FREE .4% MAP EXPLORATION [req: "recall" or "return" + town Eredon Terrace]
DynaBlue
I guess I'm not getting it..the henchies don't seem to run far enough past the portal and I always end up zoning in once I cancel Recall. Is this still working today or am I just having bad luck with it?
DynaBlue
Is this still working as of today? I have tried it numerous times (15+) and apparently the henchies aren't running far enough past the portal on the other side. I always end up zoning when I cancel Recall.
CyberMesh0
I also always zone with St. Anjeka's. Eredon worked fine, got my .6% XD
DynaBlue
I'm having a very tough time with my Tyrian warrior and this method. It worked at eredon after about the 3rd time with my Canthan mesmer but so far, no luck at all with the Tyrian.
EDIT- Okay, it finally worked. Seemed to work more reliably if I stuffed the hench into the town (past portal) waited a few seconds, cast recall then cancelled it. Who knows, might just have been voodoo luck with that system but it DID work.
EDIT- Okay, it finally worked. Seemed to work more reliably if I stuffed the hench into the town (past portal) waited a few seconds, cast recall then cancelled it. Who knows, might just have been voodoo luck with that system but it DID work.
Vlad Juraquile
I can't make this work...Does anyone know if it helps to stand at a certain part of the portal (left, middle, right)?
jaymat
just did it
it works
ty
it works
ty
Scf Big M
Just got .5% from Eredon.
Thanks.
Thanks.
Miss Persephone
wow just did this, worked very nicely - got 0.4%
just inched towards gate and used recall on archer henchie, took a few attempts but got in on third try
just inched towards gate and used recall on archer henchie, took a few attempts but got in on third try
Cyclades of Knossos
I guess I found this thread too late. Try as I might I just can't get it to work. I'm guessing the bug was fixed?
Jackylicious
Considering the flags system isn't currently in play I don't think you just tried it correctly.
Cyclades of Knossos
Quote:
Originally Posted by Jackylicious
Considering the flags system isn't currently in play I don't think you just tried it correctly.
Well there are several people who claim to have had this work well after the flag system was removed in this thread.
elliot
k why is it that I read this afther event <_< dem.....
now I have to wait till nightfall comes out just need 5.6% for full titel on factions :P
now I have to wait till nightfall comes out just need 5.6% for full titel on factions :P
got lah
I can confirm that as of today, 9th October (+8GMT :P), the trick still works at eredon. Thanks for the much needed %!
Nivryx
i feel terribly stupid waiting 2 hours camping out the members only entrance at eroden's terrace before a member of the controlling alliance walked up so i could ask to join for 5 minutes, explore the area and donate 10k faction while i was at it...
Jackylicious
Quote:
Originally Posted by ThunderStruck
For Eredon Terrace, here's what I did (AFTER the flagging for henchmen was removed)
I brought the 3 Ranger Henchmen and the 2 Monk henchmen, and exited into Maisheng Hills. I then cast Recall on Zho right away, BEFORE I forced the henchies past the portal. I then inched towards the right side of the portal, and as soon as I was as close as I could get, I canceled Recall, and it brought me into the zone. I've gotten it to work without zoning me about 40% of the time!
Thank you. Tried about 15 times with no luck. Came back and read this method and it worked first try. Title now complete.
I brought the 3 Ranger Henchmen and the 2 Monk henchmen, and exited into Maisheng Hills. I then cast Recall on Zho right away, BEFORE I forced the henchies past the portal. I then inched towards the right side of the portal, and as soon as I was as close as I could get, I canceled Recall, and it brought me into the zone. I've gotten it to work without zoning me about 40% of the time!
ThunderStruck
Quote:
Originally Posted by Jackylicious
Thank you. Tried about 15 times with no luck. Came back and read this method and it worked first try. Title now complete.
Congrats! Glad to hear I could help!

