will destructive chop replace eviscerate?

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f
falling demon
Frost Gate Guardian
#1
eviscerate does +1..25..33 damage at 16 axe mastery.. for destructive chop:

Lose all adrenaline and all energy. Deal +5..41..53 damage to target foe, and inflict a deep wound for 21 seconds. This attack always results in a critical hit

if used in a combo with destructing last, this skill could surely be an incredible damage spike (+53, AND critical..) the downside is the loss of adrenaline and energy, but in my spiker i use adrenaline anyway, ill just have to make sure i use destructive chop AFTER executioners strike now.

and some more nice warrior skills..
and signet of stamina = good for running, like an endure pain that never runs out unless you attack.
lion's might looks quite nice for healing, at 10 strength and tactics (my general setup) it heals for 116 health with just 1 sec cast time and no -40 armor penalty.
flail looks good for PvE, where enemies dont run.
Thom Bangalter
Thom Bangalter
Grindin'
#2
Quote:
Originally Posted by falling demon
eviscerate does +1..25..33 damage at 16 axe mastery.. for destructive chop:

Lose all adrenaline and all energy. Deal +5..41..53 damage to target foe, and inflict a deep wound for 21 seconds. This attack always results in a critical hit

if used in a combo with destructing last, this skill could surely be an incredible damage spike (+53, AND critical..) the downside is the loss of adrenaline and energy, but in my spiker i use adrenaline anyway, ill just have to make sure i use destructive chop AFTER executioners strike now.
it would probably work, but for a spike, you need to have the deep wound come before the rest of the damage for a geenerally clean spike. However, the auto crit AND deep wound is pretty nice, but I don't think it will replace the traditional shock warrior's eviscerate.
Horseman Of War
Horseman Of War
Desert Nomad
#3
wow, destructive chop sounds very powerful... although I dont know if losing all energy and adrenaline would be good for anything but a 'finishing move'

then again, get a zealous axe, and itll help a lot. lose all adrenaline is easy, lose all energy is not necessarily so easy.

Im a hammer fan myself (no not mc hammer) so I dont read up on axe skills too much... sounds pretty deadly though.
Mordakai
Mordakai
Grotto Attendant
#4
Quote:
Originally Posted by falling demon
eviscerate does +1..25..33 damage at 16 axe mastery.. for destructive chop:

Lose all adrenaline and all energy. Deal +5..41..53 damage to target foe, and inflict a deep wound for 21 seconds. This attack always results in a critical hit

if used in a combo with destructing last, this skill could surely be an incredible damage spike (+53, AND critical..) the downside is the loss of adrenaline and energy, but in my spiker i use adrenaline anyway, ill just have to make sure i use destructive chop AFTER executioners strike now.
Woah. Awesome spike, but all adrenaline + energy?

That's pretty costly.
f
falling demon
Frost Gate Guardian
#5
i'm thinking this for a combo:

Hit
Hit
Hit
Hit
Hit
Penetrating Blow/Chop (or both, if you want)
Hit
Disrupting Chop (just what i throw in there for casters, since they've realised i've latched onto em and will probably try to cast something)
Hit
Hit
Executioners Strike
Critical Chop (New skill, 5e, 1/2 a sec cast, +31 dmg at 16 axe with an interrupt if its a critical hit)
Destructing Chop

ideally, you want destructing to be the finisher, or near enough, which DOES limit its flexibility, but still, you cant miss out on the +53 and crit..
twicky_kid
twicky_kid
Furnace Stoker
#6
The only difference between destructive chop and evis is the critical. That is not worth losing all adrenaline, lose all energy, a follow up spike skill to kick in deep wound, and have no way to turn off frenzy.

Besides you can hit a critical on evisc about 20% of the time.
Guardian of the Light
Guardian of the Light
Forge Runner
#7
+20 more damage and crit hit for no follow up.

Sounds powerful.
lyra_song
lyra_song
Hell's Protector
#8
would work nicely with another warrior in the team...
HawkofStorms
HawkofStorms
Hall Hero
#9
Would me nice with -5 energy +15 damage weapons (so you don't lose as much energy when it kicks in).

Warriors having to run negative energy set weapons.... that could change the dynamic a bit eh?
S
Suedars
Academy Page
#10
You also lose the nice option of following your eviscerate up with an axe rake to stop your target from kiting you, slowing your spike down.
Shadowfox1125
Shadowfox1125
Forge Runner
#11
If you lost all adren, everyone would use this.. but all energy too?
Very interesting skill..
Sentience
Sentience
Lion's Arch Merchant
#12
It won't replace Eviscerate simply because it isn't nearly as versatile as Eviscerate is. Destructive Chop drains out both your adrenaline and your energy. So if you are using it and have Frenzy on your bar and don't cancel before using Destructive Chop, that could become a potentially bad situation. If you are running the bar without Frenzy and have several adrenaline skills or say Protector's Strike/Bull's Strike, you are confined to the adrenaline/energy death of Destructive Chop when executing a combo. This is all of course assuming that it hits. Factor in Guardian/Wards/Blind Bots/Etc/Etc and if it misses it just might ruin your day.

The skill might find a place in some high pressure builds, but it isn't nearly as versatile as Eviscerate is.