Sunreach solo with a ranger (no priest tricks).

oles

Academy Page

Join Date: Jul 2006

Can't be done? Think again. Rangers ftw



R/E rust conditions

Equipment:
Any armor
Rotwing Recurve Bow (or near equivalent)
Long/Flat Bow (for Dragon Mosses and Wardens of Earth)

Attributes:
Marksmanship - 16
Expertise - 9
Wilderness - 10
Water Magic - 5

Skills:
Poison Arrow
Hunter's Shot
Rust
Lightning Reflexes
Troll Unguent
Distracting Shot
Savage Shot (optional)
Dodge (optional)



Strategy:

1) Obtain a priest's blessing and kill a nearby group of Dragon Mosses/Stone Scale Kirins. Maintain Troll at all times and use Lightning Reflexes initially. Keep Mosses at long/flat bow range, while poisoning Kirins. If there are two Kirins, make sure to interrupt Animate Vampiric Horror skill of the second one after the first one's death. Use posion and they will all go down rather quickly.

2) Procede toward the boss spawn area. Near the bend to the right is a group of 4 Wardens of the Forest which patrols the entrance. Pull this group and start running away toward the priest. At some point, Wardens will turn back. You should then use Poison Arrow and Hunter's Shot on one of them with the poisoning bow.
Run toward the Wardens and make them follow you again, then run away to force them to go back to their patrol area again. Interrupt a Healing Signet with Distracting Shot on the poisoned Warden and poison/bleed him again, and he should go down. Keep running back and forth to make them move toward you and away. Repeat this for each Warden and they will go down quite quickly. Use Lightning Reflexes if they get too close. Use this technique for killing all Wardens in steps 3 and 4.

3) Now procede toward the boss area. Avoid two patrolling groups of Wardens and Blood Drinker/Rot Wallows and pull the boss group. Run back toward the priest. There's another point at which the boss group will turn back. Use this to your advantage to pull Warden of Seasons as close to you as you can w/o getting in melee range of warrior Wardens (use Lightning Reflexes if they do). Poison and bleed Warden of Seasons, and also poison 1 or 2 melee Wardens. Warden of Seasons will go down quickly as he tries to heal his comrades sacrificing 17% of health in the process. Kill as many other Wardens as the situation requires. Use Long Bow to poison Wardens of Earth at maximum range and run away immediately to prevent them from using their spells, which heal them.

4) When you feel comfortable after eliminating enough Wardens from the boss group, engage Sunreach himself. Poison and bleed him, then when his health reaches about 85%, cast Rust on him. Interrupt a Healing Signet with Distracting Shot, and keep him poisoned/bleeding at all times. Use Distracting Shot again after it recharges to time the next Healing Signet (4-10sec after the second Distracting Shot recharge) and cast Rust before the next Signet. Rinse and repeat, and Sunreach will go down in about a minute time.

CREDITS:
The original idea came from a fellow ranger named Hbk Shawn Michaels, whose techinque I adapted in this build.

P.S. For a list of other ranger solo farms, check these threads:
http://forums.gwonline.net/showthread.php?t=421632
http://forums.gwonline.net/showthread.php?t=421006
http://forums.gwonline.net/showthread.php?t=418165
http://forums.gwonline.net/showthread.php?t=417582
http://forums.gwonline.net/showthread.php?t=422372

banditjin

Banned

Join Date: Mar 2006

nice. albet slower than the sin/e , but non the less nice.

oles

Academy Page

Join Date: Jul 2006

13 min per kill if everything goes as planned. Just timed it.
He dropped the shield, again.

NuclearDope

Krytan Explorer

Join Date: Jan 2006

Excellent!, thanks for sharing.

Desires

Desires

Frost Gate Guardian

Join Date: Jan 2006

A/

Quite nice. I still like my a/e for speed though i'm thinking this would be easier for people who have a hard time working with Silver armor.

