The Niche of the Ritualist
Xeupo
I was playing my ritualist today and got to wondering exactly what the niche of the ritualist is. All classes have a niche in pve and pvp- something they do better than all other classes. For example, the warrior is best at dealing damage over long stretches of time; the monk is best at healing and individual protection.
However, despite the ritualist being my main character, I cannot think of what the ritualist does better than all other classes. Sure they can heal and support the monk, but still not as well as another monk could. They can increase damage the party members do through weapon spells, but still not as much support damage as a mesmer or necro can. They can deal lightning damage, but still not as much damage as an elementalist can.
The one niche the ritualist had was party protection and area control. The ritualist like no other class could protect all party members or control an area. Minion masters have minions that had their own ranging ai movements; monks cannot protect everyone at once. The ritualist was an environment controller/terrain holder above all other classes' ability through the use of stationary spirits.
Now the ritualist cannot control an area without difficulty (pve groups lack of pulling also adds to this). The energy demands tend to be too high. The ritualist also cannot protect the party anymore.
While I do enjoy the ritualist's ability to be a jack-of-all-trades, I cannot see what sets them apart from all other classes in a certain regard.
Does the ritualist have anything that exceeds all other classes; does the ritualist have a niche in pve and pvp? Or perhaps, as I often feel, has Anet removed the niche of the ritualist?
However, despite the ritualist being my main character, I cannot think of what the ritualist does better than all other classes. Sure they can heal and support the monk, but still not as well as another monk could. They can increase damage the party members do through weapon spells, but still not as much support damage as a mesmer or necro can. They can deal lightning damage, but still not as much damage as an elementalist can.
The one niche the ritualist had was party protection and area control. The ritualist like no other class could protect all party members or control an area. Minion masters have minions that had their own ranging ai movements; monks cannot protect everyone at once. The ritualist was an environment controller/terrain holder above all other classes' ability through the use of stationary spirits.
Now the ritualist cannot control an area without difficulty (pve groups lack of pulling also adds to this). The energy demands tend to be too high. The ritualist also cannot protect the party anymore.
While I do enjoy the ritualist's ability to be a jack-of-all-trades, I cannot see what sets them apart from all other classes in a certain regard.
Does the ritualist have anything that exceeds all other classes; does the ritualist have a niche in pve and pvp? Or perhaps, as I often feel, has Anet removed the niche of the ritualist?
Dahnel
Quote:
Originally Posted by Xeupo
While I do enjoy the ritualist's ability to be a jack-of-all-trades, I cannot see what sets them apart from all other classes in a certain regard.
You already answered your own question. No other class can match the ritualists versatility IMO.
So if i had to pick what sets them apart: versatility.
So if i had to pick what sets them apart: versatility.
My Sweet Revenga
Quote:
Originally Posted by Xeupo
I cannot see what sets them apart from all other classes in a certain regard.
They flexie bendie real good....
Xeupo
You have an excellent point, Dahnel. I was taking tha versatility for granted I think. I did not think much of being a healer one mission and a channeler the next.
However, what would the general player base consider their niche? That is important to get into groups considering most players do not understand what a ritualist can do.
However, what would the general player base consider their niche? That is important to get into groups considering most players do not understand what a ritualist can do.
Kosiboi
Quote:
Originally Posted by Xeupo
You have an excellent point, Dahnel. I was taking tha versatility for granted I think. I did not think much of being a healer one mission and a channeler the next.
However, what would the general player base consider their niche? That is important to get into groups considering most players do not understand what a ritualist can do. It depends on your group. Today, I had no trouble finding a group as a channeler in Vizunah Square. However, if you're unsure about whether groups will want you or not, try and wait until they advertise for spots. Slipping in is easy. When I had joined, they asked if I could heal, and I said no and that I was set to channeling. They understood perfectly, but maybe said group (or at least, the leader) was aware of the channeling buff. Restoration ritualists don't seem to have too much trouble finding a team. Protection ritualists don't seem to be in as much demand, either.
