Secondary Profession For Paragons

Harlequin Of Xen

Harlequin Of Xen

Pre-Searing Cadet

Join Date: Sep 2006

Xen of Onslaught

I created a Paragon and a Dervish during the preview. I succumbed to peer pressure with the Dervish and have chosen Monk as the secondary profession. TBH I am more interested in the Paragon as a class. I've levelled her up to 5 and I am trying to decide which secondary to take.

P/W for the tactics and to make use of warrior shouts?

P/Ele to offer midline support with wards etc... (better energy management than a warrior..)

P/N to abuse the hell out of It's A Flesh Wound....

I have a feeling that Paragons may become an intrinsic GVG class so I want to focus on making my new character PVP ready...

What would you choose for a secondary and why?

monkey grip

Academy Page

Join Date: May 2006

Nefarious Coterie [Cult]

R/

for the little bit i played around last night with the paragon, i was thinking ranger and bestmastery pumped up. but then again, i have only really played my ranger for the last year and a half, so i am little biased.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

/W for Watch Yourself. It's an easily reapplied shout, good effect and it triggers your Echos.

jfarris964

jfarris964

Pre-Searing Cadet

Join Date: Jun 2006

Overland Park, Kansas

Knights of the New Republic

E/

I too was debating on what secondary to choose for my Paragon. I didn't pick one till very late in the Beta. I thought about all the possiblities using the started skills I had. I chose Ranger for 1 skill in particular....Apply Poison. I was using that, the one that applies burning for 2 seconds and the one that applied Bleeding (can't remember the skill names right now, but the only skill I bought was Apply Poison).

I was putting on massive amounts of degen with 1 hit basically. I'd let my adrenaline build up, cast Apply Poison, the burning one, then the Bleeding one. It seemed to work very nicely. With the addition of a Poisonous upgrade for my spear, I can reapply Poison and Bleeding fairly often and add Burning to it quite frequently.

Conditions are a great way to put someone into a panic......I love conditions.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Gotta be /W , even if only for Watch yourself, even with only 4-5 in tactics, you can keep it up always, giving you and your team a +20 AL boost, Plenty of energy for you (if it hits all 8 people, you gain 8 energy every 4 or 5 seconds) and reapplys your echos, awesome

ump

Lion's Arch Merchant

Join Date: Nov 2005

If you want to be a healer, start by stealing the skills used by the P/W Motivation henchman (Aria of Restoration, Ballad of Restoration, Leader's Comfort, Mending Refrain, Signet of Synergy, "Watch Yourself!"). By the way, use Tactics at 0 so it reapplies the echos faster because you want it to end as fast as possible.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Wow, have any of you guys seen the skill "Vocal Was Solomon" yet? That skill is making mine P/Rt

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ well, since a good number of the Paragon Shouts trigger before the duration is up... especially the ones I like... I dont' think I'll be needing a skill to extend the durations.

bRA1N-b0X

bRA1N-b0X

Academy Page

Join Date: Apr 2006

Minnesota

Whone Knights [ONE]

The possibilities, of course, are endless. All this conjecture will depend on situation and utility. However, I can conceive of a few possibilities...

P/W -- As stated, the combination of Warrior stances and shouts with the Paragon's abilities will be most useful. (Tactics)

P/Rt -- Using the Weapon Spells or Restoration line, one can utilized a combined effect with the Paragon's abilities. What is nice about both is that a spirit's effects are not as easy to negate, just as a Chant or Shout. The mass-party effects are nice and stackable. I would imagine this will be a popular choice among many. (Restoration for defense, Communing or Channeling for offense and other aid.)

P/Mo -- I could see the Protection Prayers line being handy along with a Paragon's abilities here. One might be able to work in other enchantment effects to help, as well -- such as, Shield of Judgment. (Protection, maybe some Smiting)

P/R -- A Ranger's spirits may help with a variety of effects. What I'm not sure of is whether or not a Paragon's abilities will work with pets. If they did, that'd be scary. (Wilderness Survival, Beast Mastery?)

