What armor functions do you prefer?
Barghest
Hi !
I'm thinking of buying the FoW armor for my mesmer.
Currently I'm wearing full enchanters and generally i play pve and only sometimes pvp.
What armor function would you suggest or do you wear?
Me current idea:
Chest: Rogues
Rest: Enchanters
Thanks for your help!
Barghest
I'm thinking of buying the FoW armor for my mesmer.
Currently I'm wearing full enchanters and generally i play pve and only sometimes pvp.
What armor function would you suggest or do you wear?
Me current idea:
Chest: Rogues
Rest: Enchanters
Thanks for your help!
Barghest
HolyHawk
I go rogues for everything but shoes, but that because I like 15k look; the bonus energy doesn't really interest me, so I'd recomend rogues for physical resistence; that and a shield as offhand can make things easier in a battle.
Effigy
Rogue's isn't a bad choice, but the problem is it only protects against normal attacks; the bonus damage from attack skills is armor ignoring. Rogue's chest/legs would help a little bit against pressure, but it won't do anything against adrenaline spike. Then again, you do have Distortion to help against spikes, so it's certainly an option.
Right now I'm just using full Enchanter's too, mainly because I can't decide which other type would be really beneficial. Charlatan's is good if you are under an enchantment most of the time, but it's not terribly reliable due to the prevalence of enchant stripping. Virtuoso's is not worth it imo because if you are under attack you'll probably be kiting rather than casting. Savant's seems like a good option because it will give you +10 armor whenever you pop Distortion; it would also be powerful if you use any of the longer chants like MoInscriptions, MoPersistence, MoRecovery, MoRecall, etc. Of course, Masquerade is always an option for the extra hp, though it's not my preference.
As much as I hate to endorse +energy armor, I think Enchanter's is the best general purpose type. However, Savant's and Charlatan's could be very effective depending on what builds you play, and Masquerade is always useful against spikes and degen.
Right now I'm just using full Enchanter's too, mainly because I can't decide which other type would be really beneficial. Charlatan's is good if you are under an enchantment most of the time, but it's not terribly reliable due to the prevalence of enchant stripping. Virtuoso's is not worth it imo because if you are under attack you'll probably be kiting rather than casting. Savant's seems like a good option because it will give you +10 armor whenever you pop Distortion; it would also be powerful if you use any of the longer chants like MoInscriptions, MoPersistence, MoRecovery, MoRecall, etc. Of course, Masquerade is always an option for the extra hp, though it's not my preference.
As much as I hate to endorse +energy armor, I think Enchanter's is the best general purpose type. However, Savant's and Charlatan's could be very effective depending on what builds you play, and Masquerade is always useful against spikes and degen.
Avarre
I'm using enchanter now, with a +hp set for swap... likely pick up a NF set of armor with rogue bonus (if possible), simply because melee pressure is in abundance. Also, because I might like some new skins

Effigy
Yeah, I'm thinking that too. I always liked Judge's on my monk for this reason.
My main problem is deciding between Rogue's and Savant's for my second suit of armor. Rogue's provides some unconditional relief against melee pressure; Savant's would also help against elemental, but is conditional on being in a stance. Charlatan's is another option, but I try to avoid relying on enchantments.
It's a tough call, no doubt.
My main problem is deciding between Rogue's and Savant's for my second suit of armor. Rogue's provides some unconditional relief against melee pressure; Savant's would also help against elemental, but is conditional on being in a stance. Charlatan's is another option, but I try to avoid relying on enchantments.
It's a tough call, no doubt.
boxterduke
I have the 15k Rouge from the Grotta and thats my only Rouge set.
I also have the Noble.
But all the other armors I have (fow and faction armros) are all Enchanters. I play lots of different profession secondaries and the extra energy is nice.
I might pick up a +health with NF is out (in a set that I like but not like that much) since I like more energy and do not want to waste a cool looking armor that I wont use much because its not Enchanters.
I also have the Noble.
But all the other armors I have (fow and faction armros) are all Enchanters. I play lots of different profession secondaries and the extra energy is nice.