It's really up to how you feel like playing. Simply state what you'll be doing and roll with it. If someone politely asks if you could go restorationalist, then hey, no biggie. They need short, quick and successive spikes? No problem, go channeler. I know you may not have as much freedom as another class with your playstyle, but if you find the right team, you'll be fine.
However, what would the general player base consider their niche? That is important to get into groups considering most players do not understand what a ritualist can do. It depends on your group. Today, I had no trouble finding a group as a channeler in Vizunah Square. However, if you're unsure about whether groups will want you or not, try and wait until they advertise for spots. Slipping in is easy. When I had joined, they asked if I could heal, and I said no and that I was set to channeling. They understood perfectly, but maybe said group (or at least, the leader) was aware of the channeling buff. Restoration ritualists don't seem to have too much trouble finding a team. Protection ritualists don't seem to be in as much demand, either.
It's really up to how you feel like playing. Simply state what you'll be doing and roll with it. If someone politely asks if you could go restorationalist, then hey, no biggie. They need short, quick and successive spikes? No problem, go channeler. I know you may not have as much freedom as another class with your playstyle, but if you find the right team, you'll be fine.
Pick Me
I find that Ritualists are superior to healing groups and protecting groups over the monk. Monk is superior in healing and protecting individuals, but Ritualists do it better in groups.
Healing someone away from the party is better left to the monk, but for those in "the area", Ritualists are awesome.
I think Ritualists and Rangers are tied for the versatility title.
Healing someone away from the party is better left to the monk, but for those in "the area", Ritualists are awesome.
I think Ritualists and Rangers are tied for the versatility title.
Jetdoc
To elaborate on Pick Me's statement above...
I would much rather have a Monk + Ritualist in my group versus having 2 Monks.
Recuperation, Shelter, Union and Displacement are global skills that a Monk just can't compare with. Add to that some of the "free" small heals that a Ritualist can consistently spam out (i.e. Soothing Memories and Mend Body & Soul), and you really look for the monk to specifically focus on massive healing situations (i.e. on the aggro taker of the group).
I would much rather have a Monk + Ritualist in my group versus having 2 Monks.
Recuperation, Shelter, Union and Displacement are global skills that a Monk just can't compare with. Add to that some of the "free" small heals that a Ritualist can consistently spam out (i.e. Soothing Memories and Mend Body & Soul), and you really look for the monk to specifically focus on massive healing situations (i.e. on the aggro taker of the group).
LightningHell
I would say, previously, a Rit Lord spammer, period. Now they have a lot more versatility, but I still'd prefer Rt/R Rit Lord.
Kais Unduli
I know I'm flogging a dead horse with this, but in PvE the large majority of people still view rits as healers. Which is fine with me, since healers are always in demand. Going Rt/Me helps maintain energy, going Rt/Mo helps with conditions, so I have no problem adapting along the way.
I've rarely seen groups advertising for a Rit channeler, but I have had them in my groups before, and with the added buff to channeling I hope they find a place so I can try channeling magic out in some missions.
I've rarely seen groups advertising for a Rit channeler, but I have had them in my groups before, and with the added buff to channeling I hope they find a place so I can try channeling magic out in some missions.
Xeupo
I have not had any problems getting into groups, but I have talked to many other ritualist players that have and wanted some other people's views on this situation. This problem could put off new players to the class. While I do miss being able to ritual lord (the old build) whenever the fancy strikes me, the nerf did allow more versatility and less pigeon holing in groups.
There are many times when I run a restorationalist I found myself as the primary healer because the monk wastes most of their energy keeping everyone exactly at full health. While the ritualist does not have divine favor, it is not a subpar healing class by any means despite what most players think.
Although I do dislike the occassional "entire skill bar recharging" when I am healing a bad pulling group.
