This game does NOT need a powerful system. Any recent proc, even old cards run this game beautifully. My laptop runs this fine - 1.6GHz turion x2, ati 1150 (x300) graphics. It can run maxed at 1280x800 and I wont notice any skipping - it's a fantastic engine. Compared to my desktop, it's nothing, And i'm saying that to explain that the laptop isn't good because i'm used to low end crap, but because it is capable enough to run this game smoothly. My desktop is a pentium D at 4.51GHz with x1900xt flashed to x1900xtx @ 700//1600. Both have 2 GB of memory, so i really can't say how this game runs with low memory.
As for architectures, netburst - pentium 4 and pentium D is dead. The only reason to buy it now, is to save on costs while prepping for core 2 duo (not core duo) or core 2 quadro (aka kentsfield).
The new architecture is NOT the same as the old pentium 4's and dual core (think 2 cpus) pentium D. Its a rework of core duo, which was a rework of the pentium-M - a pentium 3 derivative, using some tweaks from pentium 4's line - e.g. micro ops fusion, branch prediction.
If you want to test on vista, here's the link to download the public RC
http://download.windowsvista.com/pre...nload-5728.htm
Now dont get me wrong - even if you're stuck on single core pentium 4's above 3.0GHz, or 754 athlon 64's you'd be fine for most games. Games today put FAR more pressure on the videocard than before. There's some exceptions, but it's not a lot.
Any engine implementing dx10 can use a switch to implement lower direct x levels.
anthlon x2 and the original core duo were scary close. Look at laptop benches and you'd see it. You dont feel the difference, but doing long
encoding, or gaming (since the pentium M it's been established as a gaming chip) there's a bit o difference.
AMD's quad cores would be towards servers. Expect 2x2 or 2 dual core chips in a package for regular consumers (though this means consumers need a dual core 1207 socket f server board...)
Quote:
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Originally Posted by Aman
we compare everything on
4GB DDR2 Performance SDRAM at 800MHz - 4 x 1024MB and Dual 512MB NVIDIA® GeForce™ 7950 GT - SLI Enabled
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Not always possible.
1. sli wont work on all boards
2. The top single cards are the 7950GX2 and x1950xtx. However, the 7950GX2 is
not compatible with all motherboards, because the motherboards need to be able to handle the pci-e lane switching mechanism the 7960GX2 uses to control 2 cards. Nvidia's top single card after this - the 7900GTX is actually faster in most games than 7950GX2 with using 2 in sli, though, at 8xAA the 7950GX2 overtakes it.
3. you cannot run 4GB of ram on xp. XP uses 32 bit memory mapping and PAE(physical address extension), although for anything other than enterprise server, PAE is just used for data execution prevention, leaving the addressable limit as 4GB. The problem is, every device's memory is mapped to the same 4 billion addresses xp can use - so if you're using 512MB graphics cards, and a 256MB xfi, you're already down to 2.75GB addressable space.
you can try 64 bit windows, but drivers for 64bit are not nearly as mature.
Memory space is going to be the most immediate difference a 64 bit os will make. 2GB is getting common enough to look ahead.
As for naysayers on core 2's dominance,
the e6600 topples the fx-62 in most areas, including games.
DX10's unified shader architecture, CAN be implemented on current designs. instead of moving data through a pipeline - to textures, then vertex shading, then pixel shading then raster, permitting data to move back to the previous stages of the pieline. This is nvidia's approach (and the approach of
the xbox360 which boasts the features of unified shaders)