Unfortunately, it seems GWN has locked gates in some towns again, and forced linearity to go through some missions/pass some areas.
To avoid having to go through starting island etc with each and every character, I thought of the possible solution:
Make the Sunspear title a "global" one (like Hero: affects all characters in the account). When it gets to, for example, Commander, you can travel to the main land right from the beginning (taking a boat at the docks at the first city).
How does that sound?
Locked gates again... possible compromise solution?
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The problem with making the Sunspear titles is that you'll have low level characters in high level areas, which Anet clearly does not want to have. But, how far are you? I haven't seen any closed gates.. and the one time that I did, I was allowed to go through the closed gates and enter the outpost.
I tried to run to Black Tide Den with my new paragon to get the max armor, but it was closed. I don't mind too much, the quests/missions leading up to the later areas, which aren't that far away as it is, aren't as repetitive as the ones for factions. If you really wanted to, you could probably finish up most of the island in under an hour or two. 

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I'm just slightly appalled by the number of quests to be found on the starter island :S Guildwiki lists about 30+ quests, and I have found some quests they havent mentioned. For example, if you go north through Zehlon reach, you trigger this evil mime quest that leads on to several other quests and finally to one ridiculously hard mini mission that has you defending one of the southern villages from more than a hundred skales. If the number of quests is proportional on the mainland, I'm afraid finishing everything will take a month.
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Originally Posted by Sheriff
Please spread your troll posts somewhere else. Some people prefer playing a RPG (and that means choices and non-linearity) than repeatable grinds.
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Originally Posted by Shadowfox1125
The problem with making the Sunspear titles is that you'll have low level characters in high level areas, which Anet clearly does not want to have. But, how far are you? I haven't seen any closed gates.. and the one time that I did, I was allowed to go through the closed gates and enter the outpost.
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I really hope it doesn't in the full game.
Doing the same missions/quests.. wait let me correct that, being forced to keep doing them over and over for different chars... is not very fun. I would seriously question if someone really enjoys doing the likes of Vizunah (for example) 6-10+ times. There will most likely be missions/quests in Nightfall people don't like. Why on earth they should be forced to do those bits again just to get to the parts of the game they do like? Hope that isn't the case again.
Doing the same missions/quests.. wait let me correct that, being forced to keep doing them over and over for different chars... is not very fun. I would seriously question if someone really enjoys doing the likes of Vizunah (for example) 6-10+ times. There will most likely be missions/quests in Nightfall people don't like. Why on earth they should be forced to do those bits again just to get to the parts of the game they do like? Hope that isn't the case again.
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Originally Posted by Omega X
That's funny, because in many RPGs there are locked off areas until you get into a certain point of the storyline. They are locked because of exploiters of the system that try to get personal gain from it. Which is what you tried to do.
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And I am not trying to get personal gain from it, I just dont want to repeat the same areas all over again.
Then to make things worse, some trolls come into the topic and are very happy that their way of playing is forced on those who do not want to have linearity and repetitive games.
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Originally Posted by Sheriff
You are talking about "many" RPGs. I am talking about "good" RPGs.
And I am not trying to get personal gain from it, I just dont want to repeat the same areas all over again. Then to make things worse, some trolls come into the topic and are very happy that their way of playing is forced on those who do not want to have linearity and repetitive games. |
So, wherever you could go will make you repeat the same areas again, locked gates or not.
Plus, I don't know much rpg that allow you to go wherever you please right from the start, good ones or not. Most of them, if they don't restrain you with the storyline, forbid you to go to some areas by the level of the monsters within.
beleive it or not, some people thinks the elder scrolls sucks 'cause this kind of freedom make the game too easy.
it's true that I'd rather have quests than level or titles requirement to advance through the story, but I beleive a game have to be played with some honesty. even more so an on-line games. you have to deserve your amulet of the mists
And please, don't call other trolls when they’re replying honestly to a whiner who obviously just want to power level without actually playing the game, and complain cause he won't be able to go to the high-end farming areas faster.
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Originally Posted by Sheriff
Please spread your troll posts somewhere else. Some people prefer playing a RPG (and that means choices and non-linearity) than repeatable grinds.
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I never ran into one locked gate following the storyline. They have really given this one a major upgrade. The only locked gate i found was in den after trying to run a guildy there. They have also improved the way missions are played IMO, which will prevent low levels from getting run through a mission. Unless you follow the storyline, you simply can't run to a mission town and do it. I think its a major plus system over factions, every area was available to me (once i got dunkoro) and by that time it was good to be able to explore. You can also go back and do a mission over with your buds by talking to the approriate person, sounds good to me and beats the tar out of locked zones and towns.
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Originally Posted by Kakumei
Yeah man those people with those newfangled "opinions" and "preferences" are all totally trolls we should ban them all for not thinking like us
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(http://en.wikipedia.org/wiki/Internet_troll=
"posts inflammatory, rude, repetitive or offensive messages designed intentionally to annoy or antagonize the existing members or disrupt the flow of discussion"
Coming to this topic posting "locked gates rule!" is trolling.
The most ideal solution, imo, is to lock the gates like normal for the first character on an account's playthrough. Then have the gates open for all other characters on that account. I think all content should have to be played through once, but then once it becomes redundent for exploring/leveling later, then everything is unlocked to make things more free.
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Originally Posted by blastm
Plus, I don't know much rpg that allow you to go wherever you please right from the start, good ones or not. Most of them, if they don't restrain you with the storyline, forbid you to go to some areas by the level of the monsters within.
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Originally Posted by blastm
beleive it or not, some people thinks the elder scrolls sucks 'cause this kind of freedom make the game too easy.
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Originally Posted by blastm
And please, don't call other trolls when they’re replying honestly to a whiner who obviously just want to power level without actually playing the game, and complain cause he won't be able to go to the high-end farming areas faster.
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If you don't want to contribute, can you just go to a different topic? It is obvious that as far as RPGs goes, you are either completely ignorant or too young to know what a quality RPG is.