Although I don't have specifics, since this is all relatively new, I'm sure there will be all manner of builds. I can't wait to see those they'll come up with to help, say, with UW farming or such. The Paragon seems like a really awesome support character, however you stack it up.

I think the best team combination will be something with a Paragon, Ritualist and Monk in it. Very complimentary along with fighter-types. I wish they would increase party size to 12 or more...

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

One other consideration with P/W...

The Paragon is currently the only other profession out there with armour similar to a Warrior (you're just lacking the +20 physical). Furthermore, last I hear the 'within earshot' range had been reduced, which could mean if you're staying at spear range, some of your shouts and chants may not be getting all the frontliners. So, combining the armour with the range considerations, if a given Paragon is built to support frontline characters rather than casters, it might be worthwhile trading the spear for a sword or axe and getting into the thick of things to make sure they get the full effect of their skills.

Hengist Meldanash

Hengist Meldanash

Academy Page

Join Date: Mar 2006

UNI

W/E

Quote:
Originally Posted by draxynnic
One other consideration with P/W...

The Paragon is currently the only other profession out there with armour similar to a Warrior (you're just lacking the +20 physical). Furthermore, last I hear the 'within earshot' range had been reduced, which could mean if you're staying at spear range, some of your shouts and chants may not be getting all the frontliners. So, combining the armour with the range considerations, if a given Paragon is built to support frontline characters rather than casters, it might be worthwhile trading the spear for a sword or axe and getting into the thick of things to make sure they get the full effect of their skills. QFT.

I can also add that I rather prefered my P during the BWE with a sword than with a spear...on an aesthetic point of view mostly... and the tactics attribute seems to fit perfectly with the other P attributes. Concerning El as secondary, for wards or stuff like that, I'm a little bit worried considering the 2 energy regen arrows...but this has to be tested more deeply.

Cheers.
Heng

Harlequin Of Xen

Harlequin Of Xen

Pre-Searing Cadet

Join Date: Sep 2006

Xen of Onslaught

So it looks like P/W.... I guess having a fully unlocked W/X will make learning skills at the guild hall really easy too!

Interesting ideas regarding shout distance and I agree with the sentiment that Paragons + Swords = an interesting combination. With leadership reaping some energy and the ability to inflict conditions the Paragon will be a very effective member in both pve and pvp teams.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Shouts will be put back to a larger area before nightfall's release... or Paragons will SUCK.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

P/W seems like it is by far the best combo for a Paragon in most cases. As mentioned, Watch Yourself is an excellent skill since not only do you get the extra AL, but you also gain energy from Leadership by using an adrenal skill. On top of this, a near spammable shout is very complimentary to echoes.

P/R also seems like it could work well with Apply Poison, but the running skills could also come in handy.

Since Paragons have hard rezes, monk or ritualist secondaries aren't as valuable as if otherwise.

Lonk

Lonk

Frost Gate Guardian

Join Date: Jun 2005

Gwonline Guild [GWO]

N/R

Personally I wanna experiment with a P/R using a pet and spear skills like I did during the event, though i've not fully worked out my future build in my head just yet.

Sifu

Sifu

Pre-Searing Cadet

Join Date: Apr 2006

Sweden

Tors Hammare [TH]

Mo/E

Seems like P/W is a good way to go. I am currently trying to get my prophecies account back so I can make a warrior until nightfall is released (I preordered). Just hope ncsoft can give me my plaync account so I can change my password for my gw account and start making that warrior happen and get all elites.

Edit: yay i figured out my gw account pass. Now I just need my plaync account to feel safe and secure.

Heros Warrior

Pre-Searing Cadet

Join Date: Oct 2006

B M C

W/Mo

Try warrior as a second profession. With the skills like Rush, Charge, and Sprint it really would be easy to stay alive. and if you ever need a close range weapon, use a green hammer called Malignons Malign Hammer. And if your not happy with it, well try to find a quest that lets you change a seconary proffesion in the game like i did from W/E to W/Me then to W/N and finally to W/Mo.
Good luck deciding.


Has anyone ever done a P/D?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Watch Yourself! is only going to be good for pve. For PVP, just go with Go for the eyes! which is the same adrenaline, but a better skill.