Does anyone think the nightfall release with the paragon's protection abilities will render the ritualist the rarest class? (As of now the ritualist is a fairly rare class)
There are many times when I run a restorationalist I found myself as the primary healer because the monk wastes most of their energy keeping everyone exactly at full health. While the ritualist does not have divine favor, it is not a subpar healing class by any means despite what most players think.
Although I do dislike the occassional "entire skill bar recharging" when I am healing a bad pulling group.
Does anyone think the nightfall release with the paragon's protection abilities will render the ritualist the rarest class? (As of now the ritualist is a fairly rare class)
Cirian
Personally, I feel like a very versatile and powerful priest class.
Way more freedom than most classes have.
Way more freedom than most classes have.
Dahnel
Quote:
Originally Posted by Xeupo
(As of now the ritualist is a fairly rare class)
And i'm so happy about this for so many reasons..
I Brother Bloood I
1. My rit provides me my money reserve.(wich is 0g atm WOOO! i need to farm)
2. spirit bomber if the spirits concentrate is a very high dmg.
3. healing rits are a mix of prot + heal so there as good as a boon prot... i guess
4. ive done fow with me as rit lord + 1 woh healer gg?
2. spirit bomber if the spirits concentrate is a very high dmg.
3. healing rits are a mix of prot + heal so there as good as a boon prot... i guess
4. ive done fow with me as rit lord + 1 woh healer gg?
Goldleader
Rits are versatile, but they also offer a great deal more than that.
Having 2 monks seems to be the requirement these days, but many times a rit makes more sense than a 2nd monk.
The nice thing about rits are their weapon spells. While they can't be stacked (AGH!), they also don't interfere with the monk spells. If 2 monks cast reversal of fortune on a single character, there isn't a benefit outside of the divine favor bonus heal. One of the spells simply replaces the other. However, if a monk casts reversal of fortune, and a rit casts vengeful weapon...well, benefits are very noticeable.
Recuperation is still one of the best skills in the game, even after the nerf. The spirit pain is also a fantastic spell, and gives the rit the ability to create a backwall of damage dealers for the group.
Vengeful weapon is simply amazing.
Mind body and soul...decent heal WITH the ability to remove 1 condition!
Doom...nasty, nasty spell.
There are so many nice skills...and yet everyone plays a piece of crap assassin. Rits are rare..almost as rare as mesmers. It's a real shame...mesmers and rits are very, very balanced. Yet everyone plays assassins, rangers and necros instead.
Wait until the Paragon goes live. Rits and mesmers may only be seen as secondary classes then.
Having 2 monks seems to be the requirement these days, but many times a rit makes more sense than a 2nd monk.
The nice thing about rits are their weapon spells. While they can't be stacked (AGH!), they also don't interfere with the monk spells. If 2 monks cast reversal of fortune on a single character, there isn't a benefit outside of the divine favor bonus heal. One of the spells simply replaces the other. However, if a monk casts reversal of fortune, and a rit casts vengeful weapon...well, benefits are very noticeable.
Recuperation is still one of the best skills in the game, even after the nerf. The spirit pain is also a fantastic spell, and gives the rit the ability to create a backwall of damage dealers for the group.
Vengeful weapon is simply amazing.
Mind body and soul...decent heal WITH the ability to remove 1 condition!
Doom...nasty, nasty spell.
There are so many nice skills...and yet everyone plays a piece of crap assassin. Rits are rare..almost as rare as mesmers. It's a real shame...mesmers and rits are very, very balanced. Yet everyone plays assassins, rangers and necros instead.
Wait until the Paragon goes live. Rits and mesmers may only be seen as secondary classes then.
Toshi
95% of the people do *NOT* realize how godly Rits are at healing.
Let's take a look.
Assuming that the Resto Rit is decently good, casts Recuperation, stands next to it, and holds Attunded was Songkai:
1. Vengeful Weapon - Reversal of Fortune + Lifesteal
2. Mend Body and Soul - Orison of Healing with 8 or so DF bonus + Mend Ailment
3. Recuperation - Constant +3 HP regen, nuf said
4. Soothing Memories - If you are holding Attuned was Songkai, this is a free heal that costs 0 energy
5. Resilient Weapon - Mend Body and Soul on CD? No problem. Slap this on a hex or conditioned ally and he will be very happy, +24 armor, +5 regen.