I might pick up a +health with NF is out (in a set that I like but not like that much) since I like more energy and do not want to waste a cool looking armor that I wont use much because its not Enchanters.
Oven
I'm currently going around in my luxon charlatan's set because I use illusion of weakness like all the time. I think for general purposeness an enchanter's or rogue's set is good because you can always activate distortion if need. Also with rogue's you can activate elemental resistance and hope that the armour bonus compensates :P
Hella Good
I use Savants most often- I tend to carry a stance frequently. I am actually more pressured by Elemental damage than physicals. There is always kiting and Distortion for physicals but Eles can pump up a lot of damage, and my attention is rarely focused on those (seriously, get in the line, I got Monks, other Me, and whanot to take care of, no time for Eles :-)). Universal 10 armor helps some. I see no use of Enchanter's armor and way too much vulnerability. When I play an Ele, I am delighted to see a Me with Enchanter's armor- L Orb, Mind Shock, L Strike = gg.
lightblade
Enchanter for all purpose use. Because you'll be needing energy in any build you run with Mesmer
Hella Good
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Originally Posted by lightblade
Enchanter for all purpose use. Because you'll be needing energy in any build you run with Mesmer
Which you have about 30 skills that manage it. Seriously, if you run out of nrg on your Me than you need to fix your build, not your armor.

hazmat
I went for fow enchanters, having the energy for an extra spell can make the difference. You're only talking about a small percentage difference either way so I wouldn't be too worried whichever you choose.
PS: I don't buy the "fix your build" line
and..
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PS: I don't buy the "fix your build" line
and..
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Hella Good
And I don't buy suicidal tendencies. 60 armor is nothing in PvP. Min 70 all over is more than highly recommended. 20-30% armor penetration hurts a ton when you are a softie, and that kind of armor pen is very common. And if you are wasting your time on an Ele, it means you are ignoring a Monk, and a Mesmer, since Eles are hardly a priority target. They come only 4th after Rits.
hazmat
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And I don't buy suicidal tendencies. 60 armor is nothing in PvP. Min 70 all over is more than highly recommended. 20-30% armor penetration hurts a ton when you are a softie, and that kind of armor pen is very common.
Is there a reason to tell someone to "fix their build" simply because you don't agree with their opinion?
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I know that well. But if you want vs Physical, then go get Rogue's, not a conditional one that requires you be under a stance.
Ele spikes still kill you if you don't run around in scampy night gowns.
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And if you are wasting your time on an Ele, it means you are ignoring a Monk, and a Mesmer, since Eles are hardly a priority target. They come only 4th after Rits.
Things aren't always black and white. You took a hypotetical situation and I threw one back at you. I don't need a lecture on who I should be targeting.
Andrea DS
i went full +life fow, as i normally kite to avoid dmg.
i chose +life over +armor vs phy, becuz it gives no benefits against ele dmg. and.... i doubt anyone here has only ONE set of armor ![]() Turbo Wombat
I have 3 sets alltogether. Enchanters (+energy), Savants (+armor while in stance) and Masquerade (+health). As I switch around my build, I'll change to whatever armor suits it best. It's all a matter of preference, though. Each set has their own advantages and pitfalls.
Barghest
Hi!
Thanks for your helpful answers. Now I tend to buy Savant's-Fow. "Double" my Enchanters seems senseless to me. But I hope I'll need/wear/use my FoW most of the time. It's too expensive for me to let it rot in the store. Barghest hazmat
Enjoy it, but shouldn't you wait until nightfall comes out?
Redfeather1975
I'm enjoying the playstyle of using many low cost, low recharge spells, so I've become a fan of virtuoso. Since I love the 5k luxon armour I have no problems going with any style in the future, but currently virtuoso be me favourite.
![]() Barghest
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Originally Posted by hazmat
Enjoy it, but shouldn't you wait until nightfall comes out?
Thanks for that advice, but what functions do you have in mind for it?