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

Quote:
Originally Posted by Desires
Quite nice. I still like my a/e for speed though i'm thinking this would be easier for people who have a hard time working with Silver armor. thats me

ReVel4tion

ReVel4tion

Frost Gate Guardian

Join Date: Mar 2006

any other tips for killing the wardens of season? Seems that the only way i can kill them is with a little luck of aggro

laurson

laurson

Frost Gate Guardian

Join Date: Sep 2005

Enschede, Holland

W/

is this possible with Monk?

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

Awesome, I got a shield first try. Very nice find. Thanks a billion for sharing.

Joao Ninguem

Ascalonian Squire

Join Date: Jul 2006

Awesome build, thanks man

Btw, im using read the wind and pin down, works nicely =]

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

Oles, if you wouldn't mind. I'm thinking of making a video of this. Of course you and your friend will recieve credit for making the build, I'd just like to get it on tape for later. If need be, I can hold off from putting it on youtube until the price lowers more.

ateddybear

ateddybear

Frost Gate Guardian

Join Date: May 2006

Canada

Mo/Me

darn, I can't kill the first group on kirin/growths

Timzor

Frost Gate Guardian

Join Date: Apr 2006

Just tryed this with your build, very nice indeed.
Got the shield the first try .
Also dont need the blessing from the priest as you see.


ateddybear

ateddybear

Frost Gate Guardian

Join Date: May 2006

Canada

Mo/Me

Anyone I can contact in game, who can walk me through this please

Horible

Frost Gate Guardian

Join Date: Jun 2006

Horible and Hex [Own]

R/

How Much are Rotwings going for, need one for ma ranger. BTW, is the warden technique a degen/run? kinda confuzing. THanks anyways it looks great



Horible

ateddybear

ateddybear

Frost Gate Guardian

Join Date: May 2006

Canada

Mo/Me

Rotwing goes for 10k - 20k baseline.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

I tried this build and I must say I'm very confused by step 3. Errrm step 3 cant make it work!!!!!

Tried this multiple times now. The pulling technique is random at best. I cannot seperate Sunreach or take down his minions. This does not work very well IMHO. Sunreach cannot be isolated!! I've tried far too many times now. What a dissapointing build.

oles

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Thanas
I tried this build and I must say I'm very confused by step 3. Errrm step 3 cant make it work!!!!!

Tried this multiple times now. The pulling techniquie is random at best. I cannot seperate Sunreach or take down his minions. This does not work very well IMHO. Sunreach cannot be isolated!! I've tried far too many times now. What a dissapointing build. A lot of people seem to have a problem here. But the problem is not the build. When I actually showed it to a few people, they were able to do it w/o a hitch. I should make a video, but let me say right away, this technique works 100% of the time.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

I have tried your other build where you use pin down. I still find this build very random. Sunreaches goons will return to him if you step past the aggro zone. This makes applying rust, distracting him, poisoning him and bleeding him quite tricky as you have to try do all these things before he becomes unreachable again, as he returns to his patrol route.

Another problem occurs if Sunreach uses his sig beyond your reach, which he more then often does. You end up having to follow him into the aggro zone to distract him and draw his minions back. I also found that the aggro points for the different minions varied. For example Wardens of the Earth usually have a deeper aggro point than other wardens. I also found was the aggro points were not consistent, which does not help matters at all.

I have also found that some of the patrols get stuck and that spirits etc cause monsters to stop moving.

All in all this farm is not easy, I have managed to kill him once. As I have said before I am not new to farming and am competent with most runs. This one however is simply too unpredicatble.

oles

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Thanas
I have tried your other build where you use pin down. I still find this build very random. Sunreaches goons will return to him if you step past the aggro zone. This makes applying rust, distracting him, poisoning him and bleeding him quite tricky as you have to try do all these things before he becomes unreachable again, as he returns to his patrol route.

