Description: A thug from the mean streets, he knows how to take a beating and dish it out. Uses Brass Knuckles or Bracers (basically, it's melee without weapons).
Playing Style: Up front and personal. Quick jabs for basic attacks, and a more powerful strait on punch when you strike for a critical. This profession could serve as a tank, but mostly uses it's shouts to rally others to his cause.
Attributes:
Toughened Flesh: for each point in this attribute, you gain 10 extra health and 2 extra armor. Skills involved in staying alive become more effective.
Street Cred: For each point in this attribute, shouts become more effective, and you get lower prices at merchants.
Intimidation (primary attribute): For each point in this attribute, skills that are involved in condition layering on foes become more effective. You gain a 1% attack speed boost for each point in this attribute.
Fist Mastery: For each point in this attribute, skills involved in dealing direct damage to foes become more effective. You gain a 1% chance of draining the target of 1...16 energy for each extra point you put in this attribute.
Weapons:
Scrappers will wield Brass Knuckles.
Maximum Damage: 1-30 Piercing Damage.
Armor:
Head
Armor +70
Increases chance of dazing target by 1%.
Chest
Armor +70
Energy +10
Energy Regeneration -1
Increases chance of draining target of energy by 10%
Gloves
Armor +70
Increases duration of conditions applied by a Scrapper by 10%.
Leggings
Armor +70
Energy +2
Boots
Armor +70
Energy +2
Intimidation:
"GET DOWN!": all adjacent Foes are knocked down for 2...4 seconds.
"MOVE IT!": All adjacent allies gain a 25% speed boost.
"You can't hurt me!"{E}: you gain 100...300 health and a 4...25% chance to evade attacks.
Glare: Target foe becomes Dazed for 5...10 seconds.
Scowl: Target foe loses 8...20 energy.
Neck Pop: target foe becomes Silenced for 4...10 seconds.
Toughened Flesh:
Wear And Tear: you are healed for 300 health. When wear and tear ends, you lose 300...100 health.
Finish this up in a bit, gotta get to class