Zinger314
I expect ArenaNet will make it in the Nightfall patch so that when a Henchman enters a portal, you zone in as well.
elliot
hmm dont get it to work somehow my warrior ends up zoning in once I cancel Recall
[update]
k finaly found a way I think it depents on your sice my warrior is maxium sice so I thought maby if I sit afther I cast recal then cancel it and yes it worked I got true
[update]
k finaly found a way I think it depents on your sice my warrior is maxium sice so I thought maby if I sit afther I cast recal then cancel it and yes it worked I got true

Graywing
I've recorded a little demonstration movie for people having trouble using this
pretty easy once you know where to place the henchies.
http://www.youtube.com/watch?v=9oh9q3JIdsA
http://www.youtube.com/watch?v=9oh9q3JIdsA
Juicey Shake
ty@ whoever found new henh pushing method& graywing for video on how to do it.
glad ppl are finishing their titles ^^~
glad ppl are finishing their titles ^^~
elliot
hmmf cant get it to work at shire they either dont want to walk in the portal or if they do I end up zoning in
Graywing
Well, tried it a couple of times but I successfully zapped in the following zones:
Serenity Temple
Piken Square
Sardelac Sanitarium
Grendich Courthouse
Yak’s Bend
Lion’s Arch
Bergen Hot Springs
Bloodstone Fen
Aurora Glade
Destiny’s Gorge
Tsumei Village
Eredon Terrace
Breaker Hollow
Jade Flats (Luxon) ... too bad I couldn’t get into the jade quarry...
Durheim Archives
Great temple of Balthazar
Serenity Temple
Piken Square
Sardelac Sanitarium
Grendich Courthouse
Yak’s Bend
Lion’s Arch
Bergen Hot Springs
Bloodstone Fen
Aurora Glade
Destiny’s Gorge
Tsumei Village
Eredon Terrace
Breaker Hollow
Jade Flats (Luxon) ... too bad I couldn’t get into the jade quarry...
Durheim Archives
Great temple of Balthazar
muffinman57
I was wondering, do any of those places get you any extra revealing?
Soldat
nvm about breaker, i got in at last (it seems you hafta exit into the Archipelagos.. and the earth henchman worked for me. thanks for the .1% 
...i really need help gettin into monastery overlook, ugh.
if u can help, my in-game name is...
Ares Soldat
...i really need help gettin into monastery overlook, ugh.
if u can help, my in-game name is...
Ares Soldat
E.V.A
I'm sorry if these suggestiongs have been said by someone before, but imo one solution for ANet could be just simply to increase the effect area of portals (the area where you get travelled to town), so that when a player shadowsteps to a town, he just cannot teleport past the portal.
Another possible way to prevent this exploit could be making shadow stepping kinda "instant run from place to another" (which I tought it were, before this exploit).
The latter of course could be better if the former would take more filespace as it should be added to most of current portals
.
Nice notice anyway Juicey...
Another possible way to prevent this exploit could be making shadow stepping kinda "instant run from place to another" (which I tought it were, before this exploit).
The latter of course could be better if the former would take more filespace as it should be added to most of current portals

Nice notice anyway Juicey...
Jackylicious
We don't want it fixed.
CyberMesh0
The other thing is, once Heroes become available, Return or whichever skill you use that you cancel to teleport can get you pretty much anywhere within the minimap. The only fix for that is to forbid henchmen from passing the borders.
elliot
why fix it it does no harm.
just like using consume corps or necro travel does no harm on some maps they just gife you that small bit of extra exploration
just like using consume corps or necro travel does no harm on some maps they just gife you that small bit of extra exploration
Livingston
Quote:
Originally Posted by E.V.A
I'm sorry if these suggestiongs have been said by someone before, but imo one solution for ANet could be just simply to increase the effect area of portals (the area where you get travelled to town), so that when a player shadowsteps to a town, he just cannot teleport past the portal.
Another possible way to prevent this exploit could be making shadow stepping kinda "instant run from place to another" (which I tought it were, before this exploit).
The latter of course could be better if the former would take more filespace as it should be added to most of current portals
.
Nice notice anyway Juicey... If it became an instant run, then it could be body blocked by mobs, and that would suck.
As to the other guys saying that there is no reason to fix it. I say there is, as I worked damn hard to get my GM cartography title, and this exploit makes it a joke.
Livingston
Another possible way to prevent this exploit could be making shadow stepping kinda "instant run from place to another" (which I tought it were, before this exploit).
The latter of course could be better if the former would take more filespace as it should be added to most of current portals

Nice notice anyway Juicey... If it became an instant run, then it could be body blocked by mobs, and that would suck.
As to the other guys saying that there is no reason to fix it. I say there is, as I worked damn hard to get my GM cartography title, and this exploit makes it a joke.
