foe. Each star is 75% of its normal power
Starry Night – Elite Attack. Throw up to six stars at target foe and all adjacent foes. (Preparations are not canceled to compensate for the lack of a damage boost, otherwise similar to barrage.)
Flying Daggers – Elite Atttack. Throw two daggers simultaneously at target foe for +X-XX damage each. This attack cannot be blocked or evaded

Refuge Skills

Mend Wounds – Heal for XX-XXX life. This skill is easily interrupted
Herbal Essence – Gain X-X health regeneration for 10 seconds
Signet of Meditation – Gain +X energy regeneration for 10 seconds. This skill is easily interrupted

Precision Skills

Sharpen Stars – Preparation. For 10 seconds, your attacks cause bleeding
Gouging Shot – Attack. Target Foe is blind for X-X seconds.
Inflicting Pain – If target foe bleeding while hit by this attack, he now suffers from a Deep Wound.
Distracting Star – equivalent of distracting shot, just twice as fast
Blunt Knife – if target foe was casting a spell, that spell is interrupted and target foe Is dazed for X seconds.

Now, I’m going to need a huge revision on skills and possibly the attributes Precision and Refuge. So if you guys can help me out, that would be wonderful!


This is my proposal for a new profession. I chose a ranged profession because we are lacking in that genre. Anyways, this is just a little project of mine, please help by contributing to it!

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Why don't we just rename it....Assassin! heh...

How does a claw do ranged attack? I see you just got back from Maplestory...

And stop with the ninja/samurai ideas...they're really getting old..and you people are really obsessed with it.

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Because I can't think of any other kind of fighter that combines decisive speed with ranged attacks other THAN a ninja...

And about the claw comment, it's true that I referenced the idea from Maplestory, but i can't seem to think of an actual weapon a star-throwing ninja would use =/

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

You can ask me...

throwing weapon (no matter they're javalin, stars, shuriken, needles) are all thrown by hands. Advanced throwers actually uses micro devices that shoot out missles rather than throwing by hands (no body have hands that fast, it's all a trick).

Anyway...we already have Paragon that uses throwing weapon...so give it up and come up with something more creative. Remember...we still haven't got a profession that uses brass knuckles. Now I gave you a starting point and start digging books.

Demesis

Demesis

Banned

Join Date: May 2006

Ninjas don't throw things. Geez, some ninja-white-boy-fans don't get it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

<.< oh the flames~

*gets marshmallow*

Sorry shaneofmach, but people are gonna roast you.

The idea of a new ranged character is kinda redundant considering we only have 3 melee characters and 7 ranged characters.

Thats:
Ranger
Paragon
Mesmer
Monk
Necromancer
Elementalist
Ritualist

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Assassin and Deadly Arts, anyone? Besides, this character that you've made, at 16 Cunning, will have a 16% base chance to evade attacks. Add that to the pieces of armor, that's 15%+15%+15%+15%+16%= 76% BASIC chance to evade attacks. And what if the headpiece had 15% to evade as well? 15%+15%+15%+15%+15%+15%= 90% chance to evade! AS A BASIC CHARACTER ATTRIBUTE! And it's all attacks so, that'd mean arrows, spears, swords, axes, hammers, scythes, daggers, ect. would be USELESS against this thing. This thing would be able to tank ANY physical damage! Imagine this class coupled with a warrior! And if this i'm understanding this class correctly, it's based on ranged throwing stars and such. The damage for such a weapon would have to be 10-20 or so, and it's supposed to be fast, so i'm thinking it'd average out at ~30 DPS.

Simply put, this would be an unstoppable phys tank, and could be coupled with the monk skills to make it a beast against elemental damage as well. Warrior tanks would be deemed useless, as they couldn't evade as much as this thing.

Other than the whole evasion rant I just went on, it's a cool looking class.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

yea this is assasin all over again

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

ok...

Just to clear a bunch of things up...

First of all, I don't intend Anet to actually add this profession, it's just a personal project of mine I would to work on.

Second, I only wanted some opinions on how to balance this profession out, new ideas on skills, and possibly find a suitable name and weapon for a professoin like this.

Quote:
Originally Posted by Demesis
Ninjas don't throw things. Geez, some ninja-white-boy-fans don't get it.
I will not even begin with how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing racial that comment was. I am Asian-American and I will not tolerate these kinds of ignorant remarks.
Quote:
Originally Posted by lyra_song
<.< oh the flames~

*gets marshmallow*

Sorry shaneofmach, but people are gonna roast you.

The idea of a new ranged character is kinda redundant considering we only have 3 melee characters and 7 ranged characters.

Thats:
Ranger
Paragon
Mesmer
Monk
Necromancer
Elementalist
Ritualist
What I meant by range are physical based ranged attacks...

