New Warrior Skills!!

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Key

a - Adrenaline
e - Energy
c - Cast time
r - Recharge

The stats that can increase with higher ranks in that particular attribute will be denoted with "..." That means that the particular mentioned number can be increased with more ranks in that particular attribute.* Otherwise, the number is set in stone.

*At the time I gathered this information, I didn't want to risk the possibilities of losing what I had seen by logging out, or mapping to another area. So my Rt/Me took the values... all values given are at rank 0.

--Axe Mastery--

Critical Thrust - 5e 1/2c 10r
Axe Attack. If this attack hits, you inflict +10... damage. If this attack results in a critical hit, target foe is interrupted.

Destructive Chop - 8a
Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5... damage and cause a Deep Wound for 5 seconds. This attack always results in a critical hit.

Distracting Pain - 6a
Axe Attack. When this attack hits, you deal +5 damage. If target foe is suffering from a Deep Wound, Distracting Pain interrupts that foe's action.

--Hammer Mastery--

Magehunter's Smash - 5a
Elite Hammer Attack. If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down.

Overbearing Smash - 6a
Hammter Attack. If this attack hits, you deal +5... damage. If target foe is suffering from Weakness, this attack cannot be "Blocked" or "Evaded."

Raging Bull - 5e 20r
Hammer Attack. If this attack hits, you strike for +5... damage and gain 2 strike [sic] of adrenaline.

--Strength--

Charging Strike - 5e 5r
Elite Stance. For 1... seconds, you run 33% faster. Your next sucessful [sic] hit does +10 damage. This stance ends if you successfully hit or if you use a Skill.

Counterattack - 5e 0c 4r
Melee Attack. If this attack hits, you strike for +5... damage. If you hit an attacking foe, you gain 2... Energy.

Enadiz Headbutt - 15e 3/4c 20r
Elite Skill. Target touched foe takes 40... damage. You are Dazed for 5 seconds.

Enraging Charge - 5e 20r
Stance. For 5... seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1... strikes of adrenaline.

Fail - 4a
Stance. For 5... seconds, you attack 33% faster but move 33% slower.

Lion's Might - 5a 1c
Skill. You are healed for 30... Health, and you gain 5 Health for each rank in Tactics.

Magehunter Strike - 5e 1/2c 3r
Elite Melee Attack. If this attack hits, you strike for +5... damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded."

Rage of the Berserker - 5e 15r
Elite Skill. Gain 1... strike of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

Signet of Stamina - 1/4c 20r
Signet. You have +50... maximum Health. This Signet ends if you successfully hit with an attack.

Wild Frenzy - 5e 12r
Stance. For 5... seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.

--Swordsmanship--

Barbed Slash - 6a
Sword Attack. If this attack hits, you deal +5... damage. If you are currently not in a Stance, you also inflict Bleeding for 5... seconds.

Crippling Strike - 4a
Elite Sword Attack. If this attack hits, target foe is Cripple for 5... seconds.

Ravaging Stab - 8a
Sword Attack. If this attack hits, you deal +1... damage. If you hit a foe that is knocked down, you gain 1... adrenaline.

--Tactics--

Soldier's Defence - 5e 20r
Stance. For 5... seconds, you have a 75% chance to block [sic] attacks while under the effects of a Shout or Chant.

Soldier's Stance - 5e 8r
Elite Stance. For 4... seconds, you attack 33% faster while under the effects of a Shout or Chant.

Soldier's Strike - 5e 4r
Melee Attack. If this attack hits, you deal +5... more damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked" or "evaded."

Steady Stance - 5e 5r
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1... strikes of adrenalina and 1... Energy instead.

--No Attribute--

"You're All Alone!" (forgot to grab costs)
Elite Shout. If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds.

Frenzied Defense (same for this one)
Stance. For 5 seconds, you have a 75% chance to block [sic]
incoming attacks, but take double damage.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

Charging Strike is overpowered. 5r? Running skill anyone?

These seem really cool.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I can't say if it's overpowered, the fact that the base number is 1 will probrably require it to be spammed alot, and Warriors aren't known for spamming energy costing skills.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

Never thought of that....

Perhaps we'll see when we can actually take a closer look at these skills.