Livingston
elliot
<_< you could also spent two weeks trying to get in the guild (that owns the place) for 5 min same effect this just saves you that time with this ''exploit''
Livingston
Quote:
Originally Posted by elliot
<_< you could also spent two weeks trying to get in the guild (that owns the place) for 5 min same effect this just saves you that time with this ''exploit''
Actually that's not true. The area that the guild can access gives at most .2% though I imagine it to be somewhere around 1.3%. Using this exploit allows you to go through a barrier you normally can't get past even if you are in that guild, which leads you to the actual edge of the map. Meaning that you can see nothing but blue space and can look at the 3 dimensional corner of the land as well as under it. Similar to what it looks like in some games where you glitch through walls.
I managed to run a character through it and get around .6%, which is a huge amount of area cleared, roughly equal to 18 different spots that you would normally have to search for to get.
So yes it is an exploit and a major one concerning the title.
Livingston
I managed to run a character through it and get around .6%, which is a huge amount of area cleared, roughly equal to 18 different spots that you would normally have to search for to get.
So yes it is an exploit and a major one concerning the title.
Livingston
Leighwyn
Here's my take on it....0.6% is roughly what one would expect to get from Jade Quarry, and that's a fairly simple area to map IF you can get into it. Livingston's put some effort toward helping people in that regard, but I checked out the exploit when it was first discovered and, through gaining that 0.6%, stopped having to worry about mapping the quarry
So basically, I don't really mind it being there...I just think of it as a Jade Quarry that you can get into whenever you want
So basically, I don't really mind it being there...I just think of it as a Jade Quarry that you can get into whenever you want
Livingston
Quote:
Originally Posted by Leighwyn
Here's my take on it....0.6% is roughly what one would expect to get from Jade Quarry, and that's a fairly simple area to map IF you can get into it. Livingston's put some effort toward helping people in that regard, but I checked out the exploit when it was first discovered and, through gaining that 0.6%, stopped having to worry about mapping the quarry
So basically, I don't really mind it being there...I just think of it as a Jade Quarry that you can get into whenever you want This would be true, but I've never had problems getting into the Jade Quarry on the American servers, you just have to know the right times to go there. On the European servers though, of course I can rarely get in just by showing up. So it would be good for that. However, those in large guilds would have a distinct advantage in that they can easily organize to get into the Quarry.
Though I suppose when Nightfall comes out it will be near impossible to get into it period. So it may be a good thing after all, as I don't think people will be able to get into Aspenwood either, which then would create a need for the Necro travel exploit as well.
Livingston
So basically, I don't really mind it being there...I just think of it as a Jade Quarry that you can get into whenever you want This would be true, but I've never had problems getting into the Jade Quarry on the American servers, you just have to know the right times to go there. On the European servers though, of course I can rarely get in just by showing up. So it would be good for that. However, those in large guilds would have a distinct advantage in that they can easily organize to get into the Quarry.
Though I suppose when Nightfall comes out it will be near impossible to get into it period. So it may be a good thing after all, as I don't think people will be able to get into Aspenwood either, which then would create a need for the Necro travel exploit as well.
Livingston
Juicey Shake
Quote:
Originally Posted by Livingston
Actually that's not true. The area that the guild can access gives at most .2% though I imagine it to be somewhere around 1.3%. Using this exploit allows you to go through a barrier you normally can't get past even if you are in that guild, which leads you to the actual edge of the map.
nope.
you can explore all the same area if you can get into the exclusive area by being in the alliance controlling the town. I did it months ago, when DF was holding the town.
you can explore all the same area if you can get into the exclusive area by being in the alliance controlling the town. I did it months ago, when DF was holding the town.
Livingston
So you could hit all these spots?
If so, that's just all kinds of wrong...
Livingston
If so, that's just all kinds of wrong...
Livingston
SnipiousMax
^ I found a spot like that in Tyria. I think it was in the Wall Mission. I ran past all the char and ended up in 'edge of the map limbo'.
Sureshot Kenny
I just discovered this thread yesterday and tried the method. It worked for me in Eredon Terrace and Breaker Hollow. So it is still valid. However I couldn't make it work elsewhere but I didn't try real hard.
kyrasantae
I got 0.5% from Eredon using this; I tried to get into St. Anjekas and couldn't do it after 7 tries and I should be studying for an exam right now, so I'll try the other places later. 
Thanks for the tip!
Thanks for the tip!
Wei Li Chan
I have tryed the system today, and doesn't work anymore..
With the same character few days ago it still work...
Someone else notice the same?
With the same character few days ago it still work...
Someone else notice the same?
foofie
I have tried both return and recall, as described, and I get no success any where. Do you need the henchie control feature that was available in the preview?
Tried again, used recall to push the henchie in, then recall again, and did get in
Tried again, used recall to push the henchie in, then recall again, and did get in