I was playing my ritualist today and got to wondering exactly what the niche of the ritualist is. All classes have a niche in pve and pvp- something they do better than all other classes. For example, the warrior is best at dealing damage over long stretches of time; the monk is best at healing and individual protection.
However, despite the ritualist being my main character, I cannot think of what the ritualist does better than all other classes. Sure they can heal and support the monk, but still not as well as another monk could. They can increase damage the party members do through weapon spells, but still not as much support damage as a mesmer or necro can. They can deal lightning damage, but still not as much damage as an elementalist can.
The one niche the ritualist had was party protection and area control. The ritualist like no other class could protect all party members or control an area. Minion masters have minions that had their own ranging ai movements; monks cannot protect everyone at once. The ritualist was an environment controller/terrain holder above all other classes' ability through the use of stationary spirits.
Now the ritualist cannot control an area without difficulty (pve groups lack of pulling also adds to this). The energy demands tend to be too high. The ritualist also cannot protect the party anymore.
While I do enjoy the ritualist's ability to be a jack-of-all-trades, I cannot see what sets them apart from all other classes in a certain regard.
Does the ritualist have anything that exceeds all other classes; does the ritualist have a niche in pve and pvp? Or perhaps, as I often feel, has Anet removed the niche of the ritualist?
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