Hale Ghostly Staff of Shelter
Energy +10
Dark Dmg: 11-22 )Req 13 Curses)
Halves casting time of spells (10%)
Health +29
Armor +7(vs Physical)
Defensive Ghostly Staff of Enchanting
Energy +10
Dark Dmg: 11-22 (Req 8 Blood)
Halves recarge of spells (10%)
Armor +5
Enchantments last 19% longer
Defensive Accursed Staff of Fortitude
Energy +10
Dark Dmg: 11-22 (Req 8 Curses)
Halves recarge of spells (10%)
Armor +5
Health +29
Icy Jitte of Swordsmanship
Cold Dmag 15-22 (Req 8 Swords)
Damage 14% ^ 50%
Swordsmanshp +1 (19%)
Ebon Wicked Blade of Defense
Earth Dmg 15-22 (Req 9 Swords)
Damage 15% vs Hexed foes
Armor +5
Shocking Amber Longbow of Shelter
Lighning Dmg 15-28 (Req 13 Marks)
Damage +15% ( under Enchantment)
Armor +7 vs Physical
Thanks a lot and y'all do a great service!
PC on these golds, please
Snoblind
Rhershy8
-All 3 staffs-merchant/salvage. It is near impossible to sell single inherent modded staffs, even if they are perfect.
-Amber Longbow 2-3k tops
Not sure on the others, I'll stick to pcing what I'm sure of.
-Amber Longbow 2-3k tops
Not sure on the others, I'll stick to pcing what I'm sure of.
Snoblind
K... thanks, any others?
King Abadon
1-3 salvage
10k
merch
merch
10k
merch
merch