6. Weapon of Warding - Monk getting dominated? Melee taking too much dmg? Slap this on, regen and 50% to block.
I won't even go into further detail, but I will say this. Seeing as I Monk and Rit alot, I can tell you, for PvP, Monks can counter spikes better than Rits, but they cannot offer group stability as well as a Rit. For PvE, 1 Rit will always do better than 1 Monk in a team.
Because of Attunded was Songkai. We will never run out of energy, and we can keep multiple people safe at the same time. Sure Monks have heal party, but that's a 15 energy spell without any other benefit besides HP. Rits will never waste mana on overhealing allies, but using Heal Party will almost always guanratee an overheal on at least 1 person unless the group took some type of AoE degen or damage.
EDIT: By the way, holding ashes and weapon spells cannot be dispelled, which enchantments can be stripped.
Let's take a look.
Assuming that the Resto Rit is decently good, casts Recuperation, stands next to it, and holds Attunded was Songkai:
1. Vengeful Weapon - Reversal of Fortune + Lifesteal
2. Mend Body and Soul - Orison of Healing with 8 or so DF bonus + Mend Ailment
3. Recuperation - Constant +3 HP regen, nuf said
4. Soothing Memories - If you are holding Attuned was Songkai, this is a free heal that costs 0 energy
5. Resilient Weapon - Mend Body and Soul on CD? No problem. Slap this on a hex or conditioned ally and he will be very happy, +24 armor, +5 regen.
6. Weapon of Warding - Monk getting dominated? Melee taking too much dmg? Slap this on, regen and 50% to block.
I won't even go into further detail, but I will say this. Seeing as I Monk and Rit alot, I can tell you, for PvP, Monks can counter spikes better than Rits, but they cannot offer group stability as well as a Rit. For PvE, 1 Rit will always do better than 1 Monk in a team.
Because of Attunded was Songkai. We will never run out of energy, and we can keep multiple people safe at the same time. Sure Monks have heal party, but that's a 15 energy spell without any other benefit besides HP. Rits will never waste mana on overhealing allies, but using Heal Party will almost always guanratee an overheal on at least 1 person unless the group took some type of AoE degen or damage.
EDIT: By the way, holding ashes and weapon spells cannot be dispelled, which enchantments can be stripped.
unmatchedfury
Quote:
Originally Posted by Dahnel
You already answered your own question. No other class can match the ritualists versatility IMO.
So if i had to pick what sets them apart: versatility. i woulnd't say that is versitility, or if it is now, it wasn't intended to be. In the class description they control and use spirits to win help teammates and win battles. Unfortuantly this doesn't exactly happen anymore.
the other problem IS that "Jack-of-all-trades" means. "sucks-at-everything"
So if i had to pick what sets them apart: versatility. i woulnd't say that is versitility, or if it is now, it wasn't intended to be. In the class description they control and use spirits to win help teammates and win battles. Unfortuantly this doesn't exactly happen anymore.
the other problem IS that "Jack-of-all-trades" means. "sucks-at-everything"
Kais Unduli
Quote:
Originally Posted by Xeupo
As of now the ritualist is a fairly rare class
I don't have a problem with seeing few rits around. If Rits were included in Nightfall as well, then I'm sure we'd see a lot of people trying one out, but as it is, few people will want to take the risk of starting a rit now since Cantha will probably be vacated within 2 months, so I highly doubt people will start making new rits a month after Nightfall is released.
Hopefully, and this is incredibly wishful thinking, people will start to see how versatile Rits really are, and start looking for them in groups. That will drive our demand up, and then I (and my fellow rits here) will be a lot more happier.