I could imagine an +10 AL vs elemental damage (just speculation) but in my point of view this can't outpoint savant's or entchanters. In spite of this I think I'll wait these 3 weeks ![]() @virtouso: I dont' really like it because when you are under attack you should kite. So you can't use your spells that often and as a result you lose your AL bonus. Redfeather1975
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Originally Posted by Barghest
@virtouso: I dont' really like it because when you are under attack you should kite. So you can't use your spells that often and as a result you lose your AL bonus.
It all depends on how someone plays I think. If you are conecentrating on spamming spells and interrupting that 15 armour can be good. Especially if you are using a build such as the earth gunner one.
Avarre
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Originally Posted by Hella Good
When I play an Ele, I am delighted to see a Me with Enchanter's armor- L Orb, Mind Shock, L Strike = gg. |
Wait, are we talking about RA or real pvp?
And if you are wasting your time on an Ele, it means you are ignoring a Monk, and a Mesmer, since Eles are hardly a priority target. They come only 4th after Rits.
Ok, we are talking about RA. In real PvP, the primary target (for a mesmer) depends on a variety of factors and situations. There's no formula for 'this is the first target to shutdown, stay on it'. I don't like armor while enchanted (most spikes have a drain, or worse, shatter), or in stance (unless you're running MoR...) that much. Dragannia
Usually, for GvG, I use the +health set. And hopefully Distortion can protect me from getting wtfpwned by spikes
![]() LightningHell
Quote:
Originally Posted by Dragannia
Usually, for GvG, I use the +health set. And hopefully Distortion can protect me from getting wtfpwned by spikes
![]() ![]() Hella Good
Obs Flame is less effective vs softies- they actually take more damage from elemental with armor pen (read Air). Obs flame is rly mostly effective in bypassing high War armor, and R anti-elemental armor.
Enchanter's armor makes you extremely vulnerable to Ele damage. You can always use Dist to counter the physical spikes but Dist won't help much vs anything else. Like I said, when I roll an Ele, I can't help but notice the difference between people who have armor with universal or Ele protection and those who don't have any additional armor bonus other than the basic 60. This includes Monks with tats, Necros with scars, Me with enchanters. Surely the +10 armor while enchated/in stance do require you to build so you have either a chant or a stance to trigger the armor bonus and, for myself, I can think of a stance I use almost always- Distortion. Rogue armor is kind of situational (again physicals can be countered by Dist, it's Ele damage that hurts). And the +hp armor only really makes a difference if you are getting degened, NOT against ANY form of physical or elemental spike. Noble armor is counterproductive with FC and only rly protects you when you cast spells, not when you are kiting or whatever the case. It is a matter of weighing the drawback incurred versus the benefit gained. In my case, I never really need nrg to feel the need of Ench armor, and I can easily accommodate an enchantment or stance to gain +10 universal armor (I choose to use versatile skills and often have one empty slot available on my skill bar). I try not to allow my nrg to go below 15-ish with good nrg management, I see no reason to rely on an armor to do sort of nrg management for me... This is PvP-wise. PvE Ench is perfectly fine. milias
I always go full Enchanter's. The energy is just too important to ignore. If you play smart and stay back away from the frontline, you should be fine.
PrismOfRedLight
ya so stay back and not hit there important guys
hazmat
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ya so stay back and not hit there important guys
Yea I'm sure thats what he meant.... do things really need to be spelled out..
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hazmat
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Originally Posted by barghest
Thanks for that advice, but what functions do you have in mind for it?
Thats not really what I meant - I don't know if there are other armour function due out, I kinda doubt it. What I meant was to save your gold until the new skins come out. In 3 weeks or so you may be wanting that mil back again? Up to you of course.