Spura

Wilds Pathfinder

Join Date: Feb 2005

In pvp 20 AL makes a difference as well.

Best secondary would be warrior.
- Watch yourself for pretty constant 20 AL
- A great tactics stance with 75% block when under effect of chant or shout.
- Shields up is great, especially cos we can assume we're gonna see a lot of piercing damage now with paragon AND ranger mobs.
- Frenzy etc...

Also useful:
Since paragon's elites are either mediocre or unsuitable for some builds(better elites to choose than Incoming if you aren't antispike, even though Incoming is a good elite) he can profit from:

Mesmer secondary for Expel Hexes. Not only it allows you to easily support team with hex removal(in addition to condition removal through finale of purification), but you can keep Vocal Minority off yourself and since it is a spell it can trigger all those chants that trigger on spells(Arias), something a P/W can't do.

Monk secondary: by making your skill bar mostly adrenaline and by using adrenaline shout to boost energy gain, paragon can sport a lot of monk support skills, like Divert hexes

Ritualist:
Vocal was sogolon extends shouts. I would rate ritualist secondary higher if it wasn't for the fact that a vast majority of paragon skills are either:
-attack skills
-echoes
-chants that end on attack skill/spell/signet whatever
-shouts that have duration as long as recharge

These groups don't benefit from vocal was sogolon. Also because these ashes mean you can't use a spear and shield, you lose 16 AL and also can't gain adrenaline, which is main form of energy management for paragon.

Paragon skills that a P/Rt with vocal was sogolon might want to run:
Incoming, "Make Haste!", "Fall Back!"(if you can find the energy without adrenaline shouts), "Never Surrender!", "Aria of Swiftness", "Stand your ground", "Lead the Way!", Defensive Anthem.

Because you can't gain energy through adrenaline shouts and several of these skills cost a lot of energy, I would rather use Vocal Was Sogolon on Rt/P, who has 4 natural energy regen.

I don't see ranger, necro, assassin or elementalist as sufficiently useful secondaries for paragon.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Watch Yourself! is a nice skill, just not quite practical enough to put on a bar. The only real value it has is energy management.

Expel hexes is a waste of an elite.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Thom Bangalter
Watch Yourself! is a nice skill, just not quite practical enough to put on a bar. If we were only looking at the single actual effect of the skill than maybe. But as you yourself said it's about 1.) Energy management. and 2.) One fo the EASIEST skills to use to fuel Echos.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I think Watch Yourself has a very good chance of being big on a Paragon bar. Having the AoE buffed significantly, and it having synergy with a character that will be in position to use it is huge.

Peace,
-CxE

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

P/W is the way to go... watch yourself is way too good for the paragon.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Thom Bangalter
Watch Yourself! is a nice skill, just not quite practical enough to put on a bar. The only real value it has is energy management. +20AL, great energy management and reapplies echoes all in 1 skill which you don't need much attributes in. Sounds great to me.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

have they comfirmed the increased shout range? is it finally going to be aggro bubble? because If so it's great, but currently, It's rarely useful.

Lord Palidore

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Thom Bangalter
have they comfirmed the increased shout range? is it finally going to be aggro bubble? because If so it's great, but currently, It's rarely useful. Yes, due to the implimentation of Paragons, once Nightfall is out, the distance of an earshot (relating to shout skills) will be increased to the agro bubble .

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

My leftover points are going into tactics then. I've always liked watch yourself! as a skill, it's just rare that it's useful as a party wide buff. Now it will be.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

yeah but there's a nasty Necro skills that will not let u cast chants and shouts.... maybe a monk or mesmer as a secundary would help u to remove it because relying on your team......

ipvrf

Guest

Join Date: Jan 2006

What about Elementalist for the Glyph of Energy, wouldnt that also provide some benefit to a paragon main, or maybe a Der/Ele would be a better choice to use Glyph

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by ipvrf
What about Elementalist for the Glyph of Energy, wouldnt that also provide some benefit to a paragon main, or maybe a Der/Ele would be a better choice to use Glyph Glyphs only affect Spells.

