This game is AMAZING!

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

OMG, after Factions that was a good but not even close to prophecies,... :P
THIS ONE ROCKS!
everything is just perfect, map looks HUGE! heros are really cool, new professions are fun, cool enemies, missions have bonus, leveling isnt as fast as factions, etc
i think anet proved that they are still one of the bests! good job

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

someone explain to me why slow levelling is a good thing...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It's more enjoyable to slowly gain levels through a variety of level-specific quests and missions that to meteorically rise to level 20 and... just have highend content for the rest of the game.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Avarre
It's more enjoyable to slowly gain levels through a variety of level-specific quests and missions that to meteorically rise to level 20 and... just have highend content for the rest of the game.
So tell me, you enjoy having only 2-3 areas at the end that your character can play that is actually fun and not soloable blind?

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by -Loki-
So tell me, you enjoy having only 2-3 areas at the end that your character can play that is actually fun and not soloable blind?
Well considering I made it to level 17, and we aren't even allowed to leave the "beginner isle". I'd say that doesn't leave only 2-3 areas of high level content. However the process does take longer than factions to level. I played for 15-16 hours since the preview start and I'm only level 17. In factions that'd be nearly enough time to get 2 chars to lvl 20.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by -Loki-
So tell me, you enjoy having only 2-3 areas at the end that your character can play that is actually fun and not soloable blind?
Sure, I greatly enjoyed the Desert, Shiverpeaks, and Fire islands in Prophecies. Not counting Planar dungeons.

Lord Dark Genie

Lion's Arch Merchant

Join Date: Feb 2006

Switzerland

W/

Quote:
Originally Posted by Avarre
It's more enjoyable to slowly gain levels through a variety of level-specific quests and missions that to meteorically rise to level 20 and... just have highend content for the rest of the game.
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...

Agree.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by The truth itself
Agree.
Quote:
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring..
wow, poor noobs. if you dont feel like playing low level areas, dont make a new char. bring yours to kaineng (or whatever it will be for nightfall), and start from there, simple as that.

no, fast leveling is utter crap. sure it might be boring to be in low level areas a bit longer, but it really takes the fun of reaching level 20.

id love a bigger "newb" area where it takes longer to level up, although i wont make a new char anyways and just get my monk through it.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

I actually prefer the faster levelling I think. When I played Factions I forgot how it really sucks to be low level. Still, I aggre that Nightfall is amazing.

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...
agree. I usually make builds for a char before I even make it, I hate all the hassle with not enough health/energy, doing those long 15 attr quests. I wish there was an option when creating a new char, start at lvl 1 in shing jae, or a lvl 20 with max armor, all attr and such in kaineng.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by broodijzer
agree. I usually make builds for a char before I even make it, I hate all the hassle with not enough health/energy, doing those long 15 attr quests. I wish there was an option when creating a new char, start at lvl 1 in shing jae, or a lvl 20 with max armor, all attr and such in kaineng.
Which would lead to all new players have lvl 20 chars with the best armor and weapons without doing anything for it, and you'll start complaining there are even more noobs in the missions... That's the worst idea I've ever heard, if you can't stand leveling don't play games like this.

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

when u can start with max lvl, what is the lvl for? you cant even call it a roleplaying? it will be an action-adventure!

Brustow

Brustow

Ascalonian Squire

Join Date: Sep 2006

Beer me!

Hey Look Over There [gAnK]

Mo/

"Level too fast"
"Level too slow"
"Levels? Get rid of em"
"OMG I worked so hard for all my chars now people can automatically be level 20?" *ragequit*

Just play the game already and live with the fact that Anet can't please every single one of you out there.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

The leveling won't be slow if you know what you're doing. There are the Sunspear Scouts near the Rez Shrines that give you the double XP and promp points enchantment. Plus you can get those Scrolls that double your XP.

Starting a game with a high level character isn't all its cracked up to me. I was just at Divinity Coast when I got Factions. The high level enemies staggered me and I decided to do more Prophesies quests to build up my GW experience. That and I started a new Character in Factions.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Reza
when u can start with max lvl, what is the lvl for? you cant even call it a roleplaying? it will be an action-adventure!
And you call leveling roleplaying!? Where did people get the notion that stats and levels = roleplaying? Whether there are levels or not, GW doesn't really have a roleplaying friendly environment.

On topic, some people actually like the feeling of progress and those people are the targets for the PvE portion of the game. So, slower leveling isn't a really bad descision for anet.