Hopefully, and this is incredibly wishful thinking, people will start to see how versatile Rits really are, and start looking for them in groups. That will drive our demand up, and then I (and my fellow rits here) will be a lot more happier.
unmatchedfury
i hope so. Rits are still my favorite class. at least untill the druid class comes out =)
they arn't super good at much but they're one of the rarest classes now.
i always havea weakness for underused and preaciated classes.
they arn't super good at much but they're one of the rarest classes now.
i always havea weakness for underused and preaciated classes.
Kais Unduli
It's funny, I love playing my ritualist, but it's still hard to find one. I was lucky when I did Raisu Palace, I paired up with a rit who did the Rit Lord build, while I went half spirit spam and half restore.
The only profession I don't really have a desire to create in PvE is a mesmer. I absolutely love playing a mesmer in PvP, but I can't get into it for PvE. I've created 3 mesmers so far, 2 in Prophecies 1 in Factions. The farthest I got in Tyria was Gates of Kryta, and in Cantha I didn't even leave Shing Jea. Deleted all 3 attempts.
Maybe in Nightfall...
The only profession I don't really have a desire to create in PvE is a mesmer. I absolutely love playing a mesmer in PvP, but I can't get into it for PvE. I've created 3 mesmers so far, 2 in Prophecies 1 in Factions. The farthest I got in Tyria was Gates of Kryta, and in Cantha I didn't even leave Shing Jea. Deleted all 3 attempts.
Maybe in Nightfall...
SpeedyKQ
Agreed, a restoration rit and a monk is better than two monks.
People who say restoration rits are just not-as-good monks are either not playing them right, or have never played with someone who is playing them right, or are just repeating "conventional wisdom".
Resilient Weapon is the single most underrated skill in the game. In PVE hexes and conditions are extremely common, so it almost always works. With 16 restoration it gives +6 health regen and 24 armor for 21 seconds. Thats a lot of protection and 21 seconds is a long time. And since the skill balance you can keep Recuperation up constantly at 16 restoration, with no break. Huge.
A couple of days ago I was on a FOW run with my rit, and the monk had to go afk for 20 minutes to eat. Kept the whole party up myself during that period.
When it comes to PVE healing at least, rits rock. One of these days I might try Channeling too, but for now I'm having too much fun with Restoration.
People who say restoration rits are just not-as-good monks are either not playing them right, or have never played with someone who is playing them right, or are just repeating "conventional wisdom".
Resilient Weapon is the single most underrated skill in the game. In PVE hexes and conditions are extremely common, so it almost always works. With 16 restoration it gives +6 health regen and 24 armor for 21 seconds. Thats a lot of protection and 21 seconds is a long time. And since the skill balance you can keep Recuperation up constantly at 16 restoration, with no break. Huge.
A couple of days ago I was on a FOW run with my rit, and the monk had to go afk for 20 minutes to eat. Kept the whole party up myself during that period.
When it comes to PVE healing at least, rits rock. One of these days I might try Channeling too, but for now I'm having too much fun with Restoration.
Blurry
Around tyria my rit is getting sum notarity. I have made countles friends that ask for my help since going thru the quests. I dont even do resto. There have been missions where more thne half a group wold leave and with smart play none of us would die and still complete missions.
Rits are extremely powerful, it is to bad there are alot...ALOT! of people that misuse or do not know there capabilities making it hard for the better rit users.
If there was one thing i wish a rit had it would be 1 run skill. every other class has atleast 1 except for rits. (Sorry i count the necros lil teleporting thing as a run >.<) id want sumtin like destroy target spirit, u run/move(w/e it is) ??...??% faster ^_-
Rits are extremely powerful, it is to bad there are alot...ALOT! of people that misuse or do not know there capabilities making it hard for the better rit users.
If there was one thing i wish a rit had it would be 1 run skill. every other class has atleast 1 except for rits. (Sorry i count the necros lil teleporting thing as a run >.<) id want sumtin like destroy target spirit, u run/move(w/e it is) ??...??% faster ^_-
Xeupo
I too like to play the rarest classes.
