This is a build I'm using in a Dual Warrior, Trapper, BL team Build. I'm not sure I'm running it at optimum, so I'd appreciate any feedback or advice you have.
Blessed Light Monk
Monk/Mesmer
Divine Favor: 16 (12+1+3)
Protection: 9 (8+1)
Healing: 9 (8+1)
Inspiration: 6
Domination: 3
- Gift of Health (Healing Prayers)
- Blessed Light [Elite] (Divine Favor)
- Signet of Devotion (Divine Favor)
- Reversal of Fortune (Protection)
- Healing Touch (Healing Prayers)
- Inspired Hex (Inspiration)
- Hex Breaker (Domination)
- Draw Conditions (Monk other)
My biggest issue I think is Hex breaker. I'm running Empathic Removal on one of the warriors, and so I'm not sure it's needed. Other things I'm not sure about running are Healing Touch, Reversal and Inspired Hex. Reversal and touch are aimed at keeping me alive, I don't use them on the team. I. Hex is a free hex removal, but again, I'm not sure it's needed. I'm running draw (from a suggestion in another thread) to help keep the warriors clean.
Advice on BL build
SnipiousMax
Effigy
I'm not even close to being an expert on BL, so take my suggestions with a grain of salt. This is just what I've gathered from watching high-ranked GvG matches (assuming this is for GvG).
Healing Touch is probably not the best choice, since it doesn't really provide any benefit for the team. You may want to replace it with either Prot Spirit or Spirit Bond, unless you already have teammates running these; both can be used on yourself if you're under heavy fire.
RoF is fine imo. It's is staple in any DF/prot build. Provides benefit to teammates as well as yourself.
Hex Breaker could probably be dropped, since you've already stated that you have hex removal from teammates, plus BL can be used on yourself if necessary. You might consider swapping it for Distortion; although it's expensive at low Illusion, better to sacrifice some energy than get spiked into the ground by enemy warriors.
Inspired Hex is rarely a bad selection, since it doubles as hex removal and emanagement. However, with both BL and Empathic Removal available, you could probably stand to swap it out from either Channeling or Drain Enchantment. Both should give a better energy return and DE doubles as offense.
Hope that helps a bit. Again, I don't play BL so forgive me if one of my suggestions is off-base.
EDIT: I also saw an Mo/A BL build that was interesting (I think it was one of the monks for [cow] or [sTar], can't remember exactly). It used Dark Escape and Return for defense, although I'm not sure whether it's worth giving up emanagement from /Me.
Healing Touch is probably not the best choice, since it doesn't really provide any benefit for the team. You may want to replace it with either Prot Spirit or Spirit Bond, unless you already have teammates running these; both can be used on yourself if you're under heavy fire.
RoF is fine imo. It's is staple in any DF/prot build. Provides benefit to teammates as well as yourself.
Hex Breaker could probably be dropped, since you've already stated that you have hex removal from teammates, plus BL can be used on yourself if necessary. You might consider swapping it for Distortion; although it's expensive at low Illusion, better to sacrifice some energy than get spiked into the ground by enemy warriors.
Inspired Hex is rarely a bad selection, since it doubles as hex removal and emanagement. However, with both BL and Empathic Removal available, you could probably stand to swap it out from either Channeling or Drain Enchantment. Both should give a better energy return and DE doubles as offense.
Hope that helps a bit. Again, I don't play BL so forgive me if one of my suggestions is off-base.
EDIT: I also saw an Mo/A BL build that was interesting (I think it was one of the monks for [cow] or [sTar], can't remember exactly). It used Dark Escape and Return for defense, although I'm not sure whether it's worth giving up emanagement from /Me.
holden
Quote:
Originally Posted by SnipiousMax
This is a build I'm using in a Dual Warrior, Trapper, BL team Build. I'm not sure I'm running it at optimum, so I'd appreciate any feedback or advice you have.
Blessed Light Monk
Monk/Mesmer
Divine Favor: 16 (12+1+3)
Protection: 9 (8+1)
Healing: 9 (8+1)
Inspiration: 6
Domination: 3
- Gift of Health (Healing Prayers)
- Blessed Light [Elite] (Divine Favor)
- Signet of Devotion (Divine Favor)
- Reversal of Fortune (Protection)
- Healing Touch (Healing Prayers)
- Inspired Hex (Inspiration)
- Hex Breaker (Domination)
- Draw Conditions (Monk other)
My biggest issue I think is Hex breaker. I'm running Empathic Removal on one of the warriors, and so I'm not sure it's needed. Other things I'm not sure about running are Healing Touch, Reversal and Inspired Hex. Reversal and touch are aimed at keeping me alive, I don't use them on the team. I. Hex is a free hex removal, but again, I'm not sure it's needed. I'm running draw (from a suggestion in another thread) to help keep the warriors clean. Hex breaker may be overkill with inspired and blessed light. you will be drawing other's conditions after all. having conditions and hexes on you shouldn't be a problem. pressure from warriors is what scares me when i run blessed light.
you have to really know your shit when using healing touch with gift of health on your bar. that's tough to juggle. i am weak and just can't do it.
but i get my ace handed to me if i run blessed light in a 4 man group. i'd still run boon over blessed light in the small arenas.
Blessed Light Monk
Monk/Mesmer
Divine Favor: 16 (12+1+3)
Protection: 9 (8+1)
Healing: 9 (8+1)
Inspiration: 6
Domination: 3
- Gift of Health (Healing Prayers)
- Blessed Light [Elite] (Divine Favor)
- Signet of Devotion (Divine Favor)
- Reversal of Fortune (Protection)
- Healing Touch (Healing Prayers)
- Inspired Hex (Inspiration)
- Hex Breaker (Domination)
- Draw Conditions (Monk other)
My biggest issue I think is Hex breaker. I'm running Empathic Removal on one of the warriors, and so I'm not sure it's needed. Other things I'm not sure about running are Healing Touch, Reversal and Inspired Hex. Reversal and touch are aimed at keeping me alive, I don't use them on the team. I. Hex is a free hex removal, but again, I'm not sure it's needed. I'm running draw (from a suggestion in another thread) to help keep the warriors clean. Hex breaker may be overkill with inspired and blessed light. you will be drawing other's conditions after all. having conditions and hexes on you shouldn't be a problem. pressure from warriors is what scares me when i run blessed light.
you have to really know your shit when using healing touch with gift of health on your bar. that's tough to juggle. i am weak and just can't do it.
but i get my ace handed to me if i run blessed light in a 4 man group. i'd still run boon over blessed light in the small arenas.