So we only have 1 of those...

Quote:
Originally Posted by Priest Of Sin
Assassin and Deadly Arts, anyone? Besides, this character that you've made, at 16 Cunning, will have a 16% base chance to evade attacks. Add that to the pieces of armor, that's 15%+15%+15%+15%+16%= 76% BASIC chance to evade attacks. And what if the headpiece had 15% to evade as well? 15%+15%+15%+15%+15%+15%= 90% chance to evade! AS A BASIC CHARACTER ATTRIBUTE! And it's all attacks so, that'd mean arrows, spears, swords, axes, hammers, scythes, daggers, ect. would be USELESS against this thing. This thing would be able to tank ANY physical damage! Imagine this class coupled with a warrior! And if this i'm understanding this class correctly, it's based on ranged throwing stars and such. The damage for such a weapon would have to be 10-20 or so, and it's supposed to be fast, so i'm thinking it'd average out at ~30 DPS.

Simply put, this would be an unstoppable phys tank, and could be coupled with the monk skills to make it a beast against elemental damage as well. Warrior tanks would be deemed useless, as they couldn't evade as much as this thing.

Other than the whole evasion rant I just went on, it's a cool looking class.
Oh and for the evasion rant, i thought that only the area of armor attacked would initiate the evasion boost, because if the logic your using for evasion applied to armor boosts, it means Warriors will be running around with 400+ armor.

So... 16+15 = 31%?, which would make up for the lack of defense.


Wow. It really shows you how great a community is when their first idea of looking at the thread is "How can I flame this and completely make the user feel like shit?"!

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

I reckon they should be able to flip out of walls too.

Oh, and have cool grappling hooks so that they can scale walls and stuff.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by ShaneOfMach
Wow. It really shows you how great a community is when their first idea of looking at the thread is "How can I flame this and completely make the user feel like shit?"!
Don't you ever forget that this is the internet. Everyone will try to make themselves look better than you without thinking it through.

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

Facts:

1. Ninjas are mammals.

2. Ninjas fight ALL the time.

3. The purpose of the ninja is to flip out and kill people.

Psyks

Ascalonian Squire

Join Date: Nov 2005

Xen Of Onslaught

W/E

Ok gonna have to stop you, what you have just described is NOT a ninja.

Ninjitsu is mostly a close range martial art. Kunai and throwing stars are not used to kill, they are used to distract. I suppose you could change them to disrupt instead of doing major damage to be a little more correct but still its just an assasin. Also remember a bow and arrow flies much further than a knife which's range is only a few feet. For distance a Ninja would use...guess what?? A BOW meaning this would just turn into some an A/R build.

The ninja claw was used for climbing and deflecting swords if neccesary.

All in all a rather unoriginal, incorrect, juvenile idea.

Underworld Calling

Frost Gate Guardian

Join Date: May 2006

[KISS]

N/

lol this sounds like an assasin to me

also u have to many running skills, a ninja/warrior would be an unstoppable runner. "watch yourself", agility, zephyr, vanish, ur there.

i don't like it

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by ShaneOfMach
ok...

Just to clear a bunch of things up...

First of all, I don't intend Anet to actually add this profession, it's just a personal project of mine I would to work on.

Second, I only wanted some opinions on how to balance this profession out, new ideas on skills, and possibly find a suitable name and weapon for a professoin like this.
Told ya youd get flamed. *gives shane a marshmallow*

Regardless of the names or the weapon type, youd still get flamed. Simply because some people dont see it as original, or beneficial to the game.

And since you posted in a COMMUNITY forum for a PERSONAL project, dont expect people to be so kind to your personal feelings.

To me its just not original, im not really feeling it. We've seen very similar ideas already in the game and your concepts just dont stand on their own too well. I really dont see the point of another ranged fighter with nothing new to offer.

The assassin at least brought something new to the game. Shadowstepping and their combo system.

Quote:
What I meant by range are physical based ranged attacks...

So we only have 1 of those...
The ranger is a CORE profession. So there will always be a ranged physical attacker.

Paragon is non-core and uses physical attacks as well. The paragon is different in that its HEAVILY armored and uses AOE buffs thats non-stationary.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I'm still trying to figure out how the OP came up with the ninja as a ranged profession. Most ninja never used these proposed "claws". The only ninja weapon I know of that looks like claws are called neko-te. Neko-te were used by kunoichi, female ninja, as a slashing weapon. The tips of the neko-te were usually dipped in poison. Ninja were masters of improvisation. They used whatever weapon was available at the time. Also, ninja engaged in what would be considered melee fighting most of the time. The short range of most of their weapons can attest to that. I agree with the others that most of the attributes of a ninja can be found in the Assassin class already.

