What's with the skill icons loading?

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

I know no one here can really know the code, but can you think of a reason why the skill icons load now (first a gray icon of hourglass, then the skill icon itself)? I find it a bit annoying, especially when an enemy casts a hex on me and it takes some time to show up in the effects monitor. Yes, it's only like half a second or so, but still. Plus when hex wears off, the icon flashes and swaps with the gray hourglass for some reason.

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

yeah it's annoying :/

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Agreed, why has this started happening?

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

anyone tested yet if its happening in prophecis and/or factions too after update?

UBS

Frost Gate Guardian

Join Date: Apr 2006

Earth

Mo/Me

I'm getting the same thing. It's annoying =\

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

It's very hard to interrupt now. =(
Sometime when I receive some conditions, hex or enchantments, I can not tell what they are in time. That's too bad. This has to be fixed.

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Reza
anyone tested yet if its happening in prophecis and/or factions too after update?
Yes, I was playing in cantha not too long ago and it was happening.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

I assume this is a 100% new part of the UI, as opposed to a feature that's always been there but has never been seen before because the lag's never been bad enough?

...To be honest I have trouble understanding what it represents. Clearly it's supposed to make life fairer by telling us that an opponent has started using a skill a fraction of a second before the server can tell us what that skill is. However, the name of the skill appears next to the hourglass before the correct icon pops up, so our client obviously knows what skill is being used! In that case, why not just point that same information to the correct graphics file (skill icon) instead of the hourglass?

elLOCOmutha

elLOCOmutha

Lion's Arch Merchant

Join Date: May 2005

Ascalon City, Tyria

Free Agent

W/

Its probably always been there, but because of the extreme lag and other problems in this event you get to see it now. Great event really running smoothly...

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

VERY irritating, interupting is hell as you don't know what is what until it's too late

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

Quote:
Originally Posted by elLOCOmutha
Its probably always been there, but because of the extreme lag and other problems in this event you get to see it now. Great event really running smoothly...
wrong, I don't have any lag at all, never had, and I have those hourglasses since the event.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Previously it must have loaded all skill icons into memory, but now it loads them on demand, perhaps because there are so many now. This means depending on some factors (connection speed? lag?) you will see an hour glass for a short amount of time on your skill bars, skill dialogs, and when enemies use skills.

For me it's very annoying because when I play my interrupter I can't have a split second reaction because I have to read the skill name, whereas previously my brain would recognise which skill it was before I even knew and hit an interrupt depending on what it was. Now those 3/4 cast skills are slipping away as I only see what skill they used after they've used it.

I hope Anet change it back, it's a horrible update. It looks like a webpage loading the images when you scroll down the list.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by elLOCOmutha
Its probably always been there, but because of the extreme lag and other problems in this event you get to see it now. Great event really running smoothly...
No lag for me. Check your internet, it's not Anets fault.

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Carth`
Previously it must have loaded all skill icons into memory, but now it loads them on demand, perhaps because there are so many now. This means depending on some factors (connection speed? lag?) you will see an hour glass for a short amount of time on your skill bars, skill dialogs, and when enemies use skills.
Yes, I think this makes sense. Anet simply decided that there are too many skills now and they will load them one by one, when the icon is needed. I believe this could even be connected to the problem we've been seeing for some time now - the skill activation animation and sound are missing for the first time, then they're OK for next uses.
Anyway, GW takes up somewhere around 300MB of memory on my computer, leaving 800MB free, so I don't see why it couldn't preload the damn icons.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

weird and annoying.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The HOurglasses were actually added about mid-day yesterday (shortly after the Hero crasing guild wars bug was fixed) - Before that their was still "lag" on the skills showing, but the bar was just black before they loaded, and in Obs Mode it would even show the previous skill casted's icon before the new spell's icon loaded (making it real confusing).

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by swiftygem
Yes, I think this makes sense. Anet simply decided that there are too many skills now and they will load them one by one, when the icon is needed. I believe this could even be connected to the problem we've been seeing for some time now - the skill activation animation and sound are missing for the first time, then they're OK for next uses.
Anyway, GW takes up somewhere around 300MB of memory on my computer, leaving 800MB free, so I don't see why it couldn't preload the damn icons.
They're probably trying to keep the game's requirements down, which is good, but at least give me an option to preload everything. No reason good computers like mine should suffer because some people can't be bothered to upgrade

Tremere

Tremere

Ascalonian Squire

Join Date: Jul 2006

[DbD]

E/

Yeah... all of us just can't be 'bothered'. Dude, if i had the money, i'd be playing Oblivion with all the slider's at the high end, and my days of Guildwars'ery would be at an end for the joy of experiencing HD lighting, Havoc 2 physics, and something GW's gfx coder's seem to unaware of called Bump Mapping. Poor noobs. Not everyone is languishing in the technological dark-age because their 'lazy'.