I agree, as well, that a restorationalist and a monk is better than two monks.
So do many of you think the rit will become an extremely rare class once Nightfall is released? I know such would make it harder for people new to the ritualist class to join groups, but those of us with experience as a ritualist still won't see too much of a problem.
Overall, I have noticed that no one can pin down exactly what a Ritualist can do better than all other classes. Other than versatility. I do enjoy being able to fill any niche a party may need; however, does this ability make the ritualist like the mesmer class - a class mainly geared toward advanced players?
I agree, as well, that a restorationalist and a monk is better than two monks.
So do many of you think the rit will become an extremely rare class once Nightfall is released? I know such would make it harder for people new to the ritualist class to join groups, but those of us with experience as a ritualist still won't see too much of a problem.
Overall, I have noticed that no one can pin down exactly what a Ritualist can do better than all other classes. Other than versatility. I do enjoy being able to fill any niche a party may need; however, does this ability make the ritualist like the mesmer class - a class mainly geared toward advanced players?
I Brother Bloood I
No one can really tell people how good resto rits really are. So i propose someone goes into a mission and record. (thannakai[spelling?] temple sounds good) Just run Spirit Channeling, Preservation, or AwS. Im sure people would like to see that resto rits are good and that they can take place of monks in missions.
P.S. if u cant seem to find a use for rit in pvp AwS+hp is cool.
P.S. if u cant seem to find a use for rit in pvp AwS+hp is cool.
SpeedyKQ
In my experience, finding groups with a restoration rit is harder than with a monk, but still easier than average. Groups looking for healing aren't exactly rare, and maybe two-thirds of the time a group will "settle" for for a rit when they can't find a monk.
I don't think rits are that hard to play, but I wouldn't suggest it for a Guild Wars newbie. I think A-net has said they're making all of the chapter-specific professions a little more complex.
I don't think rits are that hard to play, but I wouldn't suggest it for a Guild Wars newbie. I think A-net has said they're making all of the chapter-specific professions a little more complex.
Blurry
If i get the material to record, feel free to leave sum info for me to find out how, i will gladly record wut i do with my rit. I mean i emphasize that smart play can get a character ne where.
Xuepo i think a possible answer is that a rit can do wut others will need to prof change to do. Also its overall effect on everyother class is beneficial.
Xuepo i think a possible answer is that a rit can do wut others will need to prof change to do. Also its overall effect on everyother class is beneficial.
Terra Xin
Quote:
Originally Posted by The OP
Quote:
Originally Posted by Xuepo
So do many of you think the rit will become an extremely rare class once Nightfall is released? I know such would make it harder for people new to the ritualist class to join groups, but those of us with experience as a ritualist still won't see too much of a problem.
I actually hope the rit doesn't start a new wave of gimmickry causing a huge influx of players to play it and then ruin the rit's reputation *looks at assassins*
Aside, there are a few skills from Nightfall that I really like, especially that make-off of the IW spell... forgot the name... Hella Good
When ANet introduced the 2 new prof in Factions, they said that Sins bring movement contro dynamics into the game, and Rits positioning control. They also said that Rits are the best in managing the time dimension of the game. Basically meaning that good Rits should be able to predict how the battle is going to unfold and position their Spirits in such a way that the party gains the biggest benefits. Least that's what they said.
I don't think that Rits are all that versatile. Having played Mesmer, Necro, and Rit, I think out of the 3 Rits are the least versatile prof. I think the best thing about Rits is that they require some out of the box thinking. Their skills are unique and often times hard to counter (how exactly do you counter a Weapon or an Item Spell?). And you can do a lot of mix and match- you can do damage, all the while protecting your party, or healing. I Brother Bloood I
U cant really say that resto rits are really going to prosper if ur like me u have a gajillion characters and one is a monk. Ive looked into the skills already and unless they change skills before the actual release revitalize will pwn all... now i cant really think of any build other than rit lord and resto rit for a rit so really having one is practically pointless.