Respect the ninja!! For he has the key to real ultimate power!!

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Psyks
Ok gonna have to stop you, what you have just described is NOT a ninja.

Ninjitsu is mostly a close range martial art. Kunai and throwing stars are not used to kill, they are used to distract. I suppose you could change them to disrupt instead of doing major damage to be a little more correct but still its just an assasin. Also remember a bow and arrow flies much further than a knife which's range is only a few feet. For distance a Ninja would use...guess what?? A BOW meaning this would just turn into some an A/R build.

The ninja claw was used for climbing and deflecting swords if neccesary.

All in all a rather unoriginal, incorrect, juvenile idea.
goes to show how much you know about ninjsu. I have taken it.

there are ninja styles for long range killing, like ninja long bows that use feet and hands for long range killing. ninjas will use anything they gettheir hands on and turn it into a weapon.

As for the claws they were use for climbing catching weapons as well as killing. In fact you jump stick all 4 claws into a person.

I gain my first Dan

My grand master at the time is grand master hatsumi. I train under jason who was a 5th dan ( teacher of teachers)

i grantee those stars can kill too.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by dreamhunk
goes to show how much you know about ninjsu. I have taken it.

there are ninja styles for long range killing, like ninja long bows that use feet and hands for long range killing. ninjas will use anything they gettheir hands on and turn it into a weapon.

As for the claws they were use for climbing catching weapons as well as killing. In fact you jump stick all 4 claws into a person.

I gain my first Dan

My grand master at the time is grand master hatsumi. I train under jason who was a 5th dan ( teacher of teachers)
But you have to admit that shinobi use mostly melee weapons. Manriki-gusari and kusari-gama for example. Too bad samurai and ninja are basically the same as warriors and assassins. It would have been cool to be a samurai and dual wielded a katana and a jitte.

Question: Did you learned actual ninjutsu? The jutsu forms of most martial arts aren't really taught that much anymore. The do forms are most promient today. Do=way or path for those who don't know. Jutsu are the practical form of any martial art. Ninjutsu is what a real life ninja would have learned centuries ago. Do are forms designed to keep you in shape and teach you mostly the basics of the art. Akido is an augmented version of the samurai style of hand to hand fighting.

I'm such a geek...

Psyks

Ascalonian Squire

Join Date: Nov 2005

Xen Of Onslaught

W/E

Quote:
Originally Posted by dreamhunk
goes to show how much you know about ninjsu. I have taken it.

there are ninja styles for long range killing, like ninja long bows that use feet and hands for long range killing. ninjas will use anything they gettheir hands on and turn it into a weapon.

As for the claws they were use for climbing catching weapons as well as killing. In fact you jump stick all 4 claws into a person.

I gain my first Dan

My grand master at the time is grand master hatsumi. I train under jason who was a 5th dan ( teacher of teachers)
Did you actualy read what I said?

"As for the claws they were use for climbing catching weapons as well as killing."

I said this

"there are ninja styles for long range killing, like ninja long bows"

I said that too

"ninjas will use anything they gettheir hands on and turn it into a weapon. "

That is pretty much common knowledge, in fact the whole martial art can be traced and found in almost every other style that is from Japan. In essence Ninjitsu is a collection of moves from many different martual arts tweaked to make them most effective to the Ninja.

You are not the only person in the world to have done Ninjitsu, I have dabbled in it myself however my house mate is a black Belt and has been doing it for 6 years now I believe, not sure what Dan he is however. I have read through many of the ridiculous amount of books he owns on the subject also.

So yes infact know a shit load about Ninjitsu thank you very much and I don't take kindly to a child (I am assuming this from the total lack of punctuation in your post) telling me I don't simple because he thinks he is a Ninja, well guess what? You arn't.

Quote:
First of all, I don't intend Anet to actually add this profession, it's just a personal project of mine I would to work on.

Second, I only wanted some opinions on how to balance this profession out, new ideas on skills, and possibly find a suitable name and weapon for a professoin like this.
This sounds like pure backtracking to me. If you were not going to submit the idea why on earth did you say "This is my proposal for a new profession"

Proposal means to suggest/offer something for adoption

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Cunning – For each attribute level in Cunning, chances of evading all attacks increase by 1%. Skills involved with dodging and speed become more effective.

Claw Mastery – For each attribute level in Claw Mastery, attack speed increases by 1%. Damage and effectiveness of attacks and preparations increase with higher Claw Mastery.

Refuge – No inherent effect. Skills involved with health and energy regeneration and restoration increases with higher Refuge.