Another problem occurs if Sunreach uses his sig beyond your reach, which he more then often does. You end up having to follow him into the aggro zone to distract him and draw his minions back. I also found that the aggro points for the different minions varied. For example Wardens of the Earth usually have a deeper aggro point than other wardens. I also found was the aggro points were not consistent, which does not help matters at all.

I have also found that some of the patrols get stuck and that spirits etc cause monsters to stop moving.

All in all this farm is not easy, I have managed to kill him once. As I have said before I am not new to farming and am competent with most runs. This one however is simply too unpredicatble. If you practice a bit you should be able to kill him under 10 min every single time, which is how it works for me now.

skyle1089

Ascalonian Squire

Join Date: Jun 2006

The Favored

W/Mo

I can't seem to kill the darn seasons!!! i poison 2 of the wardes and he still uses that darn spirit light and heals himself. this is really making me mad

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Watched the video, its what I did. I still think its a very fussy build with too much room for error.

skyle1089

Ascalonian Squire

Join Date: Jun 2006

The Favored

W/Mo

still can't do it

oles

Academy Page

Join Date: Jul 2006

I'm sorry guys. This is not one of those Me/Mo "hit 1,2,3,2,1,3" spiritbond builds.
This one actually requires skill. Keep practicing or just forget it all together. The shield sells for 40-45k or even less if you get lucky now.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

I'm not saying it is. I can do this farm, but I have failed too many times due to the fact it is not consistent. For example in your build you mention a wallow patrol and avoiding it. On more than several occasions that patrol has been stuck. You mention an aggro points as though they are static, but they change. Also when fighting the first group of wardens, the turnaround point is sometimes completely ignored and then you simply cannot shake them. Granted its possible to get the shield, but its not full proof as you claim it to be. I congratulate you for finding the build as it is, but for me it not that viable as a farm run.

oles

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Thanas
I'm not saying it is. I can do this farm, but I have failed too many times due to the fact it is not consistent. For example in your build you mention a wallow patrol and avoiding it. On more than several occasions that patrol has been stuck. You mention an aggro points as though they are static, but they change. Also when fighting the first group of wardens, the turnaround point is sometimes completely ignored and then you simply cannot shake them. Granted its possible to get the shield, but its not full proof as you claim it to be. I congratulate you for finding the build as it is, but for me it not that viable as a farm run. I will not argue with you on certain points. In some cases, you are right. In some cases, you are completely wrong. Instead, let me tell you that I have sold 6 of these shields, with a total time spent on farming them not exceding 5 hours.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Where am I completely wrong? Please do not be so cryptic. Also congratulations on the drops.

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

I guess you already took care of the video oles =X. Anyways, I don't find this farm difficult at all. Use the terrain (aka the hill and priest) to your advantage. I always kill the warriors before I take care of the ritualist because they pull out of heal range. Next thing is always the ritualist. For my optional skill slot I always take whirling for some quick tanking to take down an enemy. With some practice, it is really a guanenteed run.

Gururian

Gururian

Ascalonian Squire

Join Date: Dec 2005

Rangers Of Chaos(RoC)

Mo/Me

Nice job! This is one of the easiest runs I've hopped into. All it takes is a little experience. Found the first shield without much effort.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Being trying this again. The mob with sunreach are aggroed too easy. Also this time I got killed by invisible wardens of the forest. Wohoo! Sorry random build that dont work.

Rit Gin dos

Ascalonian Squire

Join Date: Sep 2006

I have to agree with Thanas with Sunreach having two rits with him, hes almost impossible. It more luck and hoping something on anets end messes up, rits get stuck or sunreach does or something along those lines.

Shadow_7

Shadow_7

Frost Gate Guardian

Join Date: Mar 2006

Raiders of Gilead

W/R

I also agree with Thanas. For me the patrol dont even go back, they followed me all the way to the portal. They just don't go back to their patrol pattern. I guess ANET changed their behavior. Thanks for the build but I guess is just luck of the draw to complete the run.