Warrior healing skill (no name)

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gameshoes3003
gameshoes3003
Forge Runner
#1
Adrenaline 6
Casting Time 2 seconds
Lose all adrenaline. For each point of adrenaline lost, you gain 5-15 health.

How does this sound? Also it needs a name.
T
TadaceAce
Wilds Pathfinder
#2
6 adrenaline is the equivalent of about 120 adrenaline points.... I think an 1800 life heal is a little overpowered.
Addone_Abaddon
Addone_Abaddon
Wilds Pathfinder
#3
I think warriors already have alot of healing.
actionjack
actionjack
Furnace Stoker
#4
I always want a adrenaline power heal for Warrior...
seem fair. but make it only 6 adrn. Max of 90 hp heal at attribute 15.

But what attribute will it be? Tatic or strength?


another one might be something like...

Use Adrn and gain X arrow of hp regen for few seconds...
yunthi
yunthi
Academy Page
#5
warriors have healing only if u are tactics warrior... no healing skills on str...

endure pain = + max hp no actual healing
iway = requeres someone else gets killed before u
i will survive = requires u get conditionn or hex (+3 /condition is poor anyway since most conditions + hexes do more than that so it only slows them down a bit + 10 sec with 30 sec recharge its not really usable change this to 10/10 and i might consider taking this with me (stil not likely tho, since 5 energy every 10 sec is alot for a warrior for a heal that only slows down ur death)
healing signet = -40 armor = double dmg

theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge

heal signet is only usable with lots of def stances and atleast 10 points in tactics... otherwise the -40 armor does more dmg during the cast time than u gain

and str for the atribute since str is the warriors main atribute, and so far it has only a few advantages in putting attribute points for it (oft a choise between str /tactics goes to tactics and leaves ur main attribute at 1from rune+scraps) i mean it is the main atriute for a warrior, right?

id like to c it geve a small amount of max hp aswell, something like 3hp/point spent would sound about rignt (and realistic since a big guy usually can take a lot of beating even without skills)
try putting a lightweight boxer in a ring with a heavyweight?

so
/signed for any healing skills for warrior so they can actually consider other than monk secondary prof

tho this may need some balancing
Tyggen
Tyggen
Krytan Explorer
#6
Quote:
Originally Posted by yunthi
(...)theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge(...)
The healing spike from Shadow Refuge followed immediately by Healing Signet is rather powerful, if you time them you can easily heal 250ish hp.

/signed for a warrior strength based ardenal healing skill
Relnor
Relnor
Lion's Arch Merchant
#8
I noticed that skill when I was playing the event, but that still doesn't satisfy the strength requirement someone asked about before.
yunthi
yunthi
Academy Page
#9
You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
and the attribute for it being str its kindof odd...

so this would be tied to both 30-70 from str and 5-60(at rank 12) from tactics...
nad the best gain from it would be at balanced attributes
tho this does take attributes from secondary prof

actuallu sounds decent if u play pure warr... a quick approx calculation would put this at par with vigorous spirit

nice one
J
Jooshe
Academy Page
#10
you want to be able to heal be a w/mo (or healing sig obv ) don't think we need more healing for warriors