Are these the skills that you start off with when you make a Nightfall character this weekend?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

well if the same processes from the Factions PvE event occured for Nightfall as well, I think we'd get about 20 skills? But those included core skills as well.

These skills I had transcribed from the Priest of Balthazar before I got the boot, and they removed the skills from the list.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Charging Strike won't replace "Charge!".

Destructive Chop is interesting ... and sheds some light on the Eviscerate nerf. With Evisc doing less damage, this skill becomes more attractive. Works well with Wild Frenzy. Really bad name though.

Some of these other skills may or may not be good, but it's impossible to say without knowing what the upper range of their variable values are

Fail is curiously named, but it could be good for PvE.

Magehunter's Strike seems overpowered. If nothing else, it will make people think twice about playing boonprots.

Wild Frenzy might replace Frenzy for PvP. The main issue is the 12s recharge, and you can only use it for spiking, not charging adrenalin. So ... maybe Frenzy is still king :P

Crippling Strike is clearly the warrior counterpart of cripshot, except not nearly as good, and not worth the elite slot.

IWAY teams should be happy about the Soldier's skills, particularly Soldier's Strike. It'll be their version of Irresistable Blow.

Why don't I see "Can't Touch This!"?

Alberic

Alberic

Frost Gate Guardian

Join Date: Jan 2006

United States

[AB]

R/

Quote:
Originally Posted by Rera
Why don't I see "Can't Touch This!"? Because as I recall, that's a Paragon shout.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Destructive chop must have the benefits of hitting through Dulled Weapon and... I cant think of any other skills that prevent criticals.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Does Balanced Stance count?

rii

Desert Nomad

Join Date: Mar 2005

UK

I might as well insert the LoL! for Enadiz headbutt

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

wild frenzy might be the alternative to using frenzy since you don't use frenzy to build its just for adrenal spikes... good when ur facing spike guilds that wait for warrior to frenzy.

drekmonger

Frost Gate Guardian

Join Date: Aug 2006

A/E

Wild Frenzy will be good for executing assassin combos.

I anticipate PvP teams (esp. in HA) consisting of a warriors running various Soliders skills, and a paragon + Orders Necro. It's the new IWAY.

Steady Stance will rock with Drunken Blow and it's clone.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

GG at crippling strike and barbed blade.

4 adren cripple. Looks like sever just got replaced too.

Destructive chop is crap. Lose all adrenaline and energy. That means when you spike this going to be the ONLY skill you can use and you won't have any adrenaline or energy to turn frenzy off.

I don't see why enraged charged is better than bull's charge. Really disappointed by these skills. They don't really add anything we couldn't do before.

cR4zY-n^

Frost Gate Guardian

Join Date: Jul 2005

Zadar - Croatia

We Work As A [Team]

Mo/E

Quote:
Originally Posted by Terra Xin
Enadiz Headbutt - 15e 3/4c 20r
Elite Skill. Target touched foe takes 40... damage. You are Dazed for 5 seconds. ROFL!

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Fail + Rush ftw!!

Now you've got a perfectly safe free frenzy [the 33% move penalty is jackshyte since even a frenzy user can't chase a kiter... this just makes it so that using Rush becomes necessary]

Destructive Chop sounds fantastic. If we knew what the upper limit was, that'd be great. Lose all Adrenaline is what hammer users deal with on a regular basis, I don't see how bad it could be. True, you can't spike after the Deep Wound lands but you can still deal the damage you need to, instead, you do Executioner's Strike then Destructive Chop {E}.

So now you spike backwards, but if you do damage calculations, the damage is the same for the most part. [gotta land an extra normal hit for the deep wound to kick in, but come on, AUTO CRIT!!]

Crippling Strike, an energy free cripple for 4 swings that outlasts its own duration at 0 swordsmanship? There are worse elites... [skull crack *cough*] I'd hate to see what warriors can do coupled with fragility mesmers, I mean, Sever Artery, Crippling Strike, Gash, Final Thrust, for its use, I'd say yes* No need for sprint if you use one of the other IAS...

Critical Thrust - wtf kind of name is that for an axe skill? IF IT'S CRITICAL it interrupts? The name makes it sound like it's a guarunteed crit ala wild blow. What's worse, is that Disrupting Chop beats it in all aspects, guarunteed interrupt, + skill lock, with faster recycle time, and no energy cost...