The Prince

Academy Page

Join Date: Oct 2006

[CnIm]

keep tactics at 0 for the Paragon, so watch youself lasts shorter, then your echoes get reapplied faster. imo watch yourself recharges fast enough so that you dont really need it to last a long time.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by ...
yeah but there's a nasty Necro skills that will not let u cast chants and shouts.... maybe a monk or mesmer as a secundary would help u to remove it because relying on your team...... and what about this problem?

Seraph Hymns

Ascalonian Squire

Join Date: Oct 2006

TLK

Mo/Me

For my paragon, I am trying out P/R. It seems to be able to carry out reasonable damage as a supporter to team. I didnt use any spear mastery but only those that cause bleeding plus poison arrow from the ranger line. The rest of my skills are echos and chants. It is able to take down foes fast which cause health degeneration.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

flat out, best combo IMO is the instant calssic P/W. Watch yourself + any echo = ownage, and to be honest, nothing synergizes better than the 2 professions. spear skills to waaaaay more damage than any tank weapon can, and i find that cruel spear+anthem of flame on a monk in PvP can kill him in near one hit if he has any superior runes. You barely even need the Warrior part btw.. only for that watch yourself.. other than that.. focus on leadership and spear mastery.. you'll win.. lol. i bea NF in 2 days with my paragon, and only died 14 times the entire game. Dervish is cool and all, just beat NF with him this morning around 3am...(im a nerd lol) and sorry.. but IMO para wins!!!


PARAGON FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Mekkakat
spear skills to waaaaay more damage than any tank weapon can Care to back this up with some arguments?

CKaz

Jungle Guide

Join Date: Feb 2005

I'm also P/W but hex removal would be nice for a couple reasons

- remove the necro hexes disabling or dishing damage out with shouts/chants
- remove the hexes messing with adrenaline and/or energy

First more PvP, latter probably more PvE (mesmer mobs with the butterflies)

Actually I dont think expel hexes is a bad idea if you end up with a spot free and didnt nail down another elite. But it's tough to deny P/W, so just plop a hero in with some remove hex ability like your monk(s) in PvE (or PC), and in PvP have someone to play that role.

But yeah obviously that adrenaline stopper - where it's not as debilitating as the necro hexes, it certainly messed up the echoes with adrenaline not happening.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

yes i'll back that statement about spear attacks doing more damage up. With anthem of flame + cruel spear at 14 spear mastery, you'll land a hit on a 60AL foe with 82 damage average without a critical. with a critical its 102 and not to mention, both create a deep wound AND anthem with set them on fire for 3 seconds. Mighty spear at the same attrib can do around 58 a hit on 60AL and 46 a hit on warrior armor, while lightning spear does 62 on 60AL and 51 on warrior's 80AL + 20 phys. i don't think i've ever seen a tank do more than say a cheesy hammer combo in which it's actually moves stacked, and not just super powerful moves alone. not to mention hammers take forever to charge, all of these moves can be spammed and spike the enemy in seconds. i kill tanks in PvP alllll the time, this includes wammos, with zero problems or hassles at all. I've even been swarmed by tanks before, beated with hammers, and yet with only a heal monk, not bp monk, i survived AND killed them all alone seeing as we had lost 2 other team members because they bailed. Tanks aren't meant for damage as much anyhow anymore. They're just rocks to take blows and whipe out the weaker casters and spellmakers IMO seeing as a tank fighting a tank, if the same weapon (minus knockdows) will simply almost always cancel out.

Technicolour

Technicolour

Ascalonian Squire

Join Date: Jul 2006

New Zealand

R/

IMO P/W or P/Mo as the Paragon with its little damage in attacks and attacking skills. As said before the /W skills such as Watch Yourself and if you dont like that idea go with /Mo or even /E or any profession that you prefer that isnt right it the action with the melee attacks.

For all those that are swearing by the P/R idea Im saying hold of the ranger secondary for a dervish as with apply poison it can poison multiple players at one time so really if you have a Dervish in your team stay away from the ranger skills and go more towards the mid line skills such as the /W shouts and /Mo protection spells