- Tremere

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Tremere
Yeah... all of us just can't be 'bothered'. Dude, if i had the money, i'd be playing Oblivion with all the slider's at the high end, and my days of Guildwars'ery would be at an end for the joy of experiencing HD lighting, Havoc 2 physics, and something GW's gfx coder's seem to unaware of called Bump Mapping. Poor noobs. Not everyone is languishing in the technological dark-age because their 'lazy'.

- Tremere
Bump maps are one of the engine improvements coming with Nightfall, just watch carefully

Sephiroth Istari

Sephiroth Istari

Lion's Arch Merchant

Join Date: Sep 2006

Yesterday, it took at least several minutes for the skill pics on my skill bar to load.

EndoftheSyringe

EndoftheSyringe

Frost Gate Guardian

Join Date: Apr 2006

Apathetic Eaters of Babies

W/Mo

very annoying. whenever you go into an explorable area/pvp, it should auto-load every skill into memory, so you only have this lag at the very beginning.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

yea, this "feature" is giving a hard time to rangers that do interrupts (not including leet choking gas rangers of course).

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

If it was an added feature please oh please remove it.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

yeah they take a second to load for me as well. I figure to keep the stress factor down they did it. I'm not sure but i have a feeling it will go away when the event is done. I wouldn't start complaing untill then.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

yeah, this hourglass thing is very very annoying, not so much the rangers having a hard time, but the mesmers the most, you cant identify if its a spell or skill before its too late, and that being most of the mesmer skills require most skills to be spells, be all the more fustrating

please remove the hour glass,

De Frozen

De Frozen

Pre-Searing Cadet

Join Date: Apr 2006

Coffs Harbour, New South Wales, Australia

Legion of Kurzich

N/Mo

Quote:
Originally Posted by Cyan The Archer
No lag for me. Check your internet, it's not Anets fault.
Lag for me. Lag for most people, it's not Anets fault, it's not our internet's fault, it's no-ones fault.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

this is quite terrible.

*skillicon loading*
caster casts spell
.........

oh crap, that icon was probably Diversion


GG.

Northrog

Academy Page

Join Date: Mar 2006

Me/

This is a bug. Fix it. This thread should be in the technician corner part.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

It's not an intented "feature". Yes it's annoying. They will fix it. Remember you are playing a Beta. Chill.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Yea, not harmfull in the skill lists, but when comes into a fight, might get tricky. "I got...err...hourglass...on myself. REMOVE IT !!!11"

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

"....this person is casting something....hmmm...(The icon finally appears) OH MY! I have to interrupt that!" oops....too late.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

Quote:
Originally Posted by Cyan The Archer
No lag for me. Check your internet, it's not Anets fault.
so what..because you dont have lag we all must have the problem....ohhhh it makes so much more sense now. if i ever get that dam message that says check my connection, even though i can check the speed after i close gw and it is running at the regular speed. dont really know how u can say a comment like that when thousands upon thousands of other people are having the same exact lag issues

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I don't have lag, and the skill icons still come up as hour glasses. This is an Anet change, not peoples' computers.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by selber
It's not an intented "feature". Yes it's annoying. They will fix it. Remember you are playing a Beta. Chill.
It's obviously an intended feature. They added new loading icons for it, and the large amount of skill icons now suggests a reason. We can hope they provide an option to disable it, or a better solution.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

If preloading all of the skill icons (from 3 campagins) is too much, then why not preload just those that my party members and opponents have?

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Quote:
Originally Posted by Makkert
this is quite terrible.

*skillicon loading*
caster casts spell
.........

oh crap, that icon was probably Diversion


GG.
Hehe, with this lag some invisible pixies must be casting diversion on me permanently...

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Truly, TRULY annoying to no end.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Most..
annoying..
update/bug.
Ever.



Gah I can't stand seeing the skills load so slow. I hope they fix/ change this soon. And btw, I havent had lag all weekend.

Tremere

Tremere

Ascalonian Squire

Join Date: Jul 2006

[DbD]

E/

Quote:
Originally Posted by Yawgmoth
Bump maps are one of the engine improvements coming with Nightfall, just watch carefully

Hawt! Omg yeah, awesome (if its true, btw ). Now all those they need is "Parallax Mapping : For Dummies", and "An Insider's Guide : 'Specularity'" editions from their 3d engine mentor's back in Harvard or wherever they came from, and this game might actually be at a level required to compete visually with most of today's releases. Imagine it!



- Tremere


PS: Even though graphically, in a 'technical' sense, the spell and skill effect's are (like most of GW), quite dated, I've always bloody loved them... and they have alway's been one of GW's gfx portfolio's more stronger aspects, imho.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I am glad I not the only one who has this it might have something to do with saving your own builds on your own computer.Your own comp is trying to figure it out to the server.