Avarre
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Originally Posted by Hella Good
Enchanter's armor makes you extremely vulnerable to Ele damage. You can always use Dist to counter the physical spikes but Dist won't help much vs anything else. . You're no more vulnerable than any other caster class. Mainly to note is that the number of pure ele spikes or spikes that rely primarily on elemental damage... lets just say there aren't that many. I wouldn't say an anti-spike skill on a character is even necessary... good positioning, good monks, and the team watching to interrupt/disable spikes through a variety of methods is suffieicnt. Hella Good
I don't see many people running high nrg armors in PvP. Why should Me be hanging around in Ench, if all these other prof are choosing to go for high armor versus high nrg. The 10 armor bonus is universal, it doesn't only work versus Ele spikes... And Ele spikes are not common ONLY in GvG (and to some extent HA). Any other PvP format is likely to see some of it.
around
I have a set of Drok's Rogue's (not Rouge's) and am working towards the Kurz 15k Masquerade armour (Kurz 15k looks awesome).
Enchanter's is useless. It gives you maybe one extra spell at the start of a fight; after that, you still have to rely on energy management. SnipiousMax
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Originally Posted by Dragannia
Usually, for GvG, I use the +health set. And hopefully Distortion can protect me from getting wtfpwned by spikes
![]() In PvE, I've not found a major advantage to using the +energy set either, as I've generally got enough time to regen energy in between mobs, and even light management is enough to sustain me through most battles. I use the +health armor most of the time, and I rarely if ever have to switch to physical armor. Hella Good
The only reason to use Ench is to bring sexy back.
![]() hazmat
Are we going around in circles here? Not sure where to start..
Originally Posted by spawnofebil
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Originally Posted by Hella Good
And Ele spikes are not common ONLY in GvG (and to some extent HA). Any other PvP format is likely to see some of it.
Umm... what other forms of pvp are there? Don't tell me your basing all this on RA/TA or even ABs? As Avarre mentioned, you can't exactly call this real pvp..
You just can't seem to get your head around the fact that there may be other alternatives other than your savants armour can you? LightningHell
So, Hella, you're keeping Distortion up 24/7 for Savant's from fear of being Airspiked, which isn't really common anymore (Elemental Attunement moved to Energy Storage), and the only "common" (as in one in two hundred) Elemental spike is Obsidian Flame spike which ignores armor anyway?
Doesn't make a hell of a lot of sense to me. Enchanters ftw. A spell can mean a world of difference. Although, I have to say, I wish I could get Enchanter's Armor with a Noble's skin... A few sets to bring: +Energy, +Health, +Physical AL (IMO, from most to least important set). Dragannia
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Originally Posted by SnipiousMax
I use the +health set as well, and I have a +pyhsical to switch to if I need it. Elemental damage isn't ever really a threat, and what is a threat is hardly sustainable and the addtional armor won't help in any case.
In PvE, I've not found a major advantage to using the +energy set either, as I've generally got enough time to regen energy in between mobs, and even light management is enough to sustain me through most battles. I use the +health armor most of the time, and I rarely if ever have to switch to physical armor. I don't use PvE characters in GvG. Mostly because mine aren't optimum yet, sadly. I don't have heaps of time on my hands and I can only afford to use PvP characters. However, after my end of year exams, hopefully I can bring them up to scratch. lightblade
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Originally Posted by LightningHell
Enchanters ftw.
Yes! Shatter Storms for Elementists!! And add another Power Leak!
Hella Good
Savant armor has UNIVERSAL armor bonus. It doesn't work ONLY vs ele spikes. I was simply making a comment that a fast ele spike can easily kill you if you run around in scampy night gowns. And then we got caught up in back and forth replies. If it was 10 armor vs elemental damage ONLY I won't be making this an issue.
@hazmat: Yes, there is other forms of PvP than GvG. You might view some condescendingly and that's by all means your right but may I remind you that GvG isn't even the most played PvP format. Now, go ahead, be gone with it! ![]() SnipiousMax
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Originally Posted by Dragannia
I don't use PvE characters in GvG. Mostly because mine aren't optimum yet, sadly. I don't have heaps of time on my hands and I can only afford to use PvP characters. However, after my end of year exams, hopefully I can bring them up to scratch.
I just wish i could play Mesmer from time to time!
![]() LightningHell
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Originally Posted by Hella Good
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Ele spikes still kill you if you don't run around in scampy night gowns.
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Originally Posted by lightblade
Yes! Shatter Storms for Elementists!! And add another Power Leak!
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