Hi all,
I would presume the cookie-cutter "druid" build has probably been suggested before, but here's what I was thinking:
- GW needs another mass-healing class to make parties less dependant on Monks
- Only one class can actually take advantage of pets. Another one would make things interesting
Hence I thought of the druid! Its primary atribute could be something called "Nature Energy": "for each rank of Nature Energy, allies are healed for 1 extra hp per nearby living creature" (make that adjacent, or within nearshot, whatever)
Possibly the Druid wouldn't have a protection branch like the monk but other more nature-related skill trees. Maybe summonning ant swarms, walking trees, whatever.
Ideas will be very welcome
Class mini-conception: Druid (with a twist)
Sheriff
Addone_Abaddon
actionjack
I like the primary....