Malakai1977

Malakai1977

Frost Gate Guardian

Join Date: Jun 2005

Netherlands

Everlasting Sacred Path [ESP]

W/Mo

agreed. the lvling serves a purpose. its a way for new players to learn how to use the controls, effectively use skills, deal with mobs, etc. Im kinda torn in between the fast lvling and slow lvling myself. Both obviously have their advantages. Actually made a new Tyrian char the other day because i like doing the skillquests and the satisfaction you get when you complete something thats actually hard for your lvl. But then again i made a Canthan char the next day and got it to lvl 20 and HZH in 16 hours.

anyway...as someone before me said: If you dont like slow lvling, bring your lvl 20's and do it with them. Or go Play WoW for Comparison:P

Taurohtar

Academy Page

Join Date: Sep 2006

Levelling the character is something that needs to be done to have a role playing character. Role playing characters can take multiple armour sets into PvP battles, they can take lots of weapons too for the highest agility. Both of these give the advantage to adapt to different builds you are playing against. They also allow you to change armours to suit death penalty.

Having these advantages and many others are what you get for spending the time growing you character by levelling him/her up. PvP characters can't adapt to different builds half as well.

Steering back onto the OP's topic. Elona is by far the most interesting I've seen so far. I loved Tyria and I play it all the time (I only have Prophicies on my account). I've played in Cantha round my friends house a fair few times and I didn't think it was as good RP wise as Tyria. Now, after playing this event to level 5, I think it is absolutely brilliant. Even though my Elonian Ranger is only level 5, I've seen enough to have the drive to buy Factions and Nightfall the second it comes out.

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Hmm, lvl 20 after you create character.....wouldn't be much different from PvP. Basically like going through a huge Isle of Nameless with PvP character.

Dr Wu

Frost Gate Guardian

Join Date: Apr 2005

I think Anet has it about right..it gives the new player time to get to know the game, and can lvl up fast enough for it not to be a grind. I can remember previous mmporg's that took 12 months of grinding to get to lvl 100 with a 'God like' char..GW get you there quickly and after that you have to rely on your gaming skill..much better imho..

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

Doesn't matter how I get to 20 as long as I had fun getting there... I remember doing farm runs in high level areas with 3 henches just to get to level 20 only to find out that when you get to Elona there was this one mission that boosted you to 20 straight away from level 17 that was. But in the end I had fun playing the game especially when you had awesome people that partied with you.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Well, it's not leveling itself that "Impatient PvPers" hate. It's the repetitive easy tasks that have to be done to level. If getting levels involved getting past challenging obstacles instead of fighting 30 easy battles that are all solved the same way then there would be no problem with them.

It's not that that working hard is seen as bad thing, it's just that it's a lot more fun to work smart.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

I also loved Nightfall...

Prophecies was AWESOME and make no mistakes, Factions was pretty nice too, but this one is simply...the BEST up to date

In MANY reviews the first one got arround 9.5 score, the second close to 8.9 and so...this one I think have a shot for perfect 10s I haven´t seen the rest of the content yet (only played 3 hors), but if things keep the way they are now, I am pretty sure I would give it a 10

Latter.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Brustow
"Level too fast"
"Level too slow"
"Levels? Get rid of em"
"OMG I worked so hard for all my chars now people can automatically be level 20?" *ragequit*

Just play the game already and live with the fact that Anet can't please every single one of you out there.
Agreed

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

the first thing that put me off factions was how easy it was to get to lvl 20. I worked hard for my first level 20 in prophecies and i felt like i had actually earned it. When you get to Level 20 without even trying in 14 hours that sucks.

and slow levelling? o.O i was level 11 after 6 hours of playing and i'd say a good 2 hours was wasted on waiting around for guild members or doing other stuff.

you must be playing wrong aiiiiight

this is nice and balanced. and i love it.

Taurohtar

Academy Page

Join Date: Sep 2006

I heard that there are numerous design teams in Anet. I also heard that the design team that created Prophicies also made Nightfall and a different team created Factions. If anyone can verify this I'd be grateful.

Also, I think many of you are forgetting the fact that there are many, many people that enjoy faster levelling. There are also a lot of people that don't enjoy it as much. I myself prefer lots of smaller quests for a smaller amount of XP.

You make a dissapointed person happy by changing something which in turn creates another person dissapointed by that change. It's an endless cycle, that cannot be prevented.

