New Concept Class: The Scrapper

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Profession Name: Scrapper (as in someone who gets in alot of fights)

Description: A thug from the mean streets, he knows how to take a beating and dish it out. Uses Brass Knuckles or Bracers (basically, it's melee without weapons).

Playing Style: Up front and personal. Quick jabs for basic attacks, and a more powerful strait on punch when you strike for a critical. This profession could serve as a tank, but mostly uses it's shouts to rally others to his cause.

Attributes:

Toughened Flesh: for each point in this attribute, you gain 10 extra health and 2 extra armor. Skills involved in staying alive become more effective.

Street Cred: For each point in this attribute, shouts become more effective, and you get lower prices at merchants.

Intimidation (primary attribute): For each point in this attribute, skills that are involved in condition layering on foes become more effective. You gain a 1% attack speed boost for each point in this attribute.

Fist Mastery: For each point in this attribute, skills involved in dealing direct damage to foes become more effective. You gain a 1% chance of draining the target of 1...16 energy for each extra point you put in this attribute.

Weapons:

Scrappers will wield Brass Knuckles.

Maximum Damage: 1-30 Piercing Damage.

Armor:

Head
Armor +70
Increases chance of dazing target by 1%.

Chest
Armor +70
Energy +10
Energy Regeneration -1
Increases chance of draining target of energy by 10%

Gloves
Armor +70
Increases duration of conditions applied by a Scrapper by 10%.

Leggings
Armor +70
Energy +2

Boots
Armor +70
Energy +2


Intimidation:

"GET DOWN!": all adjacent Foes are knocked down for 2...4 seconds.
"MOVE IT!": All adjacent allies gain a 25% speed boost.
"You can't hurt me!"{E}: you gain 100...300 health and a 4...25% chance to evade attacks.
Glare: Target foe becomes Dazed for 5...10 seconds.
Scowl: Target foe loses 8...20 energy.
Neck Pop: target foe becomes Silenced for 4...10 seconds.

Toughened Flesh:

Wear And Tear: you are healed for 300 health. When wear and tear ends, you lose 300...100 health.

Finish this up in a bit, gotta get to class

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

this is a joke right?

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Cities of Heroes anyone?

This sounds way too overpowered..

yunthi

yunthi

Academy Page

Join Date: Jul 2006

War Friends [WF]

W/

well most of the calsses ppl make up in here are overpowered, ( u cannot expect ppl to create a new class that would be weaker than the present ones, ^^) ... they jst need some balancing an nerfing...

tho this sounds kindof too modern...

make it a thug an loose the ghetto terms ( as if wed get street cred with medieval game lest its a parody :P ), or whatever...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I judge concept classes based on FUNCTION IN COMBAT

This class functions exactly like a Warrior with melee/shouts.

Its ok if a class overlaps slightly, since our core classes are so diverse in function. But this is just ridiculous.