Precision – For each attribute level in Precision, chances of NOT missing or being evaded/blocked increases by 1%. Skills involved with conditions and preparations become more effective.
Usually only the primary attribute has a special effect.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I find the barrage of indistinctive class ideas rather tasking, indistinctive from exsisting classes (need I say Assassin), tasking because it shouldn't have to be mentioned.

Berserkers too simular to warriors, Wizards are too close to elementist, Warlocks are too close to Necromancer, Ninja and Shinobi are too close to Assassin. The are the same identity with a different name and new set of moves. I wanted them to make a Shinobi class, before they made Assassin, I think Assassin was a bit dry, and I still don't like their skills, but that's what we got.

This is actually a melee class, dual claws..... and a modifier which increases attack speed, basicly the same as dual daggers, except they have IAS instead of a chance to get an extra hit, very distinctive (not). As well we boost this melee weapon with ranged attack skills, not a bad idea, but using a weapon basicly the same as assassin and using skills to throw weapons that Assassin already covers is more than a little repeatative.

Then we add the broken evasion attribute, which will never work. 10-15% chance to dodge an attack equals 20-30% chance that 3 hit Assassin combos will fail before they even get to the dual attack, as a constant, that is totaly broken. An effective evasion skill in an attribute is natural, gaining that effect without a skill is just as broken as gaining a pet without a skill, or using spells without a skill, besides being broken, it is an ability which should always require some skill use in your setup, not a passive effect.

Claws arn't a bad weapon, the precision attribute is a good primary, but the Ninja role and attack speed oriented weapons are fully covered, just as Paladin falls right along side Paragon for identity, Ninja is simply done already, I wish it was done better, but it is done. We don't need rehashes of simular classes, you could make a very interesting class with claws, and make their skills effective with Assassin builds so Assassins could gain Claws as a weapon choice, basicly covering your idea, wile also adding a new identity to the game with that class instead of a repeat of an exsisting one.

My best suggestion is that you come up with ideas to improve Assassin, and support additions to Assassin so it covers your interests than trying to pass the same class under a different name with slightly alternate abilities (including broken ones). Increasing Assassins throwing arsinal basicly covers the description you first suggested, and adding a Claw attribute would basicly cover the whole idea without the broken evasion attribute and the accuracy attribute which could find use elsewhere.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by BahamutKaiser
I find the barrage of indistinctive class ideas rather tasking, indistinctive from exsisting classes (need I say Assassin), tasking because it shouldn't have to be mentioned.

Berserkers too simular to warriors, Wizards are too close to elementist, Warlocks are too close to Necromancer, Ninja and Shinobi are too close to Assassin. The are the same identity with a different name and new set of moves. I wanted them to make a Shinobi class, before they made Assassin, I think Assassin was a bit dry, and I still don't like their skills, but that's what we got.

This is actually a melee class, dual claws..... and a modifier which increases attack speed, basicly the same as dual daggers, except they have IAS instead of a chance to get an extra hit, very distinctive (not). As well we boost this melee weapon with ranged attack skills, not a bad idea, but using a weapon basicly the same as assassin and using skills to throw weapons that Assassin already covers is more than a little repeatative.

Then we add the broken evasion attribute, which will never work. 10-15% chance to dodge an attack equals 20-30% chance that 3 hit Assassin combos will fail before they even get to the dual attack, as a constant, that is totaly broken. An effective evasion skill in an attribute is natural, gaining that effect without a skill is just as broken as gaining a pet without a skill, or using spells without a skill, besides being broken, it is an ability which should always require some skill use in your setup, not a passive effect.

Claws arn't a bad weapon, the precision attribute is a good primary, but the Ninja role and attack speed oriented weapons are fully covered, just as Paladin falls right along side Paragon for identity, Ninja is simply done already, I wish it was done better, but it is done. We don't need rehashes of simular classes, you could make a very interesting class with claws, and make their skills effective with Assassin builds so Assassins could gain Claws as a weapon choice, basicly covering your idea, wile also adding a new identity to the game with that class instead of a repeat of an exsisting one.

My best suggestion is that you come up with ideas to improve Assassin, and support additions to Assassin so it covers your interests than trying to pass the same class under a different name with slightly alternate abilities (including broken ones). Increasing Assassins throwing arsinal basicly covers the description you first suggested, and adding a Claw attribute would basicly cover the whole idea without the broken evasion attribute and the accuracy attribute which could find use elsewhere.
it is snet's way to try and be different from all the other mmorpg out there lol

just give it a different name

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by BahamutKaiser
I find the barrage of indistinctive class ideas rather tasking, indistinctive from exsisting classes (need I say Assassin), tasking because it shouldn't have to be mentioned.
Please don't generalize, you make my Ethermage cry.

Back to the topic...can you put in Energy costs, et cetera? And claw attack speed.

I have to say, as did many people before me, it looks very much like an Assassin.