Distracting Pain sounds awesome. Eviscerate + exe strike + dis. chop + distracting pain? That's a lot of utility interrupts there... thinking about this spike in pvp is scary...

Lion's Might sounds Godlike... The AWESOME version of Healing Signet with 0 drawbacks it would seem. I usually run 9 strength 10 tactics or 9 tactics. 8 str. so I can imagine this skill yanking in 100+ hp hopefully every 5 swings or less with adren. booster...

I hadn't planned on getting this expansion [hell, I only beat Prophesies with my warrior and didn't get anywhere near beating Factions yet]

These new war skills, hope some of them hit core so we non exp. buyers can take part.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Quote:
Originally Posted by Alberic
Because as I recall, that's a Paragon shout. Good call, missed that small detail. For some stupid reason I was thinking shout = warrior, gg.

@terra:
I doubt Destructive Chop hits through Dulled Weapon or Balanced Stance ... on the other hand, nobody uses those right now, so if Dchop replaces Eviscerate as the premiere aspike skill, maybe those skills will see more play.

@sektor:
You do use Frenzy to build adrenalin, so Wild Frenzy isn't a good replacement. The fact is that most top warrior players have gotten pretty damn good at timing their Frenzy. The only skill that would be sure to top it would be an IAS stance that could be active more often, so they get higher DPS and faster adrenal gain, but Wild Frenzy clearly doesn't fit that role.

@drek:
As for use by Assassins (or, more importantly, Rangers, since everyone seems to bitch about how well Expertise works with everything :P), Wild Frenzy is linked to str, and seems to only last for 5s (with 12s of recharge) at 0 str. So it would actually be pretty useless for anyone but a primary warrior I think.

@twicky:
Again, cripstrike probably isn't worth the elite slot, as nice as a 4a cripple is. If it were unblockable/unevadeable the way cripshot is, I might consider taking it, but otherwise it's just a waste of time.

Destructive Chop is fine for spiking, you just have to use it last. Clearly, Frenzy is not the stance you'll want to use with it, for the reason you mentioned, but it goes well with Wild Frenzy.

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

How much dmg does Idaniz headbutt do? 15e seems kinda expensive to me..

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Enadiz Headbutt better do some nasty damage for 15e. With Plague Touch, you'd become a caster's worst nightmare...

Both skills are guarunteed and no amount of enchant, stance, skills, etc. can protect you...

But daymn, 15e?!?! If it doesn't do like say 70+ dmg [I'm thinking Vampiric Touch here] then it'd be garbage. At least Vamp Touch brings your hp up and theirs down so the hp difference is like 130+ dmg relatively speaking.

Nah, make it do 90+ dmg and I'd consider it...

Every 5 out of 20s. your caster target is dazed? [should the energy hold up]
Sounds awesome on a sword user...

Being stuffed 25% of the time would really suck... Lower the e. cost to 10e. and then I'd say good elite...

xtremextreme

Academy Page

Join Date: Jul 2006

The Phoenix Followers

W/Mo

Oh,,,i cant wait for it, dont know why im not in the preview right now lol.

Skills look nice, and some new stuff in there as well. LoL @ headbutt skill.

rii

Desert Nomad

Join Date: Mar 2005

UK

You're paying 15 energy to use a skill called enazid headbutt......what more do you need?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Rera
Destructive Chop is fine for spiking, you just have to use it last. Clearly, Frenzy is not the stance you'll want to use with it, for the reason you mentioned, but it goes well with Wild Frenzy. But what's the point? Why change your play style for something that is going to very conditional? You have to land 3 hits to kick in deep wound. That makes your spike slower. You also cannot use wild frenzy to charge your adren and add pressure its only going to be usable for frenzy.

So what you come out with is a slower spike and less overall pressure.

No thanks. I also have a about a 20% chance to critical right now. I don't think its worth all my adrenaline and energy just to get the critical. Otherwise its no different than evisc.

Flail + charging strike is going to be a strong combo. At 12 str ES does +34 dmg and last for 8 seconds. 5 second recharge ensures you can stay in EC at all times. Use charging strike to charge your flail. When they stop to cast a spell or whatever use flail. When they start kiting again hit ES.

