Heroes: "do not use skill" option

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

I like that you can queue up a skill and have a green check to symbolize it will be used as soon as possible, but could we have a red X usable to signify a DO NOT USE THIS SKILL?..

It would make running heroes with scenario specific skills like Shock or Heal party very nice. Simply disable the skill usage until you need it, queue it up, and then put it back on disable.

Sorry if this has already been mentioned.. I searched, found nothing.. as far as I know this is not in game and has not been suggested.

sai987

Ascalonian Squire

Join Date: Jun 2005

Hunter's Association (HxH)

Me/E

I've been thinking exactly the same thing during the preview event. There were several times I wanted to pack a skill which I didn't want heroes to use except on special occasions. It's be great if we had the option to restrict the hero from using one or more skills (it'd be better if we could disable more than one at a time) on his own and only use them when we tell him to.

/signed

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Yeah I gotta say that I completely agree. They're so stupid it's a pain in the butt... STOP DOING THAT I said. It was pretty stupid.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I've also made such a thread somewhat earlier in the suggestions forum but no one seemed to care about it. Sadly.

http://www.guildwarsguru.com/forum/s...php?t=10049549

So yes
/Signed

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

uh-huh. That'd be nice. I'm thinking right mouse click to deny usage, left mouse click to force usage. Click again whichever button you had clicked to return skill to AI control.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah, well hero's aren't going to have perfect AI since they have to be able to use everything in the game. If you don't want a specific skill to be used at inoporutne times... don't bring it maybe?

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/signed

Good idea. I didn't come across any specific times when I would have needed such an option, but I can think of such situations occuring.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/signed

Good idea. I didn't come across any specific times when I would have needed such an option, but I can think of such situations occuring.

Shield

Shield

Ascalonian Squire

Join Date: May 2006

Wisconsin

Quote:
Originally Posted by HawkofStorms
Yeah, well hero's aren't going to have perfect AI since they have to be able to use everything in the game. If you don't want a specific skill to be used at inoporutne times... don't bring it maybe?
That's why this suggestion was made. To supplement AI with human decision-making. As it is, entire classes of skills are difficult to use effectively, such as traps and long-recharge stances. I tried those on the ranger hero, but she consistently used Whirling Defense whenever it was recharged. That might work for Dunham with Distortion, but it made whirling a waste.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

This would be very useful, aswell as an option to always use skill - they don't use mantra of recall EVER :|

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

/signed

Kid Divinity

Frost Gate Guardian

Join Date: Apr 2006

Zydian Coven

Rt/E

It would be a nightmare for them to write AI based on every possible skill bar so...

/signed

SilintNinjya

Academy Page

Join Date: Sep 2006

At my desk

E/

as much as they said that this wasnt the final AI for them.....

/signed

Larnu

Larnu

Academy Page

Join Date: Sep 2006

United Kingdom

The Great Shazam [WIN]

N/Me

I totally agree, its annoying hen they spam Fire Storm just when the alst enemies dieing... I mean, now i have to wait for it to regen!

/signed

Gforce

Frost Gate Guardian

Join Date: Mar 2006

Isle Of Solitude

Super Kaon Action Team [SuKa]/[DoDo]

W/

/Signed
Meteor Shower on a single enemy ftw...

Monk Mystic

Monk Mystic

Frost Gate Guardian

Join Date: May 2006

The Ka-Tet of Gilead

Mo/W

........DAMN HEROES WITH REBIRTH!!! they dont know when to rez worth of shit. koss kept rezzing me after i died with rebirth while hes being attacked in the middle of battle. i mean come on...other than that i dont really care lol. heroes could never be as dumb as henchies so hey tiny AI flaws dont bother me but still NO MORE BATTLE REZZING FOR THE HEROES!!

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

/signed
My Koss was executioner's strike than evising. notftw.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

/signed, I'd like to disable all the henchies res signets except one, that way they ALL wouldn't stop what they were doing to res if someone died.

zaza

zaza

Frost Gate Guardian

Join Date: Jan 2006

Tiger Tail

N/R

do people ever stop wanting more stuff, be happy that we even got heros.

Mouser

Mouser

Academy Page

Join Date: May 2005

Defenders of Gods

N/Me

Quote:
Originally Posted by zaza
do people ever stop wanting more stuff, be happy that we even got heros.
The whole point of this kind of discussion is to request that a particular, and in this case, much-needed feature gets added BEFORE THE GAME GOES GOLD. It's not "wanting more stuff," it's a request to tune what was granted, after playtesting this weekend.

You've never beta-tested before, have you?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

i think....

we should be able to prioritize attacks based on what order we place them on the bar.

Skills closer to the left would be prioritized over skills on the right.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

/signed...totally

I gave Koss a warrior build using evis & axe rake( forgot which one), and he kept using axe rake first, because there was lesser adrenaline. THen he used evis....

