Profession Name: Ninja
Description: One who studies the arts throwing projectiles with great precision and speed. Such projectiles include throwing stars and kunai (knives). Also specializes in the art of movement and escape to strike with deadly agility.
The playing style of this profession is extremely fast attacks and insane offensive capabilities, but at the cost of very low armor and poor energy management. Basically, a Warrior is to an Assassin while a Ranger is to a Ninja.
Attributes
Cunning – For each attribute level in Cunning, chances of evading all attacks increase by 1%. Skills involved with dodging and speed become more effective.
Claw Mastery – For each attribute level in Claw Mastery, attack speed increases by 1%. Damage and effectiveness of attacks and preparations increase with higher Claw Mastery.
Refuge – No inherent effect. Skills involved with health and energy regeneration and restoration increases with higher Refuge.
Precision – For each attribute level in Precision, chances of NOT missing or being evaded/blocked increases by 1%. Skills involved with conditions and preparations become more effective.
Weapons
Ninjas will wield claws that increase the power and speed of throwing weapons. Different types of claws will influence the range, firing rate, and speed of the projectile (just like bows).
Maximum Damage: 7-17 Piercing Damage (The same attack as a dagger)
Armor
Head
Armor +60
Increases chance of evading all attacks by 15%
Chest
Energy +5
Armor +60
Increases chance of evading all attacks by 15%
Gloves
Armor +60
Increases chance of evading all attacks by 15%
Leggings
Energy Recovery +1
Armor +60
Increases chance of evading all attacks by 15%
Boots
Energy Recovery +1
Armor +60
Increases chance of evading all attacks by 15%
*Modifications on armor depends on its type (druids, sentry’s, etc.)
**Ninja armor does NOT have any extra boosts on defense against elemental/physical damage
Skills
Still working on recharge times, casting times, and energy costs, and I probably need to add a lot more skills (hope you guys can help out on these factors =D). Also, I must categorize them into Elites and Non-elites. Currently, I have some basic guidelines and names.
While ninjas are in a stance, boosts from attributes and armor are negated.
Cunning Skills
Agility – Stance. Run 33% faster for XX seconds
Zephyr – Elite Enchantment. All party members run 25% faster for X seconds
Nimble – Stance. Run 33% faster for X seconds with a XX% chance to dodge physical attacks
Stealth – Stance. Run 33% faster for X seconds with a XX% chance to dodge enemy spells
Haste – Stance Run 50% faster for X seconds with –XX-XX armor.
Veil of Darkness – Stance. For XX seconds, you have a 75% chance to evade enemy spells
Smoke Bomb – Stance. For XX seconds, you have a 75% chance to evade physical attacks
Vanish – Maintained Enchantment. When you have vanish on yourself, cancel it to return to the location in which it was casted (when canceled, it will show an animation of throwing a smoke bomb onto the floor!)
Claw Mastery Skills
Power Throw – Attack. Throw a single star for X-XX amount of damage
Triple Throw – Attack. Throw three stars at a single foe. Each star is 75% of its normal power
Starry Night – Elite Attack. Throw up to six stars at target foe and all adjacent foes. (Preparations are not canceled to compensate for the lack of a damage boost, otherwise similar to barrage.)
Flying Daggers – Elite Atttack. Throw two daggers simultaneously at target foe for +X-XX damage each. This attack cannot be blocked or evaded
Refuge Skills
Mend Wounds – Heal for XX-XXX life. This skill is easily interrupted
Herbal Essence – Gain X-X health regeneration for 10 seconds
Signet of Meditation – Gain +X energy regeneration for 10 seconds. This skill is easily interrupted
Precision Skills
Sharpen Stars – Preparation. For 10 seconds, your attacks cause bleeding
Gouging Shot – Attack. Target Foe is blind for X-X seconds.
Inflicting Pain – If target foe bleeding while hit by this attack, he now suffers from a Deep Wound.
Distracting Star – equivalent of distracting shot, just twice as fast
Blunt Knife – if target foe was casting a spell, that spell is interrupted and target foe Is dazed for X seconds.
Now, I’m going to need a huge revision on skills and possibly the attributes Precision and Refuge. So if you guys can help me out, that would be wonderful!
This is my proposal for a new profession. I chose a ranged profession because we are lacking in that genre. Anyways, this is just a little project of mine, please help by contributing to it!
S


