Adrenaline 6
Casting Time 2 seconds
Lose all adrenaline. For each point of adrenaline lost, you gain 5-15 health.
How does this sound? Also it needs a name.
Warrior healing skill (no name)
gameshoes3003
TadaceAce
6 adrenaline is the equivalent of about 120 adrenaline points.... I think an 1800 life heal is a little overpowered.
Addone_Abaddon
I think warriors already have alot of healing.
actionjack
I always want a adrenaline power heal for Warrior...
seem fair. but make it only 6 adrn. Max of 90 hp heal at attribute 15.
But what attribute will it be? Tatic or strength?
another one might be something like...
Use Adrn and gain X arrow of hp regen for few seconds...
seem fair. but make it only 6 adrn. Max of 90 hp heal at attribute 15.
But what attribute will it be? Tatic or strength?
another one might be something like...
Use Adrn and gain X arrow of hp regen for few seconds...
yunthi
warriors have healing only if u are tactics warrior... no healing skills on str...
endure pain = + max hp no actual healing
iway = requeres someone else gets killed before u
i will survive = requires u get conditionn or hex (+3 /condition is poor anyway since most conditions + hexes do more than that so it only slows them down a bit + 10 sec with 30 sec recharge its not really usable change this to 10/10 and i might consider taking this with me (stil not likely tho, since 5 energy every 10 sec is alot for a warrior for a heal that only slows down ur death)
healing signet = -40 armor = double dmg
theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge
heal signet is only usable with lots of def stances and atleast 10 points in tactics... otherwise the -40 armor does more dmg during the cast time than u gain
and str for the atribute since str is the warriors main atribute, and so far it has only a few advantages in putting attribute points for it (oft a choise between str /tactics goes to tactics and leaves ur main attribute at 1from rune+scraps) i mean it is the main atriute for a warrior, right?
id like to c it geve a small amount of max hp aswell, something like 3hp/point spent would sound about rignt (and realistic since a big guy usually can take a lot of beating even without skills)
try putting a lightweight boxer in a ring with a heavyweight?
so
/signed for any healing skills for warrior so they can actually consider other than monk secondary prof
tho this may need some balancing
endure pain = + max hp no actual healing
iway = requeres someone else gets killed before u
i will survive = requires u get conditionn or hex (+3 /condition is poor anyway since most conditions + hexes do more than that so it only slows them down a bit + 10 sec with 30 sec recharge its not really usable change this to 10/10 and i might consider taking this with me (stil not likely tho, since 5 energy every 10 sec is alot for a warrior for a heal that only slows down ur death)
healing signet = -40 armor = double dmg
theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge
heal signet is only usable with lots of def stances and atleast 10 points in tactics... otherwise the -40 armor does more dmg during the cast time than u gain
and str for the atribute since str is the warriors main atribute, and so far it has only a few advantages in putting attribute points for it (oft a choise between str /tactics goes to tactics and leaves ur main attribute at 1from rune+scraps) i mean it is the main atriute for a warrior, right?
id like to c it geve a small amount of max hp aswell, something like 3hp/point spent would sound about rignt (and realistic since a big guy usually can take a lot of beating even without skills)
try putting a lightweight boxer in a ring with a heavyweight?
so
/signed for any healing skills for warrior so they can actually consider other than monk secondary prof
tho this may need some balancing
Tyggen
Quote:
Originally Posted by yunthi
(...)theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge(...) |
/signed for a warrior strength based ardenal healing skill
Renegade26
Relnor
I noticed that skill when I was playing the event, but that still doesn't satisfy the strength requirement someone asked about before.
yunthi
You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
and the attribute for it being str its kindof odd...
so this would be tied to both 30-70 from str and 5-60(at rank 12) from tactics...
nad the best gain from it would be at balanced attributes
tho this does take attributes from secondary prof
actuallu sounds decent if u play pure warr... a quick approx calculation would put this at par with vigorous spirit
nice one
and the attribute for it being str its kindof odd...
so this would be tied to both 30-70 from str and 5-60(at rank 12) from tactics...
nad the best gain from it would be at balanced attributes
tho this does take attributes from secondary prof
actuallu sounds decent if u play pure warr... a quick approx calculation would put this at par with vigorous spirit
nice one
Jooshe
you want to be able to heal be a w/mo (or healing sig obv ) don't think we need more healing for warriors