This is going to be fun.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Well I suppose most people noticed..but Destructive chop is +53 at 16 axe. So yeah, you decide if you want to use it..but that is a fricken lot, nuf said.

ryonoreiji

Pre-Searing Cadet

Join Date: Apr 2006

W/

lios might the best skill ever

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by twicky_kid

But what's the point? Why change your play style for something that is going to very conditional? You have to land 3 hits to kick in deep wound. That makes your spike slower. You also cannot use wild frenzy to charge your adren and add pressure its only going to be usable for frenzy.

So what you come out with is a slower spike and less overall pressure. Usually, when adren-spiking, you have a Hammer/Sword warrior helping out. An extra hit much of a deal. If you're really worried about it, the other warrior can pack Protector's Strike. Destructive Chop's damage is simply insane. Basically, for pure adrenaline spikers, Destructive Chop is the clear winner, but for a more balanced and pressure-built team, Eviscerate is probably better.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Yukito Kunisaki
Critical Thrust - wtf kind of name is that for an axe skill? IF IT'S CRITICAL it interrupts? The name makes it sound like it's a guarunteed crit ala wild blow. What's worse, is that Disrupting Chop beats it in all aspects, guarunteed interrupt, + skill lock, with faster recycle time, and no energy cost... Disrupting Chop is not 1/2 cast. Critical Thrust already beats Disrupting Chop in the Interrupting aspect, although you are right if they are casting long-cast spells, such as Meteor Shower, Meteor, etc.

Critical Thrust also has an unconditional bonus damage. It's going to be a very high-valued skill for me, forgetting about the interrupt. (I don't really mind the interrupt, I want the 1/2 cast.) Full damage + unconditional bonus in 1/2 cast? Sign me up.

slipVaYnE

slipVaYnE

Academy Page

Join Date: Sep 2005

Get At Me Bro [inMe]

W/

I'm already in love with alot of skills, but, Destructive Chop renewed my interest in playing axe. Can't wait to combine it with another warrior for a mean Adrena-spike. go go Exe->Dest. Vs a 60 armor squishie, it does ~300, as a spike. Not bad for one person.

Shadowborn Demon

Academy Page

Join Date: Jan 2006

The Brothers of Honour [boh]

Mo/

Ok, for people that wanted to know, here are the stats ( I think the higher number is at 12 Strength, not sure though, it could be 15) for Edaniz Headbutt (now renamed just Headbutt):
Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds.
15e 3/4c 20r

Just thinking here, go W/N and take Plague Sending. Ouch. Permanent Daze to a group of casters? Especially in PvE, where they clump.

Some other skills I think look pretty good:
Signet of Stamina (Strength)
You have +50...250 maximum Health. This Signet ends if you successfully hit with an attack.
¼c 20r

Seems a very good spell for runners.

Flail (not Fail, as was posted earlier) (Strength)
Stance. For 5...13 seconds, you attack 33% faster but move 33% slower.
4a
Enough has been said already - this rocks

Lion's Might (Strength)
Skill. You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
5a 1c

Replacing Healing Signet? YES PLEASE! For the average warrior (that is, with 9-10 in Strength and similar for Tactics) it heals for roughly 80 health, without any negatives. Under an IAS, thats roughly 80 health every five seconds. Ok, given that Healing Signet can heal more, but the -40 penalty can kill you if you get too low before healing.

Steady Stance (Tactics)
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.

Hm. I'ma thinking a Desp/Drunken combo (You'll GAIN energy!) combined with a couple of adrenal skills. Maybe.. Flail? To fill in the gaps or something? Ill keep thinking, but this looks a pretty good skill.

Soldier's Defense (Tactics)
Stance. For 5...17 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant.
Um. Yeah. This rocks! It CAN last forever, and combined with 'Watch Yourself!' probably needs to be elite. It even doesn't end when you use a skill!
Overpowered, hmm?

There are more, but this post has gone on long enough already. As you can probably see, I am VERY happy with the new Nightfall Skills. Warriors continue to be stupidly powerful, and I hope that these skills don't get too big a nerf before Nightfall is actually released. GO warriors!

Shadowborn.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

OK. I wish there were some more sword skills and maybe 1 or 2 more axe skills. 3 weapon skills is not enough. That being said...