P.S. I think anet knows something about rits we dont know if we can only think of a good 5 basic builds to run with... Blurry
Quote:
Originally Posted by Hella Good
When ANet introduced the 2 new prof in Factions, they said that Sins bring movement contro dynamics into the game, and Rits positioning control. They also said that Rits are the best in managing the time dimension of the game. Basically meaning that good Rits should be able to predict how the battle is going to unfold and position their Spirits in such a way that the party gains the biggest benefits. Least that's what they said.
I don't think that Rits are all that versatile. Having played Mesmer, Necro, and Rit, I think out of the 3 Rits are the least versatile prof. I think the best thing about Rits is that they require some out of the box thinking. Their skills are unique and often times hard to counter (how exactly do you counter a Weapon or an Item Spell?). And you can do a lot of mix and match- you can do damage, all the while protecting your party, or healing. You do realize the second part of paragraph two is why they are greater then the other two classes there right...mes n nec can be versatile to...BASED ON SECONDARY >.< Item spells cant be stopped as of yet other then staing away from the CoS or grasping guy. as for weapons there down side is one per player so no stacking. well if they would stop being rediculous rit lords we might see more people venture off into builds Twisting > Lord Grasping > CoS Wanderlust + earthbind is not worth the time n energy non attuned healers usually rnt as good(USUALLY) I have a huge gripe...WHERES THE 20/20 Binding rituals staff????? englitdaudelin
I rather enjoy my rit..and I find 1 of 2 niches for him.
1. Resto/heal. Despite the suggestion in places that /Mo is a terrible 2ndary class, I run Rit/Mo. Between the +3 regen of recup, the 120+ HP spike of Life spirit, Shelter, union, Shadowsong, Dissonance, Distortion, the condition-removal of Body and Soul, the weapon spells........well, there are some niiiiiiiiice group protections there. Essentially, we make a great 2nd monk....or first one. The right spirits at the right time make a ton of difference. 2. What's the term? Spirit Spammer? I'm okay with that. Like a MM, I can add, at will, 4 more party members who can pour on damage. Yesterday, and three spirits were pouring almost 80 damage / sec on baddies--without using chanelling zaps. This was plain old damage. The added advantage? I don't need a corpse to kick it off. My one complaint...over and over again, as healer or as spammer: too few groups understand the spirits I put up. I say, "pull back to spirits," and the goup goes off and fights outside the spirits' range. No healing benefits, no +3 ticks, no damage additions. In general, we need to educate the community about how we work. Prefectus
Quote:
Originally Posted by englitdaudelin
My one complaint...over and over again, as healer or as spammer: too few groups understand the spirits I put up. I say, "pull back to spirits," and the goup goes off and fights outside the spirits' range. No healing benefits, no +3 ticks, no damage additions. In general, we need to educate the community about how we work.
Wow how true people should open there eyes more and see the easy way to things i drop pain,bloodsong,and shadowsong down it helps and dont flame me for not being a healbit#$ not my job imo i hate healing. all calsses are very capeable of keeping them selves alive. i can pour a pissload of damage out and stop mobs with shadosong. plus using union helps everyone
![]() Kais Unduli
Right now I'm leaning more towards playing restorationalist once Nightfall comes out. I've been accepted into groups for 2 missions as a channeling rit, the rest of the time people practically begged me to be a healer.
Also, englitdaudelin makes a great point about the spirits. Too many people still don't know how they work. I find myself running up almost to where the warriors are just to drop my recuperation and preservation, simply because people in PvE still don't pull mobs to the backline. I've found myself bringing Draw Spirit just for this reason, when I really shouldn't have to. unmatchedfury
[QUOTE=Terra Xin]That's not true, I have chanelling builds that can easily outpower any lightning ele. Spammability and Energy management come quicker than it 'would' an ele.
