1)Defensive Amber Staff
Energy +10
Cold dmg: 11-22 (Req 10 Channeling Magic)
Halves casting time of spells (Chance 10%)
Armor +5
2)Ebon Composite Bow of Fortitude
Earth Dmg: 15-28 (Req 10 Marksmanship)
Damage +20% (while Hexed)
Health +29
3)Holy Rod
Fire Dmg: 11-22 (Req 10 Divine Favor)
Halves skill recharge of Protection Prayers spells (Chance 20%)
4)Inscribed Staff of Enchanting
Energy +10
Chaos Dmg: 11-22 (Req 8 Domination Magic)
Halves casting time of spells (Chance 10%)
Enchantments last 20% longer
5)Flame Artifact
Energy +12 (Req 11 Fire Magic)
Halves skill recharge of Fire Magic spells (Chance 20%)
6)Flame Artifact
Energy +12 (Req 11 Fire Magic)
Health +60 (while Hexed)
7)Sundering Foehammer of Hammer Mastery
Blunt Dmg: 19-35 (Req 8 Hammer Mastery)
Damage +15% (while Health is above 50%)
Armor penetration +20% (Chance 20%)
Hammer mastery +1 (19% chance while using skills)
8)Jeweled Chalice
Energy +12 (Req 10 Inspiration Magic)
Armor +5 (while under the effects of an Enchantment)
Halves Casting time of spells (Chance 10%)
9)Grim Cesta
Energy +12 (Req 8 Death Magic)
Reduces Bleeding duration on you by 20%
10)Idol
Energy +12 (Req 10 Blood Magic)
Halves skill recharge of spells (Chance 10%)
11)Insightful Water Staff of Defense
Energy +10
Cold Dmg: 11-22 (Req 8 Water Magic)
Halves skill recharge of spells (chance 10%)
Energy +5
Armor +5
Pls PC on these 11 GOLD items
tmarosi
DvM
1. salvage/merchant
2. salvage/merchant
3. Merchant
4. Salvage
5. 1-2K/merchant
6. Merchant
7. ?????
8. merchant
9. Merchant
10.merchant
11. Salvage
2. salvage/merchant
3. Merchant
4. Salvage
5. 1-2K/merchant
6. Merchant
7. ?????
8. merchant
9. Merchant
10.merchant
11. Salvage
tmarosi
any other opinions?
and pls,can you write price or merchant...no salvage...pls
ty
and pls,can you write price or merchant...no salvage...pls
ty
tmarosi
anyone???
pls put more opinions
pls put more opinions
Rhershy8
1. merch
2. salvage
3. merch
4. salvage
5. merch
6. merch
7. not too sure on hammers
8. 1-2k/merch
9. merch
10. merch
11. salvage/merch
2. salvage
3. merch
4. salvage
5. merch
6. merch
7. not too sure on hammers
8. 1-2k/merch
9. merch
10. merch
11. salvage/merch
WhiteLightHealing
just sell it al to merchant or salvage it , they all no good, people mostly look for dual mods staff, or go to ascalon sell it to new people, for 1-5k