the thing is... ive done everything in the game, no more quests to do (except final assault which is a pain to get party for since no-one does anything but 5 man orofarm there... another reason why not implement this
so... what is left to do after all is done
1. pvp (im not really interested in pvp... perhaps i should)
2. helping out guildmembers, i do this alot
3. make a new char... i jst happen to like my char
4. farm for xp and skills, this i do. i farm for xp then go cap something and then i create builds that use the skill, ,and test them against bosses monsters fow uw and the like
5. farm for more gear... another thing i do
i want a specific green i go kill the boss... only i dont get the drop. i kill it over and over again, no drop... for example i've now gained 5 levels killing razorfin, 2 for ironclaw over last week
the razorfin farm requires u to kill 3 outcasts, cultist milthuran,1-2 creeping carps + razorfin himself... so this to give idea how many times ive killed him so far, i myself have lost count
so, either id like to get the drop for killing it this many times or 1 good reason why it shouldnt drop, the "good" reason is the antifarm code
why do i have to do some lame mission over and over again to release tthe antifarm code jst to get the weapon (and for example again, ive run thu northern wall once every 20 razorfin kills or so)
and as for antifarm code, it could be replaced by something like it only drops x amount of times during 1 day or jst lower its droprate, so it doesnt pay to farm for them...
another thing is ... why not, doesnt this create kindof imbalance if all ppl cannot have acces to the same weapons(as anet emphasizes balance), u want it u kill it or buy it...
the very basic idea of pretty much every rpg ever created is
time + effort = reward
so far the time spent is 1 week
effort put into it is creating 2 builds for 2 bosses + numerous ones that dont work
reward = 7 skill points +some crap items worth about 2k total
