Does anyone find the dialogue and quest descriptions too light-hearted at times? I mean, I'm all for a good chuckle now and then... but the game seems to lay on the cheesy humor kinda thick. Normally, I could care less... but it's getting rathing annoying.
I don't know, it's starting to wear thin... It's like every 2 seconds there's the game slaps some reference to some pop-culture internet humor, or some not-so-subtle play on words.... kinda like that guy everyone knows in highschool who can't take anything seriously, thinks he's the funniest thing since Jon Stewart, and is in your face all the time telling jokes.
Not to mention a lot of the skill names are turning this game into a joke. Call me hyper-serious here, but I guess I just like my humor a little more sophisticated and subtle.
oh well, just my .02
is the game becoming too light-hearted?
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I rather like the humor in nightfall thus far....especialy commander besuz(I think his name was) really made me laugh. I like the dialogues much better I even read them now
I'm with you on the skill names though, I like those better with serious names too.
Humor doesnt belong in skill names imo (I dont want to think of Mc Hammer for example everytime i use a certain skill is shall not name, or an oponnent uses it).
I'm with you on the skill names though, I like those better with serious names too.
Humor doesnt belong in skill names imo (I dont want to think of Mc Hammer for example everytime i use a certain skill is shall not name, or an oponnent uses it).
I figure later on in the game things will get more serious, the portion of the game we played was more of an intro/training type situation. When this evil God guy starts killing people later.... that should make things more serious.
As far as the skill names go, I think its funny..... that goes for the Dances as well.
As far as the skill names go, I think its funny..... that goes for the Dances as well.
R
personally i very much appreciate the light-hearted side of the game.
GW can be a deadly serious affair with the heavy bias to PvP. that side of the game can take serious work and concentration and can easily be a demanding 'job'. having the lighter side in there i feel gives the game a little more emotional balance
GW can be a deadly serious affair with the heavy bias to PvP. that side of the game can take serious work and concentration and can easily be a demanding 'job'. having the lighter side in there i feel gives the game a little more emotional balance

C
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Originally Posted by Domino
Normally, I could care less... but it's getting rathing annoying.
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Now onto the rest of your post. I dont find that there's too many annoying pop culture references (which I hate too) or too much lightheartedness either. I actually like that it doesnt take itself too seriously.
...theres quest dialog?hmm never noticed
anyways ive always liked the little references the game throws at us. they make me smile. i liked going through luxon territory one day doing meaningless fetch quests (stupid factions BUY A DAMN UPS TRUCK!!)and i saw the quest "More Cowbell"<--late show reference. and although i had no plan on actually DOING the quest, it made me laugh. they do seem to be throwing it on kinda thick lately but i think itll balance out the "apocolypse" in the end
anyways ive always liked the little references the game throws at us. they make me smile. i liked going through luxon territory one day doing meaningless fetch quests (stupid factions BUY A DAMN UPS TRUCK!!)and i saw the quest "More Cowbell"<--late show reference. and although i had no plan on actually DOING the quest, it made me laugh. they do seem to be throwing it on kinda thick lately but i think itll balance out the "apocolypse" in the endL
you obviously didnt read the PC Gamer article, where they describe the different plane of the world. the beggining isle is made to be light-hearted, and easy for a purpose, so there is more of a shock when you move on to the reality of the cataclysmic main-land. they describe one regiong as being made out of human flesh and bone, and being very graphic. and even said that these particular regions really pushed the T rating
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Originally Posted by Domino
Does anyone find the dialogue and quest descriptions too light-hearted at times? I mean, I'm all for a good chuckle now and then... but the game seems to lay on the cheesy humor kinda thick. Normally, I could care less... but it's getting rathing annoying.
I don't know, it's starting to wear thin... It's like every 2 seconds there's the game slaps some reference to some pop-culture internet humor, or some not-so-subtle play on words.... kinda like that guy everyone knows in highschool who can't take anything seriously, thinks he's the funniest thing since Jon Stewart, and is in your face all the time telling jokes. Not to mention a lot of the skill names are turning this game into a joke. Call me hyper-serious here, but I guess I just like my humor a little more sophisticated and subtle. oh well, just my .02 |
PS: John Stewart is lame. :]
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Originally Posted by Fluffyx
Things related to the primary quest are usually serious. Sidequests can have some humor I don't mind that.
PS: John Stewart is awesome |
But I agree that side quests are the ones that can be humorous.
As far as skill names go I can do without the "funny" ones. I has blissfully forgotten MC Hammer ever existed but now will be constantly reminded unless I stop playing.

