Class mini-conception: Druid (with a twist)

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Hi all,

I would presume the cookie-cutter "druid" build has probably been suggested before, but here's what I was thinking:

- GW needs another mass-healing class to make parties less dependant on Monks

- Only one class can actually take advantage of pets. Another one would make things interesting

Hence I thought of the druid! Its primary atribute could be something called "Nature Energy": "for each rank of Nature Energy, allies are healed for 1 extra hp per nearby living creature" (make that adjacent, or within nearshot, whatever)

Possibly the Druid wouldn't have a protection branch like the monk but other more nature-related skill trees. Maybe summonning ant swarms, walking trees, whatever.

Ideas will be very welcome

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

http://www.google.com/search?q=defin...en-US:official




/signed

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I like the primary....