
R/E rust conditions
Equipment:
Any armor
Rotwing Recurve Bow (or near equivalent)
Long/Flat Bow (for Dragon Mosses and Wardens of Earth)
Attributes:
Marksmanship - 16
Expertise - 9
Wilderness - 10
Water Magic - 5
Skills:
Poison Arrow
Hunter's Shot
Rust
Lightning Reflexes
Troll Unguent
Distracting Shot
Savage Shot (optional)
Dodge (optional)
Strategy:
1) Obtain a priest's blessing and kill a nearby group of Dragon Mosses/Stone Scale Kirins. Maintain Troll at all times and use Lightning Reflexes initially. Keep Mosses at long/flat bow range, while poisoning Kirins. If there are two Kirins, make sure to interrupt Animate Vampiric Horror skill of the second one after the first one's death. Use posion and they will all go down rather quickly.
2) Procede toward the boss spawn area. Near the bend to the right is a group of 4 Wardens of the Forest which patrols the entrance. Pull this group and start running away toward the priest. At some point, Wardens will turn back. You should then use Poison Arrow and Hunter's Shot on one of them with the poisoning bow.
Run toward the Wardens and make them follow you again, then run away to force them to go back to their patrol area again. Interrupt a Healing Signet with Distracting Shot on the poisoned Warden and poison/bleed him again, and he should go down. Keep running back and forth to make them move toward you and away. Repeat this for each Warden and they will go down quite quickly. Use Lightning Reflexes if they get too close. Use this technique for killing all Wardens in steps 3 and 4.
3) Now procede toward the boss area. Avoid two patrolling groups of Wardens and Blood Drinker/Rot Wallows and pull the boss group. Run back toward the priest. There's another point at which the boss group will turn back. Use this to your advantage to pull Warden of Seasons as close to you as you can w/o getting in melee range of warrior Wardens (use Lightning Reflexes if they do). Poison and bleed Warden of Seasons, and also poison 1 or 2 melee Wardens. Warden of Seasons will go down quickly as he tries to heal his comrades sacrificing 17% of health in the process. Kill as many other Wardens as the situation requires. Use Long Bow to poison Wardens of Earth at maximum range and run away immediately to prevent them from using their spells, which heal them.
4) When you feel comfortable after eliminating enough Wardens from the boss group, engage Sunreach himself. Poison and bleed him, then when his health reaches about 85%, cast Rust on him. Interrupt a Healing Signet with Distracting Shot, and keep him poisoned/bleeding at all times. Use Distracting Shot again after it recharges to time the next Healing Signet (4-10sec after the second Distracting Shot recharge) and cast Rust before the next Signet. Rinse and repeat, and Sunreach will go down in about a minute time.
CREDITS:
The original idea came from a fellow ranger named Hbk Shawn Michaels, whose techinque I adapted in this build.
P.S. For a list of other ranger solo farms, check these threads:
http://forums.gwonline.net/showthread.php?t=421632
http://forums.gwonline.net/showthread.php?t=421006
http://forums.gwonline.net/showthread.php?t=418165
http://forums.gwonline.net/showthread.php?t=417582
http://forums.gwonline.net/showthread.php?t=422372