It's Here.. The Illusionary Tank..

falling demon

Frost Gate Guardian

Join Date: Jun 2006

dunno

Dawn's Omen {Leader}

W/Mo

fancy being able to hit through armor, have 140 armor, constant +7 health regen and a fast attack rate? then look no further than 'The Illusion of Neutrality'

Mesmer/Assassin

12+3+1 Illusion Magic
9 Shadow Arts
9 Dagger Mastery (for the chance of dual strikes)

Skills:
Illusion of Weakness
Illusionary Weaponry
Deadly Paradox
Feigned Neutrality
and the rest are completely up to you, this build doesn't require any more skills actually, because you won't use them because they cancel feigned neutrality

Gear:
+5 energy Daggers of Enchanting +20%
Enchanters Armour

The Idea:
Cast Illusion of weakness, Illusionary weaponry, and before you hit the front lines, activate Deadly paradox, Feigned Neutrality, pick a target, and kill, when your FN is about to recharge, use DP again, and FN again. since FN only ends if you successfully HIT, and illusionary weaponry makes your attacks miss, it doesn't end through IW, so there you have the near-invincible IW mesmer.

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Looks like nice crazy idea for funny build. Too bad I don't have FB available to have fun with this now.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Great idea, but feigned neutrality is in shadow arts. Maybe you should drop dagger mastery altogether and use a sword with a focus for extra energy? Very creative though, this sounds like an awesome idea.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Cherng Butter
Great idea, but feigned neutrality is in shadow arts. Maybe you should drop dagger mastery altogether and use a sword with a focus for extra energy? Very creative though, this sounds like an awesome idea. Max energy isn't much of a issue with IW builds, it's not worth giving up double strikes for that.

But nice idea, I'd love to see this in action. Deadly Paradox looks to be very interesting skill in general...but that's for another thread.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Great job...and well done..I'll give this build a test when I have the time. But it looks promising.

But it's really good to switch out the dagger and replace it with scythe for the area damage. Just so you can replace dagger mastery with deadly art for deadly paradox.

One problem though...How are you going to manage you energy? Channeling may work.

And once again, congratulate you on your answer to Song Rui's tread.

Sir On The Edge

Frost Gate Guardian

Join Date: Apr 2006

Space Rangers

R/A

Why use dagger Mastery?
It could be so much better without it.


Hint: Illusionary Weponary over-rides normal attack damadge. (it would also masively help with energy issues to put it all on shadow arts)

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Sir On The Edge
Why use dagger Mastery?
It could be so much better without it.


Hint: Illusionary Weponary over-rides normal attack damadge. (it would also masively help with energy issues to put it all on shadow arts) Double Strikes

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Unfortunately, this build still loses to anyone with Enchantment removal. If you run a "Normal" IW build, at least you can bury the important enchantments deep within a large stack of cover enchantments.

With this build you have to keep Feigned Neutrality on top, because anything else you try to put on will cancel it, and right below that you have your precious weaponry...

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

That is, unless you have someone else cast enchantments on you... But I agree, there's a big problem there. However, could this work in PvE? I mean, most enemies there don't have Enchantmen Removal, atleast not in Prophecies.

If anything, it's very creative and I think it sounds like an awesome idea. Gonna start a Mesmer right now and try it once Nightfall is out.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

best energy management (if you ever really need it with IW) that I have found, is Burden... slows down your target and as it ends you get a ton of energy back...

Ive actually just jumped the boat from Me/N Frag spiker to start using IW. This is a very nice thread, and idea.

Im not too up to snuff on my Assassin skills= isnt there a skill that drops their movement rate and gives it to you? That might be just as fun as Burden but without the energy management.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I think this is good for farming melee monsters, but against anything with enchant removal, I don't think it's going to fly. Still a very nifty idea, though.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Very clever build, I'm going to try this out also, nice^^

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Nice one, .

I tried to do that with my ME/A before but I didnt know you had to put atributes in dagger mastery to double strike with IW lol, thats why it failed :O.

platnium_playa

platnium_playa

Frost Gate Guardian

Join Date: May 2006

the luxon scourge

W/

Very smart build and seems much more effective and fun then the old me/w and me/r...plus double strike would be interesting. theres just that ONE problem that all IW's have...enchant removal, but still nice work, also goes to show that there are still many other builds that involve proph skills to be upgraded and many more still unmade

~platnium~

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

It lacks enough attack speed to make it good pressure. May be good for PVE farming though.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
It lacks enough attack speed to make it good pressure. May be good for PVE farming though. It's a defensive pressure build. It focuses on long term damage by increasing the chances of the caster's survival.