IrishCatholicNewYorker

IrishCatholicNewYorker

Academy Page

Join Date: Jul 2006

FL (from Long Island NY)

Rage Against The Dying [RAGE]

Me/W

I really like nightfall too it looks like anet tried there best to lsten to what everyone wanted. Im little worried about having to buy weapons and sheilds for my hero tho but this seems like it will be great

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I love nightfall, but is anyone else here slightly disturbed by the quests that require you to farm collectors items? These remind me of WoW a bit too much, and the grinding quests where you had to farm low lvl enemies was a big reason I never played that game.

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Quote:
Originally Posted by Avarre
It's more enjoyable to slowly gain levels through a variety of level-specific quests and missions that to meteorically rise to level 20 and... just have highend content for the rest of the game.
Definately better to slowly level, you learn how to play better.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Taurohtar
I heard that there are numerous design teams in Anet. I also heard that the design team that created Prophicies also made Nightfall and a different team created Factions. If anyone can verify this I'd be grateful.
This is true. Anet has at least three teams, one that's making chapters 1, 3, 5, another making 2, 4, etc. The third handles events.

Taurohtar

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by Avarre
This is true. Anet has at least three teams, one that's making chapters 1, 3, 5, another making 2, 4, etc. The third handles events.
Thanks for clearing this up, it's always nice to hear rumours turn into a facts.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

The graphics in this game are amazing. 1.5x better than either of the other 2, but not so much to make it seem lopsided when going from one continent to another. Surprisingly, I get higher fps in most places than the other 2 as well.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

I'm just angry why Arena Net can't commit to only one type of Guild Wars. Either make the lvling long and enjoyable, progressive, or make it instant lvl 20. It's as simple as that.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I like the pace they've set for leveling up this time around. It's not too slow as to be a grind (thanks for the XP boosts!), and it's not too fast so that you're feeling rushed to get to 20. It's also friendly to new players.

The complaint that "there's not enough high-end content" is utter foolishness! You don't know how much high-end content there is! It's like saying "Nightfall's story line rocks!" having only seen the first little bit of it.

That being said, I'm looking forward to seeing how the story plays out. The bits that I've seen have got me interested, and the "blowing stuff up" aspect of the first mission has got me excited about what may come in subsequent missions.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

This is a preview event, Im sure youd be closer to 20 in the actual game. I beat the island and i was about level 15. remember, tyrian and canthan characters are going to arrive most likely close to where elonians start on the mainland, so its going to be level 20 content from there on out

Yozhura

Yozhura

Pre-Searing Cadet

Join Date: Nov 2005

Sweden

Scouts of Tyria

R/

Quote:
Originally Posted by Avarre
This is true. Anet has at least three teams, one that's making chapters 1, 3, 5, another making 2, 4, etc. The third handles events.
No, both teams (or all 3) made chapter 1, then they split up.

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Exoudeous
This is a preview event, Im sure youd be closer to 20 in the actual game. I beat the island and i was about level 15. remember, tyrian and canthan characters are going to arrive most likely close to where elonians start on the mainland, so its going to be level 20 content from there on out
True. It's a shame we can't really have it the Prophecies style ever again. I mean the fact that the level 20 content was much more later in the game. I loved slowly upgrading my armor and weapons in different cities as I went through them. In Factions, you just get off the island almost level 20 and you have immediately access to all the top stuff. And top enemies.... And I guess it will be pretty much the same in Nightfall. Oh well, I'll get NWN2 for the real role playing

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

in my opinion, it depends on the game environment. in prophecies, i could get to lvl 6 just from the beginner island

in nightfall, theres a lot of content, but im a low level.

in factions, not much content, and by the time you get to vizinuh, youre lvl 20. i actually found factions quite boring because of the lack of content, but i enjoyed the challenge.

Lawnmower

Lawnmower

Krytan Explorer

Join Date: Mar 2006

W/R

Based on this WPE: Nightfall -> Prophercies -> Factions.


I think Nightfall is utterly awesome at this point!

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Chapter 1>Nightfall>Factions

^ My List

Anyway, All the PvP-types are the ones complaining about leveling being boring, PvE-buffs usually ENJOY gaining levels and finding slightly better weapons and all that has to do with low levels.

Factions messed up because the game was already REALLLLYYY Short, and making you FLYYYY through the lower levels with 4-5k exp quests in the first town didn't do anything to hide the fact that it was content lacking...