QUOTE] Have you ever actually played a tri attunment ele, usein restoration to cover the dual attunments? They can crank out 140 dmg spells non-stop for a minute without stopping. and then they require about 5-6 seconds to reset enchants and keep pounding. They're better than channeling rits not only because of supeior dmg but because they dont need spirits nearby nor do they need to sacrifice the use of their weapons. a lite ele can easily keep up with any channeling rit. Xeupo
So overall it seems the niche of the ritualist in everyone's thinking is the ability to fit any need of a party. This is interesting; considering the ritualist at first was meant to hold ground, now the ritualist is as versatile, if not more so than a ranger.
trankle
Quote:
Originally Posted by Kais Unduli
But yeah, using spirits is completely different when playing with henchies than with PUGs. With henchies, I can lay my offensive spirits strategically, and then Ctrl-Shift-Space for the battle to begin. With PUGs, I have to let the warriors grab aggro, then I can nudge up to the edge of battle and begin placing my spirits. Either way works, you just have to feel out the party in the first battle. random.name
Funny, my favourite professions to play is Rit and Mesmer and both of these classes has been mentioned as being the rarest!!! Both of these classes are extremely powerfull if you take the time to notice. The problem with Rit and Mesmer is that if you are doing your job right people doest notice. Its when you screw up that people take note.
Lets compare Rit to a few classes: Necro: MM --> High spawning power, boon of creation (even after last update), explive growth. Much more powerfull that a Necro MM. Who cares that my flesh golem is 2 levels lower than normal. Who cares that I have 2 less minions than a Necro. I have not found energy management to be a problem, and people keep forgetting explosive growth!!! In areas where there is alot of enemies that bunch I can deal more damage than any other class with bone minions. Just keep on spamming it and watch the corpses pile up SS --> As a Rit Lord with mark of pain and painfull bond I can deal compareable damage. In some specific missions/quests I can actually do more damage. Monk has allready been mentioned, with examples given so I wont touch on that. Elementalist: Again I mention Rit Lord build. With Mark of Pain and Painfull bond there isnt any ele that can deal the same amount of damage that I can. The only challenge that Rit's face compared to an ele, is that we have difficulty targeting. While it is possible to target a specific enemy with your spike, it is extremely difficult. Warrior: I wont go into details since I can remember the exact names of the items, but let it be enough to say that I can tank the same, if not better than any wammo. Throw in vengefull was khanei and no warrior can compare to me. I am leaving out the other classes, since I have not really played them enough to compare them. No doubt some people will disagree with me on various points, but I invite them to try some of the builds that I mentioned, and then come back and tell me you dont agree with me. Mr Jazzy
Think of the ritualists as rangers. They are the jack of all trades, except spell-caster style. They can capitalize on healing, dealing spikes, or supporting with weapon spells. Basically, another support class to empower the warriors, monks, and elementalists.
Jetdoc
Quote:
Originally Posted by random.name
The only challenge that Rit's face compared to an ele, is that we have difficulty targeting. While it is possible to target a specific enemy with your spike, it is extremely difficult.
And immobility. Ritualists are very good at causing nice damage to random folks at a fixed location (i.e. holding a specific door, etc.). If the enemy simply moves out of range, the offensive spirit Ritualist can do very little (i.e. Draw Spirit on 3+ damage spirits isn't practical) to continue the pressure.
trankle
That's why I always use Assassin's Promise as my elite in offensive spirit builds (in PvE anyway). It refills my enrgy bar quickly, and ensures that all my spirts will be recharged if one drops, or if I need to move the offensive line up to the enemy. I don't get to use Wanderlust, but I'd rather end each battle in PvE with full energy and all spirits recharged.
Dodo The Extinct
Today, Esoteric Warriors used a Ritualist against Peace And Harmony.
The Ritualist was a Chaneller with Restoration on the side. It make me so happy to see one in high level gvg! It gave me a twinkle of hope for the class. |