Of the two sword skills, only one is any good. Barbed Slash. Barbed Slash should replace Server Artery on most sword warriors. That's good.


Generally speaking, all the tactics skills are really good. Warriors are going to be even better PvE tanks. I have to try what above poster said about Steady Stance. that sounds increadable. Steady Stance >Drunken Blow > Protector's Strike (or something else) > Steady Stance > Desperate Blow > Final Thrust. I have to try that.


I like Eviscerate more than Destructive Chop. But its really really good still. I really like Critical Thrust because of 1/2 sec activation time. BUT, the name sucks.

I see a lot of spammable energy skills good for R/W like Charging Strike and Magehunter Strike.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by twicky_kid
GG at crippling strike and barbed blade.

4 adren cripple. Looks like sever just got replaced too.

Destructive chop is crap. Lose all adrenaline and energy. That means when you spike this going to be the ONLY skill you can use and you won't have any adrenaline or energy to turn frenzy off.

I don't see why enraged charged is better than bull's charge. Really disappointed by these skills. They don't really add anything we couldn't do before. Crippling strike looks terrible, criplling may be good, but at the cost of an elite skill???? Not worth it I say.

Lion's might....very good as well....and very nice especially for those with sentinal's armor, i know ill be using this soon =)
BARBED BLADE....is beautiful, although its less powerfull then sever artery, it makes it up in the extra damage. this might even be a crap form of the sever artery gash combo.

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

I can't wait to use Lion's Might on an Axe war in PvE - Triple Chop, Cyclone Axe and Lion's Might are all you need :d

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Since you loose all energy anyways, why not combine it with Glyph of Essence?

*giddy*

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Shadowborn Demon
Steady Stance (Tactics)
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.

Hm. I'ma thinking a Desp/Drunken combo (You'll GAIN energy!) combined with a couple of adrenal skills. Maybe.. Flail? To fill in the gaps or something? Ill keep thinking, but this looks a pretty good skill. That would be great, but this skill isn't like Dolyak Signet or Balanced Stance where you cannot be knocked down, it says the next time you would be knocked down. So you're gonna have to keep reapplying it every 5 seconds, which means 5 energy for the stance, 5 energy for the attack, are you actually gaining energy?

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Lion's Might is ok, I tried it out with healing sig
It will NOT keep you alive without a backup healer as they're both weak heals when you're getting hit hard.
I do admit that having 2 heals is nice thoguh

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

New sword skills kinda suck this time around. Lion's might will be great in an enraged smash build.

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Quote:
Originally Posted by SnipiousMax
New sword skills kinda suck this time around. Lion's might will be great in an enraged smash build. ...4 adren cripple. Yeah, that sucks. Totally.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Great avatar Sgt.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by sgtclarity
...4 adren cripple. Yeah, that sucks. Totally. It does when you compare it to a skill that is unblockable/unevadable, has it's own cover condition, with a very decent recharge. "You're All Alone" blows that skill away. As it stands now, crippling strike is a poor replacement snare.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Crippling Strike seems to be one of the most awesome PvP skills ive seen yet out of these new skills, ill give you a second to think about its uses. . . .

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Xaero Gouki Kriegor
Crippling Strike seems to be one of the most awesome PvP skills ive seen yet out of these new skills, ill give you a second to think about its uses. . . .
<sigh>

Quote:
You're All Alone
Attribute: None
Energy cost: 5
Recharge: 8

If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds.
I'll give you a second to consider which is better and why.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Not a huge fan of lions might yet. It seems like there are could be a few circumstances where you'll need the heal but might might have the adrenaline. For example if your split and need to retreat from people who have been sent back and are degening or in bad shape. Or just those times where its hard to get adrenaline up but it would be nice to have the heals. Sig is still a bigger sure thing. (this is of course for pvp concerns).

I like "You're all alone" though I haven't had much time to use it. It fits in with the sword line most likely as I'd still prefer one of my weapon elites if i were running axe or hammer. That said is it better than charge, bulls charge, or even utility elites on the sword like empathic or expel?

I like Charging Strike a fair bit. Its not hard to use it frequently while managing your energy and it pressures nicely with a solid +32 with a modest 11 str investment and is good for getting around the map with a run time longer than its recharge. That said, again you're probably going sword line with this and then its not clear that its better than charge or bulls etc. etc.