I gave koss a dolyak signet (20 second long), bonetti defense, drunken blow, desperation blow build and he never used bonetti defense.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by lyra_song
i think....

we should be able to prioritize attacks based on what order we place them on the bar.

Skills closer to the left would be prioritized over skills on the right.
You do that too, huh? Seriously though it only makes sense to be able to set henchies up with a skill priority list. It would be nice if we could bind small parts of the AI, like setting up numbers on skills for example

Now the bright red is just valid now as there isn't a red class, it may require its own section of the interface the way I see it now/the way I drew it out is...
default = @, use any time the AI sees fit
right click once, get a number, starting with 1. This will be labeling those skills to be used in that order once all are ready. Perhaps multiple colors or something to denote multiple combos.
right click a second time and get <75 again <50, again <25, telling this character to use these skills when they have less than that percentage of health themselves.
And of course, right click a fifth time to get a big red X over the skill in the tiny AI bar, denoting it to not be used by the AI at all.

Of course, if they could just teach the AI how to use skills I would be happy as a tick, since my suggestion is more a stopgap solution to some character types builds....

Farmer_2006

Banned

Join Date: Aug 2006

E/

Not signed.. smart people controll their heros

Larnu

Larnu

Academy Page

Join Date: Sep 2006

United Kingdom

The Great Shazam [WIN]

N/Me

How do you control your hero, to STOP them from using a skill? And no, use another skills isn't an option, you might not want them to do anything, because it would be a waste of adren or energy.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Yeah like Koss, Theres times Frenzy is okay. That time is not while in a group of 7 corsairs butt whipping you.

Redwinter

Academy Page

Join Date: Jan 2006

[BotW]

Me/

/Signed

Useful if I have a melee heavy team to go with my Paragon's Anthem of Flame, but don't want my ranger to keep lagging behind the team (and shout range) because she's casting a spirit.

Or to keep those Mo/Mes from casting Parasitic Bond after Inspired Hex.

Zubey

Frost Gate Guardian

Join Date: May 2005

Wildly Unsuccessful Pacifists

/signed

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by Farmer_2006
Not signed.. smart people controll their heros
Have you even read the thread? There are some things built into the AI that the heros do not yet grasp the concept of and some I think they possibly never will. I would like this so I could lock all but one Hero's res signet, so that they wouldn't all three stop what they were doing to try to res as soon as someone dies, then I could unlock them sequentially.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

/signed

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I wanted to post a new thread about it now but found this one so i'll just post here.
I wanted to suggest exactly the same thing as OP + an additional nice option, here's my post ::
___
One very simple feature has to be added to the hero control system : ability to click on their bar and mark a skill with a big red 'X' to make him NOT use this skill. And make it possible to disable multiple skills with it.
This would be actually more useful than making them use a certain skill. It would enable making more interesting builds for them and to give a hero a hard-res skill (they stop fighting and rez someone immediately which causes disasters)

Another problem about their AI - heores tend to run and stay in front of me instead of a little behind (like henchies) and they aggro monsters i want to avoid.
Also during normal combat they tend to stay very close to each other and receive huge area damage (for example from dervish mobs). They can't spread out and will just die.

Solution :: add a couple FORMATION buttons, which would work when no flags are set. They should work on the whole team of heroes+henchies to make it simplier.
The 'formations' could be some simple things like "spread out", "gather around me", "stay behind", "attack formation" (melee forward, casters stay with me, healers back. this one may be a little too much to ask for)

With those 2 features the hero system would be Purrrr-Fect! No need to ask for more.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Quote:
Originally Posted by lyra_song
i think....

we should be able to prioritize attacks based on what order we place them on the bar.

Skills closer to the left would be prioritized over skills on the right.
Great idea!

/signed for right-click to toggle not using skill with left-click to manually use it when the skill is turned off

/signed for prioritizing left-to-right on the skillbar

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

lol as in rez when I tell you too not in the middle of a big F**K Off battle! lol Yea. I agree with that...

left click check use (training),
right click don't use.

The heroes do learn what to use eventually... But it takes a good bit of time training, but there is not a way to keep them from doing something...

Like the monk using Vigorous spirt when it is not needed... ect... that kind of thing... Or Mending till all regen is gone... BAH silly heroes... I finally had to just remove some skills to get them to stop using it.

vagabond66

Pre-Searing Cadet

Join Date: Jun 2006

/signed

this would be great especially for hard res. You could disable it until it is needed then switch it on so they wouldnt res in the middle of a fight.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

/signed for disabling skills.

Though putting this feature in is NOT AN EXCUSE for Anet to not fix some of their AI issues, like trying to "Heal" a person being spiked with Vigorous Spirit.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

/signed

I think that they should have a stronger AI on the heroes so they know when to use certain skills. For example when to heal and when to spam a skill.

I put cleave as my heroes elite and he actually spammed it when it came available, but he didn't heal until he was almost dead.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

/signed

_Zexion